BorkBall
Exodites are Aeldaris that have abandoned their home planets before The Fall, looking to save theimselves and their kind from the excesses it dabbled in. Millennia after the rise of Slaanesh, Exodites continue living largely primitive lives on their Maiden Worlds, coexisting with Dragons. Not unlike the Aspect Warriors of the craftworlds, Exodite warriors dedicate their entire lives to mastering their distinctive MOUNTED fighting and hunting style, but they do not shy away from more advanced energy weaponry capable of taking down the most armoured of foes. From the razor-sharp claws of their Megadons to the melodious sorceries of the World Singers, this team has employed its weapons against the enemies of Aeldaris across the galaxy, supporting craftworlds and ensuring visions of ruins their World Spirits conjure do not come to pass.
FACTION RULES
DRAGON CAVALRY
Whenever a friendly AELDARI EXODITES operative becomes MOUNTED, remove the models of both the Dragon and Hoamelyng operatives that have become MOUNTED, and place the corresponding Dragon Cavalry model in the same position the Dragon operative that was MOUNTED was in. This operative has the weapons, keywords, rules and special actions and is carrying the same markers that the two operatives removed this way did, in addition to the Dragon Cavalry keyword (taking precedence over other rules). It has the Movement, the Save and the Wound Stat of the Dragon operative removed this way, and an APL stat of 3. When the Dragon Cavalry operative is incapacitated, before it is removed, place the Hoamelyng operative's model within its control range, then remove the Dragon Cavalry operative. The Dragon operative removed when placing the Dragon Cavalry model counts as incapacitated as though it was the Dragon Cavalry model for the purposes of both players' operations.
AELDARI EXODITES Hoamelyng operatives can perform the following unique action:
MOUNT 1AP Treat this action as a Dash action. This operative becomes MOUNTED to a friendly AELDARY EXODITS Dragon operative in its control range of your choice. Continue with the resulting Dragon Cavalry's operative activation as though it was this operative (this includes other spent AP, if any).
This operative cannot perform this action while within control range of an enemy operative.
AELDARI EXODITES Dragon Cavalry operatives can perform the following unique action:
DISMOUNT 1AP Treat this action as a Dash action. This operative is removed from the killzone. Place the Dragon operative that was removed to place this operative with the center of its base where the center of this operative's base was; then, place the Hoamelyng operative within the control range of the Dragon operative it was MOUNTED on. After this, the Dragon operative is immediately expended and immediately activate the Hoamelyng operative, and treat it as though it had already performed a Dash action. If this operative has performed the Charge, Fall Back or Reposition action during its activation, the Hoamelyng operative place this way cannot perform any of those actions in its activation.
This operative cannot perform this action while within control range of an enemy operative.
STALKING PREDATORS
Whenever a friendly AELDAR EXODITES operative is activated, if it is not visible to enemy operatives or if it both has Light or Heavy terrain within its control range and is within 3" of another friendly AELDARI EXODITES operative, its weapons gain the Devastating 1 weapon rule until the end of its activation.