kiitens just irl kittens

Homebrew by milesb

in the grim Darkness of the Far Future......I wanted rules for my Foster Kittens to affect the game

100% positive
Composition

Whenever foster or adopted kittens you have

Common Abilities and Options

its a kitten not a operative:
Can ignore every single rule for movnent/actions/attacking,

mighty hunter:
when this kitten hits a operative with paws, If the model stays on the board hit by the claws weapon profile, The operative is knocked off the board it is eliminated

too cute:
Cannot be targeted by attacks or actions

kitten warrior
A 10
M idk"
S 1+
W 1000000
Weapons
ATK
HIT
DMG
claws
8
4+
3/4
Abilities
its a kitten not a operativemighty huntertoo cute
kitten alpha
A 10
M idk"
S 1+
W 1000000
Weapons
ATK
HIT
DMG
claws
8
3+
4/5
Abilities
its a kitten not a operativemighty hunterReady for the counter topstoo cute

Ready for the counter tops: terrain pieces moved by this kitten stay in their new location

kitten runt
A 10
M idk"
S 1+
W 1000000
Weapons
ATK
HIT
DMG
small claws
6
5+
3/4
Abilities
its a kitten not a operativemighty huntersurvivortoo cute

survivor: Somehow survived off of Incredibly little food And somehow was enough trouble for the vet to need backup for the first time, this has No game influence it's just a fun story

Equipment
Ploys
TacOps
Seek And Destroy: Sweep & Clear

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if at least one objective marker (excluding your objective marker) is cleared and enemy operatives do not contest that marker, you score 1VP. If that marker also has one of your Swept tokens, you score 2VP instead.
  • If friendly operatives control an objective marker that has one of your Swept tokens, you score 1 VP.

You cannot score more than 2VP from this op per turning point.


Seek And Destroy: Dominate

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your or two of your Dominate tokens if that enemy operative had a Wounds stat of 12 or more.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.


Seek And Destroy: Rout

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.