Blkout Upyr NPO

Homebrew by shadowdabest

Task Force Upyr from the game Blkout

NPOS used for Joint Ops

100% positive
Composition

Pick 90 wounds or more worth of models

Common Abilities and Options

Ai Logic:
This Model will attempt to dominate the midboard

Fly:
This model pays 2" movement to go up or down any distance

Stryzga
A 2
M 6"
S 4+
W 10
Weapons
ATK
HIT
DMG
Heavy Smg (Rng 18", AP1, Balanced)
5
3+
3/4
Micro Grenade (Rng 6", Blast 1)
5
4+
3/4
Combat Blade
3
3+
3/4
Abilities
Ai LogicFly
32
Hunter
A 2
M 8"
S 4+
W 10
Weapons
ATK
HIT
DMG
Hunter SMG
Ranged (Rng 12", Ceaseless, Saturate, Torrent 1")
5
4+
3/4
Melee (Relentless)
4
2+
3/4
Combat Blade
3
3
3/4
Abilities
Ai Logic
32
Korpus Grunt
A 2
M 6"
S 4+
W 10
Weapons
ATK
HIT
DMG
G36 (Rng 24")
4
4+
3/4
Combat Blade
3
3+
3/4
Abilities
Ai Logic
32
Korpus Launcher
A 2
M 6"
S 4+
W 10
Weapons
ATK
HIT
DMG
RPG
Frag (Rng 18", Blast 2")
5
4+
3/4
AP (Rng 18", AP 2)
4
4+
6/8
Combat Blade
3
3+
3/4
Abilities
AI Logic

AI Logic: This Model will attempt to hunt elite units

32
Korpus Data Specialist
A 2
M 6"
S 4+
W 10
Weapons
ATK
HIT
DMG
G36 (Rng 24")
4
4+
3/4
EMP grenade (Rng 6", Stun, Blast 1")
4
4+
2/2
Combat Blade
3
3+
3/4
Abilities
Ai Logic
32
Hitter
A 2
M 6"
S 4+
W 14
Weapons
ATK
HIT
DMG
Custom Heavy Rifle (Rng 18", AP 2, Balanced)
4
3+
4/5
Custom Blade (Relentless, Lethal 5+, Severe)
5
3+
3/4
Abilities
Ai LogicAi LogicFlyJump pack

Jump pack: This model pays 2" movement to go up or down any distance

32
E4 Mafia
A 2
M 6"
S 4+
W 14
Weapons
ATK
HIT
DMG
Custom Rifle (Rng 18", Relentless)
5
3+
3/4
Data Knife (Rending, Balanced, Stun)
5
3+
3/4
Abilities
Ai Logic
32
Hired Killer
A 2
M 6"
S 4+
W 8
Weapons
ATK
HIT
DMG
MCX (Rng 18", Silent)
4
4+
4/4
Pistol (Brutal)
5
3+
3/3
Abilities
Ai LogicReinforcements

Reinforcements: After this model has been eliminated for the first time, on the next battle round revive it in the deployment zone

32
Equipment
Ploys
TacOps
Seek And Destroy: Sweep & Clear

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if at least one objective marker (excluding your objective marker) is cleared and enemy operatives do not contest that marker, you score 1VP. If that marker also has one of your Swept tokens, you score 2VP instead.
  • If friendly operatives control an objective marker that has one of your Swept tokens, you score 1 VP.

You cannot score more than 2VP from this op per turning point.


Seek And Destroy: Dominate

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your or two of your Dominate tokens if that enemy operative had a Wounds stat of 12 or more.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.


Seek And Destroy: Rout

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.