Traitor Guard

Homebrew (Unpublished) by shadowdabest
Composition
Common Abilities and Options

Behaviour:
When activated, if this NPO can perform either of its first two actions during that activation, give it an Engage order.

If it cannot, give it a Conceal order.

Charge the closest enemy operative via the shortest route possible. Fight Shoot Reposition to heavy terrain. If possible, to a location where there is a valid target that is not obscured, if not, where there is an objective marker visible to this NPO. Dash to cover.

Commander
A 2
M 6"
S 5+
W 5
Weapons
ATK
HIT
DMG
Plasma Pistol (Hot, rng 8")
3
3+
4/6
Power Sword (Balanced)
4
4+
3/4
Abilities
BehaviourDiminutive

Diminutive: This NPO cannot be a valid target for shooting attacks if it is not the closest operative in line of sight.

32
Trooper
A 2
M 6"
S 5+
W 4
Weapons
ATK
HIT
DMG
Lasgun
4
4+
1/2
Shotgun
5
3+
1/1
Combat Knife
3
4+
2/2
Abilities
BehaviourGroup Activation 1

Group Activation 1: When you Activate a Friendly Trooper you can Activate another Friendly Trooper Along with them.

32
Gunner
A 2
M 6"
S 5+
W 4
Weapons
ATK
HIT
DMG
Hot Shot Volly Gun (Punishing)
5
3+
2/3
Flamer (Hot, tor"1)
4
4+
2/3
Plasma Gun (prc 1, lethal 5+, hot)
4
4+
4/5
Combat Knife
3
4+
2/2
32
Dreg
A 2
M 6"
S 6+
W 4
Weapons
ATK
HIT
DMG
Auto Pistol (Rng 8")
3
4+
1/1
Chain Axes (Ceaseless)
3
3+
2/3
Abilities
Behaviour
32
Dreg Bruiser
A 2
M 6"
S 5+
W 8
Weapons
ATK
HIT
DMG
Skullsmasher (Brutal, Punishing)
4
4+
3/4
Abilities
Behaviour
32
Sniper
A 2
M 6"
S 5+
W 4
Weapons
ATK
HIT
DMG
Long Las
Stationary (dev 1, heavy)
4
2+
3/3
Mobile
4
3+
3/3
Combat Knife
3
4+
2/2
Abilities
Behavior

Behavior: Move directly to the nearest elevated position or vantage point with a wide field of view, remain stationary, and target enemy leaders, elites, or exposed operatives with high-damage precision shots.

32
Trapper
A 2
M 6"
S 5+
W 4
Weapons
ATK
HIT
DMG
Net Gun (stun, rng 8", sev)
4
4+
3/3
Net Gun (stun)
4
4+
3/3
32
Grenadier
A 2
M 6"
S 5+
W 4
Weapons
ATK
HIT
DMG
Las Gun
4
4+
1/2
immolation grenade (rng 6", blast 2", sat)
5
4+
2/3
Combat Knife
3
4+
2/2
32
Mauler
A 2
M 6"
S 5+
W 10
Weapons
ATK
HIT
DMG
Mauler Chain Axe (brutal)
4
4+
3/4
Abilities
Behaviour
32
Crusher
A 1
M 5"
S 4+
W 16
Weapons
ATK
HIT
DMG
Improvised Club (Brutal)
4
4+
5/5
32
Equipment
Ploys
TacOps