Aionex1441
The House of Van Saar, known as the House of Artifice, the wealthiest of the Great Houses of the Necromunda Underhive. They are known for their mastery of Archaeotech and extreme high quality tech which takes a toll on their bodies as being permanantly irridiated. The Van Saars have a well-earned reputation of being serious minded and sombre people, with a deep-seated emphasis placed on order and hierarchy despit their lower numbers than their rivalling houses. Making them the best trained, well equiped, and overall the most effective hired militia in Necromunda.
The Sons of Malice are a Renegade Chapter of Chaos Space Marines who turned to the service of the minor Chaos God Malice. In origin, the Sons of Malice were a Chapter loyal to the Emperor, but were influenced by the brutal cannibalistic practices of the tribes of their homeworld of Scelus from which they recruited. Every eleven standard years, the Chapter held rites in which sacrificed captives were devoured and the Astartes drove themselves into a state of animalistic fury. Nonetheless, the Sons of Malice were a byword for the ruthless and relentless punishment of betrayal and heresy, and prided themselves on the high cost they inflicted upon the forces of Chaos.
“We shall deny Nurgle their flesh to fester and rot. We shall deny Khorne their blood and skulls. We shall deny Tzeentch their destinies and fates. We shall deny Slaanesh their pleasure and pain. Death to the Dark Gods! For the Renegade God! Let the galaxy burn!” –Prayer to Malice, Devourer of all.
“Welcome To The Mortal Nexus”
Whither you wonder if it is Commoragh’s arena, a Nucerian slaver’s pit, or a Warboss’s afternoon tea party. Here in the warp, we make sure you don’t miss any of that, and we DEFINITELY got it all! Enjoy your forever stay, and may the odds be ever in your favour!
This team is centered on Boss battles. You may set up the battle in any killzone of choice. You are to select between playing as an NPO (joint Coop mission) or a regular matched battle. The only way to score VP in the matched battle is through the killgrade (kill-Op). The Boss operative counts as 5 operatives and any of its mobs are expendable. Each Boss have their own respecitive phases and only by incapacitating it through out all of its phases, your opponent can score its VP. You can win the battle if your Boss operative survived. Good Hunting!
Over the aeons, the Haemonculi and their ilk have committed a billion atrocities, each one fouler and more inventive than the last. At first, they did so out of malignance twinned with curiosity, then later to stave off the crippling ennui that curses all those who flirt with immortality.
"Realspace is a spoiled banquet, turned rotten by the passage of aeons. Still, delectable sweetmeats remain there for the taking if one knows where to find them..." -Vynquiliac Xorl, Marquise of the Fabled Few
The Alpha Legion, also known as the Ghost Legion during the early Great Crusade and the last Legion created during the First Founding. They turned against the Emperor during the Horus Heresy, becoming Chaos Space Marines. Even before they turned to Chaos, the Alpha Legion were renowned as the most secretive of all the Legions. The most experienced of the Alpha Legion are always specialists in the arts of the infiltrator and the thoughtsmith. The chosen agents of their warband's leader, these master operatives are able to bind their victims in spiralling webs of suspicion, confusion and doubt before springing their lethal traps, including fully changing thier disguise physically and mentally to blend in with their enemies.
Freebooterz are Greenskin bandits and sell-swords belonging to no specific tribe or klan but who will work with any tribe as well as stand against any other if the price is right.Their warbands are composed of an amalgam of Ork mobs from several different warbands or Orks who have separated themselves from their former klan or tribe by choice or through exile.
These roving bands are composed of renegades, bandits, pirates and other outcasts. It’s hardly surprising that many Freebooterz have very treacherous and unpleasant characters indeed -- even by Ork standards. Naturally, they are eager for adventure, combat and booty and are quite happy to tag along with other Ork tribes and WAAAGH!s as mercenaries.
The Dark Mechanicum, also sometimes referred to incorrectly as the Dark Mechanicus, and who refer to themselves as the "New Mechanicum" or the "True Mechanicum", is a sect of traitorous Tech-priests, members of the Collegia Titanica and Chaos Knights of the ancient Mechanicum who have since become Hereteks in service to Chaos. The fundamental tenet of Hereteks is the acquisition of power through unrestrained technological advancement. Through that endevour they found, or perhaps caused the birth of a demigod that may lavish their unending thrist for knowledge, Vashtorr.
Vashtorr the Arkifane, who bears the titles of "Master of the Soul Forges" and the "God in the Machine," is the Greater Daemon of Chaos who rules over the Forge of Souls where Daemon Weapons and Daemon Engines are forged within the Immaterium's Realm of Chaos. Vashtorr serves Chaos Undivided and claims to have no connection to any of the four major Chaos Gods, having come into existence independently in the Warp as a result of mortals' obsessive pursuit of technological innovation at all costs -- especially inventions that resulted in unexpected and terrible consequences. Together with his infernal Technoaracana and the unquenchable desire of the Dark Mechanicum to explore the unknown, an unholy alliance of cogs and flames will forge their path to dominance.
"The path of the Omnissiah has left humanity dithering in the darkness, incapable of advancing on the paths of knowledge. Embracing the warp reveals technology that the primitives on Mars could never dream of wielding."
—Magos Caine of the Five-Fold Path
The term "Blackshield" came to be used during the Horus Heresy in the early 31st Millennium to cover a wide range of Space Marine outcasts, marauders and those Legiones Astartes units of uncertain allegiances or origin.
Mystery and suspicion attached themselves to such warriors regardless of their true loyalties or intentions, and while some did deliberately scour their old heraldry from their armour or replace it with some false device or heraldry of their own, their name of Blackshield was often a literal description for armour over-masked or simply scorched black. In battle, Blackshields were observed using "Pariah" Wargear, modifying their armour and weapons in ways that would have been considered illegal in the Legiones Astartes along using a limitless tapestrery of Xenos weaponry from wherever they stumble upon during their eternal vendetta.
Rogue Traders, originally called Rogue Traders Militant during the era of the Great Crusade and the Horus Heresy, and bearing the ancient title of Lord Captain first granted by the Emperor Himself, are unique and powerful Human individuals who serve as a combination freelance explorer, conquistador and interstellar merchant for the Imperium of Man.
Every Rogue Trader is a hereditary Imperial servant and high-ranking noble, given a starship, a crew, and sometimes a contingent of Space Marines (in very rare cases) or troops of the Astra Militarum or mercenaries and carte blanche to roam those worlds of the galaxy that still lie beyond Imperial control or knowledge.
This killteam is moreso based on and inspired by Owlcat Games's CRPG Rogue Trader 2023. Credits to the brilliant team behind one of the greatest 40k games ever.
A Chaos Cult is an often secret organisation dedicated to the worship of Chaos or one of the Chaos Gods that is the most dangerous of all those organisations that plot to overthrow the rule of the Imperium of Man from within. All planets and civilisations belonging to the Imperium can harbour Chaos-tainted organisations, which themselves are as diverse in practice and membership as is imaginable.
This unholy ocomradery is meant to expand on what those cults can be, from different pacts dedicated to each dark god to the inclusion of Daemons. All but to serve the one truth, the Primordial Truth.