Khor-Vane Bosses

Homebrew (Unpublished) by shadowdabest
Composition
Common Abilities and Options

Behavior:
Charge and Fight the Closest Enemy Operative

Malstrain Gene Stealer
A 2
M 7"
S 5+
W 9
Weapons
ATK
HIT
DMG
Toxin Claws & Rending Talons (Stun)
4
3+
4/5
Abilities
Behavior
32
Ambull
A 4
M 6"
S 4+
W 35
Weapons
ATK
HIT
DMG
Enormous Claws (Brutal, Ceaseless, Rending)
5
3
4/5
Abilities
BehaviorBulkyExtra Defence

Bulky: This operative cannot be placed on Vantage terrain higher than 2" from the killzone floor.

Whenever this operative would perform the Fight action, the distance requirements of its control range can be changed to 1" horizontally and 4" vertically until the end of that action. This operative can move through other operatives (excluding NEMESIS operatives). Ignore all changes to this operative’s APL and if it’s a player operative, APL changes don’t affect the 5AP you can spend per turning point.

Extra Defence: Whenever an operative is shooting this operative, collect and roll one additional defence dice, unless this operative is injured.

32
Equipment
Ploys
TacOps