Proteros
Elite squads of Alpha legion assassins, once renowned for their ability to silently infiltrate enemy strongholds, locate high value targets, and eliminate them before anyone's the wiser. Through use of snipers, clandestine agents, and ammunition that can compromise even ceramite, these heretic astartes ensure that there are no witnesses to their grim deeds.
Astartes: These genetically modified superhumans are made for one purpose: war.
During each friendly HEADHUNTER STEALTH SQUAD operative’s activation, it can perform either two Shoot actions or two Fight actions. If it’s two Shoot actions, a bolt pistol or boltgun must be selected for at least one of them.
Each friendly HEADHUNTER STEALTH SQUAD operative can counteract regardless of its order.
Toxin-Impregnated Explosives: Based in ancient xenoech, these warriors use explosivse saturated with esoteric poisons designed to compromise heavy armor.
In the Resolve Attack Dice step, if you inflict damage with any critical successes using a weapon with the Blast weapon rule (except for the explosive grenades from the universal equipment list) , the operative this weapon is being used against gains one of your splinter tokens (if it doesn’t already have one).Whenever a friendly HEADHUNTER STEALTH SQUAD operative is shooting an enemy operative with a splinter token, its ranged weapons gain the Severe and weapon rule.
Lies and Deceit: The alpha legion are unknowable to any but themselves, and are experts at feinting one manuever, while enacting another.
Whenever a friendly HEADHUNTER STEALTH SQUAD operative incapacitates an enemy operative, it may immediatly change its order.
Falsehood These covert warriors work to keep their enemies confused right up until the killing blow is struck
When setting up a HARROWCELL kill team only deploy operatives with the WARRIOR keyword. Each other operative thereafter is set up in disguise: place them to one side instead of in the killzone.
In the firefight phase of the first and second turning points as a friendly operative with the WARRIOR keyword is activated, you may elect to "Reveal Its Identity". If you do, select a friendly operative that is in disguise to be Revealed. When an operative is Revealed:
• Set up the operative that was revealed. (its no longer In Disguise). It must be placed within 1" of the operative with the WARRIOR keyword who had its Identity Revealed. If the operative it is being revealed as was within an enemy operatives control range, this operative must be as well. • The Revealed operative has the same number of remaining wounds as the operative it was revealed for. • It has an order of your choice and is now the activating operative. • Remove the operative who had its identity revealed from the battlefield.
By the end of the second turning point any operartives that have not been revealed are incapacitated.
Astartes: These genetically modified superhumans are made for one purpose: war.
During each friendly HARROWCELL operative’s activation, it can perform either two Shoot actions or two Fight actions. If it’s two Shoot actions, a bolt pistol or boltgun must be selected for at least one of them.
Each friendly *HARROWCELL operative can counteract regardless of its order.