Winged Daemon Prince boss fight

Homebrew by BearerOfTheCurse

my first homebrew, only publishing so i can make a roster with it

100% positive
Composition

ONE Daemonkin Summoner operative and ONE operative with the extremis keyword

Common Abilities and Options

FOR THE DARK GODS:
this operative may activate twice a turning point

Daemon Prince
A 5
M 12
S 3+
W 30
Weapons
ATK
HIT
DMG
Helforged cannon (Ceaseless, Dev 4, Reload)
7
4+
4/6
Helforged Weapons (Ceaseless)
8
4+
3/4
Abilities
FOR THE DARK GODS
CHAOS, Daemon Prince, Extremis
DaemonKin Summoner
A 2
M 6"
S 3+
W 17
Weapons
ATK
HIT
DMG
FellBlade
4
2+
3/5
Abilities
2AP: Summon The Beast

Summon The Beast (2AP): One friendly Daemon Prince operative may activate an additional time this thrning point

Chaos, Heretic Astartes, Daemonkin Summoner
Winged Daemon Prince
A 5
M 15
S 3+
W 30
Weapons
ATK
HIT
DMG
Helforged cannon (Ceaseless, Dev 4, Reload)
7
4+
4/6
Helforged Weapons (Ceaseless)
8
4+
3/4
Abilities
FOR THE DARK GODS
CHAOS, Daemon Prince, Winged Daemon Prince, Extremis, Fly
Equipment
Ploys
TacOps
Seek And Destroy: Sweep & Clear

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if friendly operatives control any objective markers that have one of your Swept tokens, you score 1VP.
  • If this is true and any of those objective markers are also cleared, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Seek And Destroy: Dominate

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your Dominate tokens.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.


Seek And Destroy: Rout

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.