Deathskull Painboy Krew (NPOs, 90 wounds)
Common Abilities and Options
Behaviour:
When activated, if this NPO can perform either of its first two actions during that activation, give it an Engage order. If it cannot, give it a Conceal order.
- Fight
- Charge the closest enemy operative via the shortest possible route
- Reposition toward the closest enemy operative, to cover if possible (a subsequent Dash action can fulfil this, if able)
- Dash towards the closest enemy operative, to cover if possible
Operatives
1. Painboy
Brawler Heavy
A 3
M 6"
S 3+
W 14
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Blades (Ceaseless) | 5 | 3+ | 4/5 |
Abilities
Double FightBehaviour2. Marksman Heavy
Marksman Heavy
A 3
M 6"
S 3+
W 14
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 3+ | 3/4 |
| Knife | 4 | 3+ | 3/4 |
Abilities
Double ShootBehaviour3. Brawler Tough
Brawler Tough
A 2
M 6"
S 4+
W 10
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Blades (Ceaseless) | 4 | 4+ | 4/5 |
Abilities
Behaviour4. Brawler Tough
Brawler Tough
A 2
M 6"
S 4+
W 10
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Blades (Ceaseless) | 4 | 4+ | 4/5 |
Abilities
Behaviour5. Brawler Tough
Brawler Tough
A 2
M 6"
S 4+
W 10
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Blades (Ceaseless) | 4 | 4+ | 4/5 |
Abilities
Behaviour6. Marksman Warrior
Marksman Warrior
A 2
M 6"
S 4+
W 8
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 3/4 |
| Knife | 3 | 4+ | 2/3 |
Abilities
Behaviour7. Marksman Warrior
Marksman Warrior
A 2
M 6"
S 4+
W 8
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 3/4 |
| Knife | 3 | 4+ | 2/3 |
Abilities
Behaviour8. Marksman Warrior
Marksman Warrior
A 2
M 6"
S 4+
W 8
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 3/4 |
| Knife | 3 | 4+ | 2/3 |
Abilities
Behaviour9. Marksman Warrior
Marksman Warrior
A 2
M 6"
S 4+
W 8
Weapons | ATK | HIT | DMG |
|---|---|---|---|
| Firearm | 4 | 4+ | 3/4 |
| Knife | 3 | 4+ | 2/3 |