Blkout UN NPO

Homebrew by shadowdabest

UN from the game Blkout

NPOS used for Joint Ops

100% positive
Composition

Pick 90 Wounds or more worth of models

Common Abilities and Options

Jump Pack:
This model pays 2" movement to go up or down any distance

Ai Logic:
Hunts exclusively for high-priority enemy targets, commanders, or fast-moving threats At the start of the deployment phase, it automatically seeks the highest available elevation or long-lane corridor. It will hold its ground indefinitely, refusing to move unless forced out by direct melee engagement.

UTG Assaulter
A 2
M 6"
S 4+
W 9
Weapons
ATK
HIT
DMG
M7 Carbine (Rng 18", Balanced)
4
3+
3/4
Combat Blade (Lethal 5+)
4
3+
3/4
Abilities
AI LogicJump Pack

AI Logic: Aggressive vanguard behavior. It identifies the closest enemy unit and moves to try to shoot it

32
UTG Specialist
A 2
M 6"
S 4+
W 10
Weapons
ATK
HIT
DMG
Anti-Material Rifle (Heavy, AP 2, MW 2, Lethal 5+)
4
3+
5/6
Combat Blade (Lethal 5+)
4
3+
3/4
Abilities
Ai LogicJump Pack
32
UTG Mothers
A 3
M 6"
S 3+
W 12
Weapons
ATK
HIT
DMG
PDW (Rng 12", AP1)
4
3+
3/4
Stun Batons (Stun)
4
3+
4/6
Abilities
Ai LogicJump Pack
32
Golem
A 3
M 6"
S 3+
W 14
Weapons
ATK
HIT
DMG
MG 338 (Rng 24", Heavy, AP 1, Ceaseless)
5
4+
4/5
Armored Fist (Brutal)
4
4+
4/5
Abilities
Ai LogicJump Pack
32
Point Man
A 2
M 6"
S 3+
W 9
Weapons
ATK
HIT
DMG
MK 46 (Relentless)
4
3+
3/4
Sword (Ceaseless)
4
3+
3/4
Abilities
Ai Logic
32
Reserve Trooper
A 2
M 6"
S 4+
W 8
Weapons
ATK
HIT
DMG
M4 (Rng 18", Accurate 1)
4
4+
3/3
Weapon Butt
3
4+
2/3
Abilities
Ai Logic
32
Raid Grunt
A 2
M 6"
S 5+
W 8
Weapons
ATK
HIT
DMG
M4 Carbine (Rng 18")
4
4+
3/4
Abilities
Ai LogicJump Pack
32
Batcon
A 2
M 6"
S 3+
W 10
Weapons
ATK
HIT
DMG
Smart Pistol (Rng 8", Saturate, Lethal 5+)
4
2+
3/4
Fists
3
3
3/4
Abilities
Ai LogicJump pack

Jump pack: This model pays 2" movement to go up or down any distance

32
Peace Maker Drone
A 2
M 8"
S 2+
W 16
Weapons
ATK
HIT
DMG
HMG (Torrent 2)
3
3+
4/4
Missle System (AP 1)
2
3+
5/5
Crushing Feet
3
5+
4/4
Abilities
Ai Logic
32
Equipment
Ploys
TacOps
Seek And Destroy: Sweep & Clear

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if at least one objective marker (excluding your objective marker) is cleared and enemy operatives do not contest that marker, you score 1VP. If that marker also has one of your Swept tokens, you score 2VP instead.
  • If friendly operatives control an objective marker that has one of your Swept tokens, you score 1 VP.

You cannot score more than 2VP from this op per turning point.


Seek And Destroy: Dominate

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your or two of your Dominate tokens if that enemy operative had a Wounds stat of 12 or more.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.


Seek And Destroy: Rout

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.