shadowdabest's Shield Host

Homebrew (Unpublished) by shadowdabest
Composition
Common Abilities and Options

Auramite Adamantine:
Once per Turning Point, a friendly operative of ADEPTUS CUSTODES can ignore the first 3 damage they would take each Turning Point.

(This does not apply to mortal wounds and cannot reduce damage below 1.)

In addition, ADEPTUS CUSTODES operatives have (Invulnerability 4+) – may use this instead of normal saves; ignores AP

Perfection:
Once per Turning Point, during the Firefight phase, all friendly operatives may reroll one attack die on their first combat or shooting action.

Storm Shield:
If this operative is equipped with a Storm Shield, it ignores the Piercing weapon rule.

Psychic Abomination:
While an operative is within 6" of an ANATHEMA PSYKANA operative, it cannot perform psychic actions. SISTER OF SILENCE operatives cannot be targeted or affected by psychic actions.

Shield Captain
A 3
M 6"
S 2+
W 18
Weapons
ATK
HIT
DMG
Master Crafted Guardian Spear
Ranged (Rng 18")
4
3+
3/4
Melee (Lethal 5+)
6
3+
4/6
Master Crafted Sentinel Blade
Ranged (Rng 12")
4
3+
3/4
Melee (Balanced)
6
3+
4/5
Pyrite spear
Ranged (Rng 8" ,MW4)
4
3+
6/3
Melee (Lethal 5+)
6
3+
4/6
Abilities
Auramite AdamantinePerfectionStorm Shield
32
Blade Champion
A 3
M 6"
S 2+
W 18
Weapons
ATK
HIT
DMG
Vault Swords (Dual Wield) (Balanced, Lethal 5+)
5
2+
4/5
Vault Sword (GreatSword) (Rending, Devastating 1)
6
3+
5/7
Abilities
Auramite Adamantine2AP: Martial PhilosopherPerfectionVeiled Blade

Martial Philosopher (2AP): If the ADEPTUS CUSTODES operative performs a Fight action, this attack gains the Torrent 2" trait for this combat.

Veiled Blade: You can ignore any changes to the Hit stat of this operative’s Vaultsword. Whenever this operative is fighting or retaliating, you can resolve one of your successes before the normal order. If you do, that success must be used to block.

32
Allarus Custodian
A 3
M 6"
S 2+
W 20
Weapons
ATK
HIT
DMG
Balistus grenade launcher
Focused (Piercing 1)
4
2+
4/5
Sweep (Rng 12", Blast 2")
5
3+
2/4
Castellan Axe (Brutal, Ceaseless)
4
3+
6/7
Abilities
Auramite AdamantineHammer of the ThronePerfection

Hammer of the Throne: After incapacitating an enemy in melee, regain D3 lost wounds.

32
Custodian Guard
A 3
M 6"
S 2+
W 18
Weapons
ATK
HIT
DMG
Guardian Spear
Ranged (Rng 18")
4
3+
3/4
Melee (Lethal 5+)
5
3+
4/6
Sentinel Blade
Default (Rng 12")
4
3+
3/4
Profile (Balanced)
5
3+
4/5
Abilities
Auramite AdamantinePerfectionStorm Shield
32
Venetari
A 3
M 8"
S 2+
W 18
Weapons
ATK
HIT
DMG
Kinetic Destroyer (Lethal 5+, Balanced)
4
2+
4/5
Tarsis Buckler (Lethal 5+ Ceaseless)
4
2
4/5
Abilities
Aegis of the EmperorGravitic Flight1AP: Vanguard Incursion

Aegis of the Emperor: Each time a shooting attack is allocated to this operative, roll one D6: on a 5+, subtract 1 from the damage inflicted by that attack.

Gravitic Flight: Each time this operative climbs or drops, vertical distance is ignored for movement costs. In addition, each time this operative performs a Dash action, it can cross over other operatives (finishing its move outside of engagement range, unless charging) and terrain features of Traversable height or lower.

Vanguard Incursion (1AP): Once per activation, when this operative is activated, you can spend 1 APL to perform an immediate free Mission Action or Pick Up action, or perform a free Normal Move action of up to 3 inches.

32
Sagittarum Custodians
A 3
M 6"
S 2+
W 18
Weapons
ATK
HIT
DMG
Adrastus Desintegration Beam (Heavy, Prc2, MW2)
2
2
5/6
Adrastus Bolt Caliver (Balanced, Lethal 5+)
4
2
4/5
Misericordia (Lethal 5+, Balanced)
4
2
3/4
Abilities
1AP: Calculated PrecisionSaturation Volleys

Calculated Precision (1AP): Once per activation, when this operative performs a Shoot action, you can spend 1 APL to ignore the Heavy special rule for that action, allowing the operative to perform that Shoot action even if it performed a Normal Move, Dash, or Charge action during that activation.

Saturation Volleys: Each time this operative performs a Shoot action, if it does not move during that activation, you can re-roll one attack dice.

32
Custodian
A 3
M 6"
S 2
W 20
Weapons
ATK
HIT
DMG
Infernus Firepike (Torrent 2", Lethal 5+)
4
2+
4/4
Twin Adrathic Destructor (MW2, Balanced, Prc2)
4
2
5/5
Solerite Power Gauntlet (Brutal, Punishing)
4
2
5/6
Solerite Power Talon (Lethal 5+, Rending)
5
2
4/5
Abilities
1AP: Auramite Defiance1AP: Sweeping Advance

Auramite Defiance (1AP): Once per activation, when this operative is targeted by a Shoot or Fight action, you can spend 1 APL to retain one normal defense success as an automatic critical success.

Sweeping Advance (1AP): Once per activation, when this operative performs a Charge action, you can spend 1 APL to allow it to move through other non-operative terrain features as if they were open space during that charge move.

32
Knight Centura
A 2
M 6"
S 3+
W 8
Weapons
ATK
HIT
DMG
Master Crafted Executioner Greatblade (Rending, Lethal 5+)
4
3+
4/6
Abilities
Act of Faith1AP: Adaptive TrainingPsychic Abomination

Act of Faith: Reroll one attack or defense die for herself or a nearby Sister (3").

Adaptive Training (1AP): Select one other friendly ANATHEMA PSYKANA operative visible to and within 6" of this operative. Until the end of that operative's next activation, add 1 to its APL stat. This operative cannot perform this action while within control range of an enemy operative.

32
Witch seeker
A 2
M 6"
S 3+
W 7
Weapons
ATK
HIT
DMG
Flamer (Rng 6", Torrent 2", Saturate)
5
2+
2/2
Close Combat Weapon
4
3+
2/3
Abilities
Blessed FrenzyPsychic Abomination

Blessed Frenzy: When reduced to 0 Wounds, immediately make one free Fight action before being removed.

32
Equipment
Ploys
TacOps