Homebrew Tainted Cohort

Homebrew (Unpublished) by shadowdabest

Lord felthius and his tainted cohort + a plague marine champion

Army Rule "The Living Plague"

Every friendly operative emits a 3" Contagion Aura. If an enemy operative ends its activation within this aura, it suffers 1 Mortal Wound as the infection takes hold. Additionally, if a friendly operative kills an enemy, that enemy model is removed, and any other enemy operative within 3" of the spot where they died must roll a D6. On a 4+, they also suffer 1 Mortal Wound.

Composition
Lord Felthius
A 3
M 6"
S 2+
W 22
Weapons
ATK
HIT
DMG
Putrid Veil (silent , Ignore Cover)
4
3+
3/4
The Reaper (tor 2")
5
2+
5/7
Abilities
Feel no pain 5+Inexorable AdvanceRot-Lord
Options
Feel no pain 5+

Feel no pain 5+:

Inexorable Advance: Choose a friendly model within 6". That model may immediately perform a free Dash action.

Rot-Lord: Cannot lose more than 4 Wounds from a single attack

Feel no pain 5+:

32
Blight Lord Terminator
A 3
M 6"
S 2+
W 18
Weapons
ATK
HIT
DMG
Storm Bolter (relentless)
4
3+
3/4
Bubontic Blade (lethal 5+, brutal)
4
3+
4/5
Abilities
Bulwark1AP: Disgusting AnchorNurgle’s Gift1AP: Sustain the Advance

Bulwark: Whenever an attack dice inflicts damage of 3 or more on this operative, roll one D6: on a 4+, treat that damage as 2.

Disgusting Anchor (1AP): Select an objective marker within 3" of this operative. Until the start of your next activation, that objective marker is considered Infected. While a friendly Death Guard operative is within 2" of an Infected marker, they gain a 5+ Feel No Pain save."

Nurgle’s Gift: This operative ignores all movement penalties (Difficult Terrain/Movement modifiers) until their next activation.

Sustain the Advance (1AP): A Friendly operative within 6" immediately performs a free Dash action.

32
Blight Lord Gunner
A 3
M 6"
S 2+
W 18
Weapons
ATK
HIT
DMG
Plague Spewer (tor 2' , relentless, ignore cover)
5
2+
3/4
Heavy Fist
4
4+
4/6
Abilities
1AP: Corrosive Burst1AP: Deadly Spray1AP: Over-Pressure

Corrosive Burst (1AP): This shoot action gains the AP1 keyword (Remove 1 Defence dice from target before roll. Multiple APs do not stack.).

Deadly Spray (1AP): Change your Torrent range from 2" to 4".

Over-Pressure (1AP): Add +1 Damage to your Plague Spewer for this activation.

32
Champion
A 3
M 6"
S 3+
W 13
Weapons
ATK
HIT
DMG
Plasma Pistol (rng 6" ,hot ,ap1)
4
2+
5/6
Power Fist (Brutal)
4
3+
5/7
32
Equipment

Blight-Infused Plating (2EP):
The operative has a 5+ Feel No Pain save against Mortal Wounds.


Plague Bell (2EP):
Aura range for "Living Plague" increases to 4" for this operative.


Dead-Man’s Grenade (1EP):
If this operative is removed from play, all enemies within 2" suffer D3 Mortal Wounds.


Virulent Rounds (3EP):
Select one Bolter weapon. Its Critical Damage is increased by +1.


Corrupted Icons (2EP):
When this operative is within 6" of an objective, they count as having +1 APL.


The Living Plague (Army Rule):
Every friendly operative emits a 3" Contagion Aura. If an enemy operative ends its activation within this aura, it suffers 1 Mortal Wound as the infection takes hold. Additionally, if a friendly operative kills an enemy, that enemy model is removed, and any other enemy operative within 3" of the spot where they died must roll a D6. On a 4+, they also suffer 1 Mortal Wound.


Ploys

Firefight - Pestilent Retribution:
1 CP): Use this when a friendly operative is Incapacitated by an enemy attack. Before removing your operative from the board, you may perform one free Shoot or Fight action with that operative.


Firefight - Violent Contagion:
(1 CP): Use this during a friendly operative's Shoot or Fight action. For that action, the target is considered to be within your Living Plague aura, even if they aren't, and you gain Re-roll 1s to Hit.


Firefight - Reactive Rot:
(1 CP): Use this when an enemy Charge action is declared against one of your operatives. That enemy operative suffers 2 Mortal Wounds immediately.


Strategic - Cloud of Flies:
(1 CP): Until the end of the Turning Point, enemy operatives cannot perform Ranged Attacks against your operatives if they are more than 8" away.


Strategic - Unstoppable Advance:
Select 2 friendly operatives to perform a free dash action


TacOps