Leagues of Votan NPO

Homebrew (Unpublished) by shadowdabest
Composition
Common Abilities and Options

Behavior:
Target Priority: Shoots or charges the closest visible enemy model, prioritizing any model that currently controls an objective.

Movement: Advances directly toward the center of the board or the nearest unsecured objective marker using normal moves or dashes.

Theyn
A 2
M 5"
S 3+
W 12
Weapons
ATK
HIT
DMG
Volkanite Disintegrator (Range 6", Dev 1)
4
4
4/5
Concussion Gauntlet (Stun)
4
3
4/5
Abilities
Behavior
32
Warrior Gunner
A 2
M 5"
S 3
W 10
Weapons
ATK
HIT
DMG
Magna-Rail Rifle (Range 12", Heavy, MW3)
4
4+
5/6
Close Combat Weapon
3
4+
3/4
Abilities
Behavior
32
Warrior
A 2
M 5"
S 3+
W 10
Weapons
ATK
HIT
DMG
Autoch-pattern Bolter (Range 12")
4
3+
3/4
Etacarn Plasma Beamer (Rng 8", Hot)
4
3
4/5
HYLAS Auto Rifle (Range 12", Ceaseless)
5
4+
3/3
LSyst Rotary Cannon (Rng 10", Balanced)
6
4+
3/4
L7 Missile Launcher
Frag (Range 12", Blast 2")
4
4+
3/4
Krak (Range 12", MW 3, Heavy)
4
4+
5/6
Close Combat Weapon
3
4+
3/4
Abilities
Behavior
32
Cthonian Beserk
A 2
M 5"
S 5+
W 13
Weapons
ATK
HIT
DMG
Heavy Plasma Axe (MW1)
4
3
5/6
Concussion Maul (Stun)
4
3
4/5
Concussion Gauntlets (Brutal)
5
3
3/4
Abilities
Behavior
32
CORV
A 2
M 6"
S 4+
W 7
Weapons
ATK
HIT
DMG
Autoch-pattern Bolt Pisto (Range 8")
3
4+
3/4
Robotic Appendages
2
4+
2/3
Abilities
Behavior
32
E-COG
A 2
M 6"
S 4+
W 6
Weapons
ATK
HIT
DMG
Autoch-pattern Bolt Pistol (Rng 8")
3
4+
3/4
Plasma Torch (Rending)
3
4+
3/4
Abilities
Behavior
32
Einhyr Hearthguard
A 2
M 4"
S 2+
W 14
Weapons
ATK
HIT
DMG
Exo-armour Grenade Launcher (Range 8", Blast 2", Heavy)
4
3+
4/5
Volkanite Disintegrator (Rng 8", MW1)
4
3
4/5
Concussion Maul (Stun)
4
3
5/6
Plasma Blade Gauntlet (Ceaseless)
5
3
4/5
Abilities
Behavior
32
Brokhyr Thunderkyn
A 2
M 4"
S 3+
W 12
Weapons
ATK
HIT
DMG
Graviton Blast Cannon
Blast (Rng 12", Heavy, Stun, Blast 2")
4
4+
5/6
Beam (Range 8", Heavy, Ceaseless)
4
4+
6/7
Close Combat Weapon
3
4+
3/4
Abilities
Behavior
32
Iron Steeljack
A 2
M 5"
S 3+
W 12
Weapons
ATK
HIT
DMG
Plasma Rifle (Hot, Severe)
4
3+
4/5
Plasma Pistol (Range 6" Hot)
4
3+
4/5
Pattern Cognition Power Swords (Lethal 5+, Rending)
5
3
4/5
Power Fist (Brutal)
4
4+
5/7
Steel-Jack Fists (Brutal)
4
3+
3/4
Abilities
Behavior
32
Equipment
Ploys
TacOps