Necrons NPO

Homebrew by shadowdabest

Necron NPOS for Joint Ops

100% positive
Composition

Pick 90 wounds or more worth of models

Common Abilities and Options

AI Behavior:
Advance up the midboard shooting the nearest target

Reanimation Protocols:
At the end of the activation sequence, if this operative was incapacitated, roll a D6. On a 4+, it reanimates with D3 wounds remaining, placed anywhere within 2" of where it was removed and not within engagement range of enemy operatives.

Necron Warrior
A 2
M 6"
S 4+
W 10
Weapons
ATK
HIT
DMG
Gauss Flayer (Piercing crits 1)
4
4+
3/4
Close Combat Weapon
3
4+
2/3
Abilities
AI Behavior
32
Immortal
A 2
M 6"
S 3+
W 12
Weapons
ATK
HIT
DMG
Gauss Blaster (Piercing 1)
4
3+
4/5
Close Combat Weapon
3
4+
3/4
Abilities
AI Behavior
32
Cryptothrall
A 2
M 6"
S 4+
W 10
Weapons
ATK
HIT
DMG
Scouring Eyes (Saturate)
4
3+
3/4
Flayer Claws (Lethal 5+, Rending)
4
3+
4/5
Abilities
AI Behavior
32
Flayed One
A 2
M 6"
S 5+
W 8
Weapons
ATK
HIT
DMG
Flayer Blades (Lethal 5+, Rending)
4
3+
3/4
Abilities
AI Behavior
32
Scarabs
A 2
M 8"
S 6+
W 7
Weapons
ATK
HIT
DMG
Feeder Mandibles (Ceaseless)
5
4+
3/4
Abilities
AI Behavior
32
Macrocytes
A 2
M 6"
S 4+
W 12
Weapons
ATK
HIT
DMG
Gauss Flayer (Piercing crits 1)
4
3+
4/5
Claws
4
3+
4/5
Abilities
AI Behavior
32
Transdimensional Tomb Crawler
A 2
M 6"
S 4+
W 18
Weapons
ATK
HIT
DMG
Dimensional Disintegrator (Piercing 1, Lethal 5+)
4
3+
5/6
Transdimensional Claws (Rending, Brutal)
4
3+
5/6
Abilities
AI BehaviorPhase Shift

Phase Shift: Once per activation, when this operative performs a Dash action, it can move through terrain features and other operatives as if they were open ground.

32
Deathmark
A 2
M 6"
S 3+
W 10
Weapons
ATK
HIT
DMG
Synaptic Disintegrator (Heavy, Piercing Crits 1)
4
3+
4/6
Close Combat Weapon
3
3+
3/4
Abilities
AI Behavior PatternDimensional Hunter

AI Behavior Pattern: Hold a secure, elevated vantage point with a wide field of view, remain stationary to maximize accuracy, and eliminate high-value enemy targets with precision long-range sniper fire.

Dimensional Hunter: During setup, instead of deploying normally, this operative can be placed in reserves. Once per battle, during any turning point, it can be set up anywhere in the killzone more than 6" away from enemy operatives and can immediately perform a Shoot action.

32
Lychguard
A 2
M 6"
S 3+
W 14
Weapons
ATK
HIT
DMG
Hyperphase Sword (Balanced, Lethal 5+)
4
3+
4/5
Abilities
AI BehaviorBodyguard

Bodyguard: While a friendly Noble operative is within 3" of this operative, enemy operatives cannot select that friendly operative as a target of a shoot action if this operative is closer to the attacking model.

32
Ophydian Destroyer
A 2
M 6"
S 4+
W 14
Weapons
ATK
HIT
DMG
Hyperphase Threshers (Balanced, Rending)
5
3+
4/5
Abilities
AI BehaviorSlithering Terror

Slithering Terror: This operative can move across terrain features and other operatives as if they were open ground.

32
Skorpekh Destroyer
A 2
M 6"
S 3+
W 15
Weapons
ATK
HIT
DMG
Hyperphase Reap-Blade (Brutal, Lethal 5+)
4
4+
5/7
Abilities
AI BehaviorEnraged Slaughter

Enraged Slaughter: In the strike step of the fight action, if this operative incapacitates an enemy target, it can immediately perform a free dash action toward another visible enemy operative.

32
Hexmark Destroyer
A 2
M 6"
S 3+
W 12
Weapons
ATK
HIT
DMG
Enmitic Destructor Pistols (Ceaseless)
6
3+
3/4
Close Combat Weapons
3
3+
3/4
Abilities
AI BehaviorCalculated Retribution

Calculated Retribution: Each time this operative performs a Shoot action, if it did not perform a Normal Move, Dash, or Fall Back action during that activation, add 1 to the Attacks characteristic of its ranged weapon.

32
Tomb Blade
A 2
M 6"
S 4+
W 14
Weapons
ATK
HIT
DMG
Twin Gauss Blasters (Ceaseless)
4
3+
4/5
Close Combat Weapon
3
4+
3/4
Abilities
AI BehaviorTransonic Engines

Transonic Engines: This operative can move across other operatives and terrain features as if they were open ground. Each time it performs a normal move or dash action, it can ignore vertical distance when scaling terrain if it has enough movement left to clear it.

32
Plasmancer
A 2
M 6"
S 4+
W 10
Weapons
ATK
HIT
DMG
Plasmic Lance
Ranged (Lethal 5+, Accurate 1)
4
3+
4/5
Melee (Lethal 5+, Balanced)
4
3+
4/5
Fists
3
4
2/3
Abilities
AI BehaviorReanimation Protocols
32
Royal Warden
A 2
M 6"
S 3+
W 12
Weapons
ATK
HIT
DMG
Relic Gauss Blaster (Piercing 1, Balanced)
4
3+
4/5
Close Combat Weapon
4
3+
3/4
Abilities
AI BehaviorProtocol of the Undying LegionsReanimation Protocols

Protocol of the Undying Legions: Once per activation, this operative can select one friendly operative within 6" that has already activated this turning point. That friendly operative can immediately perform a free dash action or a free reposition action.

32
Equipment
Ploys
TacOps
Seek And Destroy: Sweep & Clear

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if at least one objective marker (excluding your objective marker) is cleared and enemy operatives do not contest that marker, you score 1VP. If that marker also has one of your Swept tokens, you score 2VP instead.
  • If friendly operatives control an objective marker that has one of your Swept tokens, you score 1 VP.

You cannot score more than 2VP from this op per turning point.


Seek And Destroy: Dominate

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your or two of your Dominate tokens if that enemy operative had a Wounds stat of 12 or more.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.


Seek And Destroy: Rout

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.