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This COMPANY HEROES kill team is designed to be a highly reliable and mission-focused force, representing an elite retinue of a Space Marine Captain or Chaplain.
It is inspired by the Space Marine Company Heroes box set, which provides a thematic team of specialists in a single purchase. Two additional operatives (the CHAPLAIN and COMPANY APOTHECARY) are added for some further flexibility.
The team has a composition of 5 operatives. Accordingly, the COMPANY HEROES use a lot of the structure and principles of the DEATHWATCH kill team. Adopted design flairs are: an extra wound per operative, the Veteran Astartes faction rule and a similar suite of ploys/equipment which enable a 5 operative team to compete. A key design theme is that of master-crafted weaponry, which gives Lethal 5+ and additional damage on a critical success. The COMPANY HEROES are designed for reliability, defence and mission focus, but they lack the considerable offensive output and flexibility of the DEATHWATCH.
The CAPTAIN is very similar to the ANGELS OF DEATH version, but gains access the weapon options available in the box: a master-crafted bolter, neo-volkite pistol and power sword.
The CHAPLAIN is the alternative LEADER operative. It is similarly deadly and durable, but has a suite of litanies that can be useful in certain match-ups (instead of a free Strategic and Firefight Ploy).
The COMPANY ANCIENT is mission focussed, with a standard APL enhancement and the ability to perform any action when incapacitated before being removed.
The COMPANY APOTHECARY functions the same as a traditional medic, but has some ranged utility with an Absolver bolt pistol and Reductor pistol.
The COMPANY CHAMPION is very similar to the DEATHWATCH VETERAN BLADEMASTER. It is somewhat toned down: key differences include a Normal Damage stat of 5 whilst lacking the 3+ Sweep profile, a special issue bolt pistol and the Brutal weapon rule.
The COMPANY MARKSMAN has a similar basis to DEATHWATCH MARKSMAN VETERAN, but is somewhat more flexible with an improved melee profile and enhanced mobility (the ability to Guard twice on close-quarters killzones was removed).
Lastly, the COMPANY HEAVY GUNNER brings considerable firepower with a master-crafted heavy bolter: The addition of Lethal 5+ and an additional critical damage ensures the team has considerable firepower.