Tomb World NPO

Homebrew by Enfieldr

Tomb World NPO Operatives

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Composition

Whenever the mission tells you to set up an NPO, randomise which one by rolling 2D6 and consulting the NPO table below. If you don’t have a miniature for an NPO you need to set up, use the next row instead.

2-3 CANOPTEK SCARAB SWARM

4-6 CANOPTEK MACROCYTE with one ranged weapon

7-10 NECRON WARRIOR with one ranged weapon

11 CANOPTEK TOMB CRAWLER with twin gauss reapers

12 CANOPTEK TOMB CRAWLER with transdimensional isolator

NPO LIMIT

We recommend limiting the number of NPOs in the killzone at once to 10 – don’t set up any that would exceed this limit.

Behaviour::
This NPO will move towards the enemy to fight them, but will seek cover on its way. When activated, if it can perform either of its first two actions during that activation, give it an Engage order. If it cannot, give it a Conceal order. It will perform the Operate Hatch action where necessary to fulfil its behaviour.

  1. Fight.
  2. Charge the closest player operative via the shortest possible route.
  3. Reposition towards the closest player operative, to cover if possible (a subsequent Dash action can fulfil this, if able).
  4. Dash towards the closest player operative, to cover if possible.
Canoptek Scarab Swarm
A 2
M 6"
S 5+
W 10
Weapons
ATK
HIT
DMG
Feeder Mandibles
5
4+
1/2
Options
Behaviour:
NPO
Necron Warrior
A 2
M 5"
S 4+
W 9
Weapons
ATK
HIT
DMG
Gauss Flayer (Piercing 1)
4
4+
3/4
Gauss Reaper (Rng 8", Piercing 1)
4
3+
3/4
Combat Attachment
3
4+
3/4
Options
Behaviour:
NPO
Canoptek Tomb Crawler
A 2
M 5"
S 3+
W 21
Weapons
ATK
HIT
DMG
Twin Gauss Reapers (Focused) (Piercing 1, Punishing)
5
4+
4/5
Twin Gauss Reapers (Sweeping) (Piercing 1, Punishing, Torrent 1")
4
4+
4/5
Transdimensional Isolater (Dimensional Banishment*)
5
4+
5/6
Claws (Brutal)
4
4+
4/4
Abilities
Dimensional BanishmentSteadfastWeapon Sentinel
Options
Behaviour:

Dimensional Banishment: After this operative uses this weapon, if you inflicted damage or retained any critical successes, if the target wasn’t incapacitated, roll 2D6: if the result is higher than the target’s remaining wounds, the target is incapacitated.

Steadfast: Whenever determining control of a marker, you can treat this operative’s APL stat as 3. If you do, this takes precedence over all other rules, meaning any changes to its APL stat are ignored for this

Weapon Sentinel: Whenever you’re selecting a valid target, if this operative has a Conceal order, it cannot use Light terrain for cover. While this can allow this operative to be targeted (assuming it’s visible), it doesn’t remove its cover save (if any).

NPO
Canoptek Macrocyte
A 2
M 7"
S 4+
W 7
Weapons
ATK
HIT
DMG
Gauss scalpel (Piercing 1)
4
4+
3/4
Tesla caster (focused)
5
4+
2/3
Tesla caster (living lightning) (Blast 2")
5
4+
2/3
Claws & tail
4
4+
3/4
Abilities
Aggressive Defence Construct
Options
Behaviour:

Aggressive Defence Construct: If this operative is incapacitated by a player operative within 2" of it, roll one D3: on a 2+, inflict damage on that player operative equal to the result.

NPO
Equipment
Ploys
TacOps
Security: Plant Banner

Reveal: When you perform the Plant Banner action.

Mission Action: Plant Banner (1 AP)

  • Place your Banner mission marker within the active operative's control range, wholly within your opponent's territory and more than 5" from a neutral killzone edge. Operatives can perform the Pick Up Marker action on your Banner mission marker.
  • An operative cannot perform this action during the first turning point, while within control range of an enemy operative, or if a friendly operative has already performed this action during the battle.

Victory Points:

At the end of each turning point after the first, if your Banner mission marker is wholly within your opponent's territory and friendly operatives control it, you score 1VP; if that's true and no enemy operatives contest it, you score 2VP instead. Note your Banner mission marker must be in the killzone (not being carried) to score.


Security: Martyrs

Reveal: The first time a friendly operative is incapacitated while contesting an objective marker.

Additional Rules:

Whenever a friendly operative is incapacitated while contesting an objective marker, that marker gains one of your Martyr tokens.
Note that this is only the first time each operative is incapacitated, so if an operative is incapacitated, set back up (e.g. HIEROTEK CIRCLE Reanimation Protocols) and then subsequently incapacitated again, a second Martyr token cannot be gained as a result.

Victory Points:

At the end of each turning point after the first, if friendly operatives contest an objective marker that has one or more of your Martyr tokens, you can remove any of those tokens. For each token you remove, you score 1VP; if friendly operatives also control that marker, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Security: Envoy

Reveal: The first time you select an envoy.

Additional Rules:

As a STRATEGIC GAMBIT in each turning point after the first, select one friendly operative to be your envoy until the Ready step of the next Strategy phase. You cannot select an operative you selected during a previous turning point or an operative that's ignored for the kill op.

Victory Points:

At the end of each turning point after the first, if your envoy is wholly within enemy territory and not within control range of enemy operatives, you score 1VP; if this is true and your envoy has not lost any wounds during that turning point, you score 2VP instead.