Quick n' Dirty Ork NPOs


Total Wounds: 105

Quick n' Dirty Ork NPOs

Common Abilities and Options

Behaviour:
When activated, if this NPO can perform the Shoot action during that activation, give it an Engage order. If it cannot, give it a Conceal order.

  • Fall Back to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO
  • Shoot
  • Reposition to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO (a subsequent Dash action can fulfil these, if able)
  • Dash to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO

Special Weapon:
Only 1 in 3 Marksman Trooper operatives can have this weapon.

Quick n' Dirty Ork NPOs
Sniper
Marksman Heavy
Brawler Heavy
Marksman Warrior
Marksman Warrior
Marksman Warrior
Brawler Tough
Brawler Tough
Marksman Trooper
Marksman Trooper
Brawler Trooper

Equipment

Ploys

Tac Ops