That_Rat
Faction Rules:
Astartes: During each friendly Adeptus Astartes operative’s activation, it can perform either two Shoot actions or two Fight actions. If it’s two Shoot actions, a bolt weapon must be selected for at least one of them. A bolt weapon is any ranged weapon that includes ‘bolt’ in its name, e.g. bolt rifle, bolt pistol, etc.
Each friendly Adeptus Astartes operative can counteract regardless of its order.
Vivispectrum analysis: Whenever a friendly Biologis Research team operative finishes a shoot or fight action. If the target lost any wounds as a result of that action add 1 research point to your research pool. During the strategy phase when it is your turn to activate a strategic gambit you may activate a research ability detailed below. To do so, expend a number of research points equal to the abilities cost. You may not expend research points to activate the same research ability more than once per turning point.
Research abilities: Cost:Description
2: Gain 1 cp
2: Select a friendly Biologis Research Team operative. For the rest of the battle add 1 to this operative’s APL of when determining control of objectives.
4: Select a friendly Biologis Research Team operative. For the rest of the battle that operative’s weapons have Ceaseless
4: Select a friendly Biologis Research Team operative. For the rest of the battle, the operative’s weapons have severe.
4: Select a friendly Biologis Research Team operative. For the rest of the battle add 1 to that operatives save characteristic.
6: Choose an opponent's Strategic Ploy or Firefight Ploy. The next time that ploy is selected it costs 1 more cp to activate.
8: Select a visible enemy operative. Until the end of the turning point that operative cannot use any abilities or unique actions
X: Select an enemy operative that operative cannot activate until:
- Your opponent has activated a number of enemy operatives equal to half the number of research points used to activate this research ability.
- It’s the last enemy operative to be activated.