Abaddon and crew

Homebrew by Speckleops

Raid battle idea weapon profiles havent been updated yet

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Composition

Abaddon npo chosen npo legionaries npo chaos sorcerer blue horrors chaos cultist chaos ogryn

Npo behavior:
This NPO will move towards the enemy to fight them, but will seek cover on the way. When activated, if this NPO can perform either of its first two actions during that activation, give it an Engage order. If it cannot, give it a Conceal order.

  1. Fight.
  2. Charge the closest player operative via the shortest possible route.
  3. Reposition towards the closest player operative, to cover if possible (a subsequent Dash action can fulfil this, if able).
  4. Dash towards the closest player operative, to cover if possible.

All behaviours that state cover can also target abaddons aura range instead

Abaddon
A 2
M 5"
S 4+
W 30
Weapons
ATK
HIT
DMG
Talons of Horus (Devastating 1 Severe)
4
3+
2/3
Drach'nyen (Lethal 5+ Rending)
5
3+
5/6
Abilities
Armor Of AbaddonBy my hands shall the false emperor fallDark PactGifts of the WarpMark of chaos ascendent ( aura )Paragon of hatred (aura )Warp Forged Astartes
Options
NPO behavior

Armor Of Abaddon: This operative cannot be injured and its stats cannot be changed. Whenever an operative is shooting this operative, worsen the x of the Piercing weapon rule by 1 (if any). Note that Piercing 1 would therefore be ignored.

By my hands shall the false emperor fall: Whenever this operative is incapacitated, before it’s removed from the killzone, place a Reanimation marker underneath the centre of its base. Then remove it as incapacitated, also removing any tokens and rules effects it had (e.g. Poison token). In the Ready step of the next Strategy phase, roll D3 After that many activations have been completed Set up this operative with an Engage order on the centre of that Reanimation marker. If there are any operatives that prevent this, set them up as though this operative ended a move there • This operative regains 15 plus one d6 lost wounds. • Remove that Reanimation marker.

Dark Pact: When this model shoots attacks or defends roll a d6 on 4+ the current weapon profile gains ceaseless On a 3 or less deal d3 damage to this model and worsen the hit stat of the current weapon profile

Gifts of the Warp: When this model is under half wounds increase this unit save stat, increase the hit stat on both weapon profiles and increase the attack stat on drach’nyen

Mark of chaos ascendent ( aura ): while a psychic or chosen unit is within 3” of this unit increase their save stat by one

Paragon of hatred (aura ): While a friendly legionnaire is within 3” of this model that unit gains ceaseless on all attack profiles

Warp Forged Astartes: After this operative performs a fight action and incapacitates a unit this operative can perform a free shoot action to a eligible visible enemy operative that’s within 4 “ of this operative

NPO behavior: Behaviour: This NPO will move towards the enemy to fight them, but will shoot if it can’t.

prioritize enemies that line up with warp forged astartes

  1. Fight.
  2. Charge the closest player operative via the shortest possible route.
  3. Shoot.
  4. Reposition towards the closest player operative.
Chaos undivided
Chosen
A 2
M 5"
S 4+
W 10
Weapons
ATK
HIT
DMG
Chainsword
5
3+
3/4
Bolt Pistol
4
4+
3/4
Options
Npo behavior
Chaos undivided
Legionaries
A 2
M 6"
S 4+
W 8
Weapons
ATK
HIT
DMG
Bolt gun
4
4+
3/4
Options
Npo behavior
Chaos undivided
Chaos Sorcerer
A 2
M 6"
S 4+
W 9
Weapons
ATK
HIT
DMG
Magic
4
4+
3/4
Abilities
1AP: horrors from the warp
Options
Npo behavior

horrors from the warp (1AP): Summon two chaos demons model within 3” of this model after this models turn immediately activate chaos demons with -1 apl

Chaos undivided Psychic
Demons
A 2
M 6"
S 4+
W 6
Weapons
ATK
HIT
DMG
Claws
4
4+
3/4
Abilities
Blue Horror
Options
Npo behavior

Blue Horror:

Psychic
Chaos Cultist
A 2
M 4"
S 5+
W 7
Weapons
ATK
HIT
DMG
Auto gun
4
4+
3/4
Options
Npo behavior
Chaos undivided
Cultist Champion
A 2
M 6"
S 4+
W 10
Weapons
ATK
HIT
DMG
Blades
4
4+
3/4
Options
Npo behavior
Chaos undivided
Chaos Ogryn
A 2
M 6"
S 4+
W 10
Weapons
ATK
HIT
DMG
Big arm
4
4+
3/4
Options
Npo behavior
Chaos undivided
Equipment
Ploys
TacOps
Seek And Destroy: Sweep & Clear

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if friendly operatives control any objective markers that have one of your Swept tokens, you score 1VP.
  • If this is true and any of those objective markers are also cleared, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Seek And Destroy: Dominate

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your Dominate tokens.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.


Seek And Destroy: Rout

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.