Thebro19
"We are the warriors of the Grey Knights, armoured in faith, shielded by devotion and armed with purity of purpose. But greater even than these, we carry the light of the divine Emperor of Mankind into the dark places to purge the Daemonic wherever it may be found."
—Brother-Captain Arvann Stern
Faction Rule: Gate of Infinity
At the Ready step of each Strategy phase after the first, as a Strategic Gambit, you may remove from the Killzone any number of friendly Grey Knight operatives who are not in control range of enemy operatives. Place each operative anywhere on the board they may be placed at a minimum distance of 6” from their previous position, more than 4” from enemy operatives and objectives, and no closer to the enemy drop zone than your operative closest to it.
The Armageddon Ork Hunters are a specialised unit of Astra Militarum soldiers formed in the wake of the Second War for Armageddon after its end in 943.M41. They were created to conduct xenocidal campaigns throughout the equatorial jungles of the Hive World of Armageddon in an attempt to rid them of the Ork presence that had taken root there.
Faction Rule: Skull-Takers
Choose 1 of these trophies for your Armageddon Ork Hunters Killteam to have:
Teef: +1 ATK on melee weapon profiles. Skullz: +1 ATK on ranged weapon profiles. Scalpz: +1" to each operative' Move stat.
Faction Rule: Ambush Tactics
The first time each operative swaps from Conceal to Engage, they may take either Shoot twice or Fight twice, with the second Shoot or Fight action being free.