RemZah64
At the start of every turning point gain a number of Temptation dice equel to the number of operatives you currently have in the Kill Zone. Whenever your oponent fails a roll, you can offer them 1 Temptation dice, if they accept that roll becomes a 6 and you add 1 Exalted token to one of your operatives(max 2 per operative). Discard all Temptation dice at the end of the Turning Point and deal 1D3 damage to a freandly operative for each discarded Temptation dice.
*Disorienting: In the Resolve Attack Dice step, if you inflict damage with any Critical successes, the operative this weapon is being used against gains one of your Off-Blanced tokens (if it does not already have one). Until the end of its next activasion any critical success, or 6 rolled for that operative has o be rerolled (unless it was a Temptation dice).