Traitors NPO

Homebrew (Unpublished) by shadowdabest
Composition
Common Abilities and Options

Behaviour:
When activated, if this NPO can perform either of its first two actions during that activation, give it an Engage order.

If it cannot, give it a Conceal order.

Charge the closest enemy operative via the shortest route possible. Fight Shoot Reposition to heavy terrain. If possible, to a location where there is a valid target that is not obscured, if not, where there is an objective marker visible to this NPO. Dash to cover.

Moebian Commander
A 2
M 6"
S 4+
W 10
Weapons
ATK
HIT
DMG
Plasma Pistol (Hot, rng 8")
3
3+
4/6
Power Sword (Balanced)
4
3+
3/4
Abilities
BehaviourDiminutive

Diminutive: This NPO cannot be a valid target for shooting attacks if it is not the closest operative in line of sight.

32
Moebian Trooper
A 2
M 6"
S 4+
W 8
Weapons
ATK
HIT
DMG
Hot Shot Lastgun (Rng 12")
4
3+
3/4
Gun Butt
3
3+
2/3
Abilities
Behaviour
32
Moebian Gunner
A 2
M 6"
S 4+
W 8
Weapons
ATK
HIT
DMG
Hot Shot Volly Gun (Punishing)
5
3+
4/5
Plasma Gun (Hot)
4
4+
4/6
Flamer (Hot, tor"1)
5
3+
3/3
Gun Butt
3
3+
2/3
32
Jakhals
A 2
M 6"
S 4+
W 7
Weapons
ATK
HIT
DMG
Auto Pistol (rng 8")
3
4+
2/3
Chain Axes (Ceaseless)
5
3+
3/4
Abilities
Behaviour
32
Jakhal Mauler
A 2
M 6"
S 4+
W 10
Weapons
ATK
HIT
DMG
Mauler chainblade (Punishing)
4
4+
4/4
Abilities
Behaviour
32
Jakhal Dishonored
A 2
M 6"
S 4+
W 10
Weapons
ATK
HIT
DMG
Skullsmasher (Brutal, Punishing)
4
3+
4/5
Abilities
Behaviour
32
Khorne Berzerker
A 3
M 6"
S 3+
W 14
Weapons
ATK
HIT
DMG
Bolt Pistol (Rng 8", PrcCrit1)
3
3+
3/4
Plasma Pistol (rng 8" , Hot)
3
3+
4/6
Chain Blade (Punishing)
4
3+
4/5
Khornate eviscerator (Punishing, Brutal)
3
3+
5/6
Abilities
Behaviour
32
Plague Marine
A 3
M 6"
S 3+
W 14
Weapons
ATK
HIT
DMG
Boltgun (Punishing)
4
3+
3/4
Blight Launcher (Hot, Blast 2")
4
3+
5/6
Plasma Gun (Hot, Piercing 1)
4
3+
4/6
Bubontic Blades (Balanced)
4
3+
4/4
Abilities
Behaviour
32
Deadly Sniper
A 0
M 0"
S 3+
W 12
Weapons
ATK
HIT
DMG
Sniper (Heavy, Silent, Dev 3)
4
2+
3/3
Abilities
BehaviourReloadSniper’s Nest

Reload: In the Ready step of each Strategy phase, this operative has reloaded. Each time after this operative performs the Shoot action, roll one D6: after a number of player operatives have been activated this turning point equal to the result, this operative has reloaded.

Sniper’s Nest: Whenever this operative is shooting, operatives cannot be obscured. Whenever determining visibility from this operative (but not to it), the line can also be drawn from any part of the Vantage terrain it’s on, or the rampart touching that Vantage terrain.

32
Equipment
Ploys
TacOps