HeadHunters

Homebrew (Unpublished) by Pastelghst
Composition
Equipment

Brutally Unfair:
alpha legionares are known for their absolute trickery and sabotage bring your inner alpharius and at the start of the game you can roll a d6 thatll choose one of the following

  1. cause everyone to reroll their initiatve
  2. choose what place you wanna be in the turn order
  3. adjust the sitting order to your liking
  4. when npcs are present you'll always gaurntee a alpha legion wardog spawn that you cant control but wont agro on you
  5. start the game as a completely entire space marine team until damage taken then youll tp back towards your spawn direction and restart as your normal selfs
  6. cause everyone at the table EXECPT yourself to switch to their second string kill team

Grand Deception:

A device capable of injecting lines of scrap code into enemy communications. Once deployed; enemy command structures collapse, no longer capable of delivering valuable information between eachother. During Objective missions theyll recieve Misinformation about its whereabouts, if during purge the foe all enemy operatives will know where each of them spawned and are heading ( they are told after deployment phase )


Translocator:
FACTION EQUIPMENT : headhunters are known for their elusiveness, this equipment they can place anywhere and teleport to that location at anytime ( each operative is limited to two )


Specialized Ammunition:
FACTION EQUIPMENT : Head Hunters utilise a range of specialised ammunition in many of their weapons. Each type is specialized to eliminate special foes • Explosive Bolts - Blast 2", saturate • Astartes Busters - lethal 4+, devastating 2 • Armor Piercing - Saturate, stun, piercing crit 1 • Anti Psyker - Blast 1", stun, if psyker is hit all psyker actions are unable to use for 2 turns • Daemon Buster - brutal, lethal 4+, severe • Lucky shots - all attacks hit on target, stun
(each of these ammuntions can only be used once per game)


Drakescale Plating:
Rare armor components made from Mica Skydrake scales, these highly reflective and heat resistant materials are capable of nullifying enemy weapons that deal in energy or flame, whenever a operative is attacked theyll always retain a save and nullify weapon rules that apply a affect


Camoleline Cloak:
Cloaks capable of altering their color to match the wearer's surroundings, armed with these a Headhunter can remain motionless for weeks at a time, unseen by those even mere inches away. when this is active this operative cannot be seen AT ALL but cannot do any agressive actions while in this form


Ploys
TacOps