BrotherMatthais
Lore The Armageddon Vanguard is a veteran Ultramarine strike force, formed from Vanguard Veterans whose mastery of aerial assault has been tempered across decades of war. Led by a Chaplain of the Reclusiam, the squad deploys when the Codex Astartes demands precision: the elimination of key enemy squads and commanders, the swift control of vital objectives, or the resolution of threats impeding the advance of the Chapter’s battle companies.
Leading the assault is a Reclusiarch Chaplain, his voice bellowing Catechisms over the roar of jump packs as he leads the descent. His litanies steel the resolve of the faithful and remind every battle-brother that courage, discipline and sacrifice are the foundations upon which the Imperium endures.
Descending from the skies with measured fury, the Armageddon Vanguard embody discipline in execution, relentless pursuit, and unyielding courage in the Emperor’s service.
Faction Rules Astartes: Operatives can counteract regardless of their order and perform 2 Fight actions or 2 Shoot actions (1 must use a bolt weapon.
Boost: Whenever a friendly ARMAGEDDON VANGUARD operative is performing the Charge, Fall Back or Reposition action during its activation, as long as it is not underneath Vantage terrain, it can BOOST for part or all of that move. If it does, the operative jumps that distance. BOOST cannot end in control range but the operative doesn't have to BOOST for the whole move. When BOOST is used in a charge move, this operative does not gain 2" to the move allowance. In close-quarters BOOST cannot be used through or over walls, or through a hatchway.
Boost Actions: Operatives have access to BOOST actions, performed during other actions when a boost is used. Each operative can perform one BOOST action per activation. Where a BOOST action refers to a boost zone, this is the horizontal area between the operative's current location and the location from which it used BOOST. Enemy operatives with any part of their base under vantage terrain are not considered within the boost zone.
Conviction Points: Generated by the Reclusiarch Chaplain, these points effect the Chaplain's ability but can also be used instead of command points to activate specific Firefight or Strategy ploys. Unless the ploy specifies Conviction Points can be used, only Command points can be used. A maximum of 2 Conviction Points per turning point can be used in this way.
Teleportarium Reserve: Before the battle you may assign 1 Vanguard Veteran Warrior to be your "Teleport Reserve".
When setting up this operative before the battle, you can set it up "in teleportarium" instead: place it to one side instead of in the killzone.
In the first Firefight phase, when this operative is activated, place a teleport marker wholly within your territory, then expend this operative.
In the second Firefight phase, when this operative is activated, set it up with an order of your choice in a location it can be placed either wholly within your drop zone, or wholly within your territory contesting your Teleport marker. Continue its activation as normal, but during that activation you cannot spend more than 2AP for it and it cannot use more than 4" of move distance.
Whenever this operative is in the teleportarium, it cannot be the ready friendly Armageddon Vanguard operative for the Last to Yield firefight ploy.