Arutsun
Pathfinders have been a non-classified team since November ’25. During KT'24, they haven’t been in a good spot, and it doesn’t seem likely to change in the future. I have decided to create these fan-made rules in order to make them powerful and fun again. The idea is simple: I used their Kill Team '24 rules as a base, but tweaked some of them and brought back some KT'21 rules they had at the end of that edition (when they were balanced), which I think shouldn’t have been removed.
These are the changes I have made so far:
SHAS’UI OPERATIVE
-Changed Gun Butt to Bonding Knife and its DMG to 3/4 (from KT2).
-This operative regains the special ability from KT2 called Holographic Readout.
-Art of War can only be used once per battle.
-Mont'ka adds 2" to the Move stat instead of only 1".
-Kauyon gives two benefits (as in KT2): Friendly PATHFINDER operatives can perform a free Markerlight action during their activation if they have a Conceal order (from KT3). In addition, whenever an operative is shooting a friendly PATHFINDER operative, if you can retain any cover saves, you can retain one additional cover save, or you can retain one cover save as a critical success instead. This isn’t cumulative with improved cover saves from Vantage terrain (from KT2).
ASSAULT GRENADIER OPERATIVE
-This operative regains the special ability from KT2 called Nanocrystalline Headgear.
BLOODED OPERATIVE
-Changed the SAVE stat to 4+ (from KT2).
DRONE CONTROLLER OPERATIVE
-This operative no longer adds 2" to the Move stat of friendly PATHFINDER DRONE operatives (because drones now have Fly).
-This operative now has a unique action inspired by the Drone Repair Kit equipment from KT2.
TRANSPECTRAL INTERFERENCE OPERATIVE
-Its System Jam unique action now has the same rules as the one from the XV26 Stealth Battlesuits team.
ALL DRONE OPERATIVES
-All drones now have the same Fly rule as Vespids (from KT2).
CLOSE QUARTERS (KT2)
-Each friendly PATHFINDER operative can perform the Guard action (see close quarters rules, Kill Team Core Book) while it has a Conceal order. If it does so, interrupt as normal, but instead of making the Fight or Shoot action it can only perform the Markerlight action for free (if able).
FIREFIGHT PLOY: POINT-BLANK FUSILLADE
-This ploy no longer requires the operative to be Ready.