seanleedg's Homebrew Team

Homebrew (Unpublished) by seanleedg
Composition
Watch Sergeant
A 3
M 6"
S 3+
W 15
Weapons
ATK
HIT
DMG
Plasma Pistol
Standard (Rng 8", Prc1)
4
3+
3/5
Supercharge (Rng 8", Hot, Lethal 5+, Prc1)
4
3+
4/5
Power Weapon (Lethal 5+)
5
3+
4/6
Abilities
Adaptable ArmourySpecial Issue AmmunitionStrategic CommandVeteran Astartes
Options
Movement Upgrade IMovement Upgrade IIMovement Upgrade IIIMovement Upgrade IVMovement Mastery VWound Upgrade IWound Upgrade IIWound Upgrade IIIWound Upgrade IVWound Mastery V

Adaptable Armoury: You can select one additional equipment option.

Special Issue Ammunition: Once per turning point, when a friendly DEATHWATCH operative is performing the Shoot action, in the Select Weapon step, you can use this rule. If you do, select one of the following weapon rules for that operative’s ranged weapons to have until the end of the action. This rule cannot be used with explosive grenades (see universal equipment) or melta bombs.

  • Blast 1" (you cannot select this if the weapon profile being used has the Torrent weapon rule)
  • Devastating 1
  • Lethal 5+
  • Piercing Crits 1
  • Saturate
  • Severe

Strategic Command: You can do each of the following once per battle if this operative is in the killzone:

  • Use a DEATHWATCH strategy ploy for 0CP.
  • Use a DEATHWATCH firefight ploy for 0CP.

Veteran Astartes: During each friendly DEATHWATCH operative’s activation, it can perform either two Shoot actions or two Fight actions. If it’s two Shoot actions and an auxiliary grenade launcher, frag cannon, heavy plasma incinerator, infernus heavy bolter, plasma pistol or stalker bolt rifle is selected for both, or if a melta bomb is selected for either, 1 additional AP must be spent for the second action.

Each friendly DEATHWATCH operative can counteract regardless of its order. Whenever it does, it can perform an additional 1AP action for free during that counteraction, but both actions must be different and you cannot perform a Fight and Shoot action during the same counteraction.

Movement Upgrade I:

Movement Upgrade II:

Movement Upgrade III:

Movement Upgrade IV:

Movement Mastery V:

Wound Upgrade I:

Wound Upgrade II:

Wound Upgrade III:

Wound Upgrade IV:

Wound Mastery V:

32DEATHWATCH, IMPERIUM, ADEPTUS ASTARTES, LEADER, WATCH SERGEANT
Equipment
Ploys
TacOps