Battlefield Command Squad

Homebrew by Shax

Elite strike team designed to disrupt enemy command structure

100% positive
Composition
  • 1 Phobos veteran
  • 1 Primaris Apothecary
  • 1 Assault Intercessor Veteran
  • 1 Phobos Librarian
  • 1 Company Chaplain
  • 1 Assault Intercessor Lieutenant
Phobos Veteran
A 3
M 7"
S 3+
W 13
Weapons
ATK
HIT
DMG
Relic Bolt Carbine (Lethal 5+, Acc1)
4
3+
3/4
Fists
4
3+
3/4
Abilities
1AP: Advanced Auspex

Advanced Auspex (1AP): Once per turning point select an enemy operative within 8" of this unit. Firendly units shooting at the target can treat it as if it had the 'Engage' order if it had a conceal order originally OR can chose to retain a normal success as a critical success instead if the target already had an engage order originally.

32
Primaris Apothecary
A 3
M 6"
S 3+
W 15
Weapons
ATK
HIT
DMG
Absolvor Bolt Pistol (Prc1, Dev3, Lethal 5+,Rng 6")
3
2+
4/3
Narthesium Gauntlet (Prc1, Brutal, Rending)
4
3+
4/5
Abilities
1AP: Chapter's Due1AP: Field Work

Chapter's Due (1AP): Whenever a friendly operative is killed place a 'Progenoid Token' down where they died. Whenever this operative is within control range of the token roll a D6 - on a 3+ remove the progenoid token from the field and place a progenoid marker on this unit. At the end of the game, if this unit is still alive, gain 1 VP for each progenoid marker attatched to this unit (up to a max. of 2)

Field Work (1AP): Heal a wounded friendly operative within control range of this operative by 1d3+1

40
Chaplain
A 3
M 6"
S 3+
W 15
Weapons
ATK
HIT
DMG
Absolvor Bolt Pistol
Focused (Rng 6", Prc1, Dev3, Lethal 5+)
4
2+
4/3
*Salvo (Rng 6", Dev3, Prc1, Lethal 5+)
3
2+
4/3
Gun butts
3
3+
2/3
Abilities
*SalvoLitany of HateMy Faith is My Shield

*Salvo: Select up to two valid targets. Shoot this weapon against both of them in an order of your choice(roll each sequence separately)

Litany of Hate: Once per turning point, whenever a friendly operative is fighting or retaliating their melee weapons gain the Ceaseless weapon rule

My Faith is My Shield: Once per turning point, whenever a friendly operative is getting shot at, you can re-roll one of your failed defense dice OR turn an unresolved success into a critical success instead

40
Assault Intercessor Veteran
A 3
M 6"
S 3+
W 15
Weapons
ATK
HIT
DMG
Master-crafted Plasma Pistol (Rng 8", Prc1, Lethal 5+, Blast 1", Hot)
4
3+
3/5
Relic Blade (Lethal 5+)
5
3+
5/6
32
Phobos Librarian
A 3
M 7"
S 3+
W 13
Weapons
ATK
HIT
DMG
Smite (Psychic, Dev 2, Lethal 5+)
4
3+
4/3
Force Sword (Psychic, Shock)
4
3+
4/6
Abilities
Throes of the Warp

Throes of the Warp: Starting from the second turning point onwards, after initiative rolls are concluded, roll a d6. Gain 1 extra Command Point unless you roll a 1 or a 6 - in which case your opponent gains 1 extra CP

40
Assault Intercessor Lieutenant
A 3
M 6"
S 3+
W 18
Weapons
ATK
HIT
DMG
Chain Glaive & Storm Shield (Rnd, *Shield)
5
3+
4/6
Abilities
*ShieldStorm Shield

*Shield: Whenever this operative is fighting or retaliating with this weapon, each of your blocks can be allocated to block two unresolved successes(instead of one)

Storm Shield: Whenever an operative is shooting this operative, worsen the x of the piercing weapon rule by 1(if any). Note that piercing 1 would therefore be ignored.

40
Equipment
Ploys
TacOps
Seek And Destroy: Sweep & Clear

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if at least one objective marker (excluding your objective marker) is cleared and enemy operatives do not contest that marker, you score 1VP. If that marker also has one of your Swept tokens, you score 2VP instead.
  • If friendly operatives control an objective marker that has one of your Swept tokens, you score 1 VP.

You cannot score more than 2VP from this op per turning point.


Seek And Destroy: Dominate

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your or two of your Dominate tokens if that enemy operative had a Wounds stat of 12 or more.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.


Seek And Destroy: Rout

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.