Iron Cult (NPOs, 106 wounds)
Common Abilities and Options
Behaviour:
When activated, if this NPO can perform the Shoot action during that activation, give it an Engage order. If it cannot, give it a Conceal order.
- Fall Back to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO
- Shoot
- Reposition to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO (a subsequent Dash action can fulfil these, if able)
- Dash to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO
Special Weapon:
Only 1 in 3 Marksman Trooper operatives can have this weapon.
Operatives
1. Marksman Heavy
Marksman Heavy
A 3
M 6"
S 3+
W 14
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 3+ | 3/4 |
| Knife | 4 | 3+ | 3/4 |
Abilities
Double ShootBehaviour2. Brawler Tough
Brawler Tough
A 2
M 6"
S 4+
W 10
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Blades (Ceaseless) | 4 | 4+ | 4/5 |
Abilities
Behaviour3. Brawler Trooper
Brawler Trooper
A 2
M 6"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Blades (Ceaseless) | 4 | 4+ | 3/4 |
Abilities
Behaviour4. Brawler Trooper
Brawler Trooper
A 2
M 6"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Blades (Ceaseless) | 4 | 4+ | 3/4 |
Abilities
Behaviour5. Brawler Trooper
Brawler Trooper
A 2
M 6"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Blades (Ceaseless) | 4 | 4+ | 3/4 |
Abilities
Behaviour6. Traitor Guard - Flamer as Rifle
Marksman Trooper
A 2
M 6"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 2/3 |
| Special Weapon (Prc1) | 4 | 4+ | 4/5 |
| Knife | 3 | 4+ | 2/3 |
Abilities
BehaviourSpecial Weapon7. Traitor Guard - Rifle
Marksman Trooper
A 2
M 6"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 2/3 |
| Special Weapon (Prc1) | 4 | 4+ | 4/5 |
| Knife | 3 | 4+ | 2/3 |
Abilities
BehaviourSpecial Weapon8. Traitor Guard - Rifle
Marksman Trooper
A 2
M 6"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 2/3 |
| Special Weapon (Prc1) | 4 | 4+ | 4/5 |
| Knife | 3 | 4+ | 2/3 |
Abilities
BehaviourSpecial Weapon9. Traitor Guard - Rifle
Marksman Trooper
A 2
M 6"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 2/3 |
| Special Weapon (Prc1) | 4 | 4+ | 4/5 |
| Knife | 3 | 4+ | 2/3 |
Abilities
BehaviourSpecial Weapon10. Cultist - Blades
Brawler Trooper
A 2
M 6"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Blades (Ceaseless) | 4 | 4+ | 3/4 |
Abilities
Behaviour11. Cultist - Firearm
Marksman Trooper
A 2
M 6"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 2/3 |
| Special Weapon (Prc1) | 4 | 4+ | 4/5 |
| Knife | 3 | 4+ | 2/3 |
Abilities
BehaviourSpecial Weapon12. Cultist - Special Weapon (Prc1)
Marksman Trooper
A 2
M 6"
S 5+
W 7
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 2/3 |
| Special Weapon (Prc1) | 4 | 4+ | 4/5 |
| Knife | 3 | 4+ | 2/3 |
Abilities
BehaviourSpecial Weapon13. Sniper
Sniper
A 0
M -
S 3+
W 12
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Sniper Rifle (Dev3, Hvy, Sil) | 4 | 2+ | 3/3 |
| Gun Butt | 3 | 4+ | 2/3 |