Leafy
The hive cares not for the screams of its enemies as they are pierced by the barbs of entwined tenticles. The hive cares not for the smell of the ferratin stew that spills with their entrails. The hive cares not for the gory sights through which its brethren crawl. The hive sees naught but more prey to consume.
This team is primarily focussed on fun, but I did try and make it somewhat balanced. The synapse rule aims to balance the special abilities available through the "Will of the hivemind" rule by forcing the team to stay close together, and preventing rushing across the board in a single turn. And vice versa, the "Will of the hivemind" rule rewards team coherence.
The player is forced to focus on keeping the warriors alive, as without them the team will quickly die. The warriors are also the best operatives in this team for objective play, meaning that the player has to decide between keeping their warriors safe and fighting from afar with the swarm, or charging an objective and risking the death of a warrior and large loss of synapse range.
It should be noted that the Synapse gamerule is called both an "ability" and a "keyword". For gameplay purposes it is a "keyword", however i included it in the abilities for easy reference.
Some of the equipment options and ploys were inspired by, or taken from other homebrew teams on KTDash. Such as the other Hive Fleet list by guitarninja, who made ploys I simply couldn't beat.
I will be playtesting this team in the future with some friends, and will likely make balance modifications or ploy changes as i see fit.
I hope you enjoy this team!