Victor Adeptus Astartes Ultramarines

Homebrew by Victor789

meus operadores de kill team

100% positive
Composition

Adeptus Astartes

Lider
A 3
M 6"
S 3+
W 15
Weapons
ATK
HIT
DMG
Pistola Bolter
4
3+
3/4
Espada de energia
4
3+
4/5
Sargento
Guerreiro 1
A 3
M 6"
S 3+
W 13
Weapons
ATK
HIT
DMG
Rifle Bolter
4
2+
3/4
Punhos
3
3+
3/4
Atirador
Guerreiro 2
A 3
M 6"
S 3+
W 13
Weapons
ATK
HIT
DMG
Rifle Bolter
4
2+
3/4
Punhos
3
3+
3/4
Lançador granadas acoplado
4
3+
3/4
Atirador
Guerreiro 2
A 3
M 6"
S 3+
W 13
Weapons
ATK
HIT
DMG
Rifle Bolter
4
2+
3/4
Punhos
3
3+
3/4
Atirador
Assalto 1
A 3
M 6"
S 3+
W 14
Weapons
ATK
HIT
DMG
Pistola Bolter
4
3+
3/4
Espada serra
4
3+
4/5
Granada de fumaça
0
Assalto
Assalto 2
A 3
M 6"
S 3+
W 14
Weapons
ATK
HIT
DMG
Pistola Bolter
4
3+
3/4
Espada serra
4
3+
4/5
Granada de fumaça
0
Assalto
Equipment

Tilting Shield:
Dá ao seu Sargento a habilidade de ignorar um acerto crítico no combate corpo a corpo. Essencial para mantê-lo vivo.


Vengeance Scope:
Este item permite que você transforme um erro em acerto (Reroll) para o fuzil dele. É o seu "sniper".


Purity Seal:
Permite refazer um dado de defesa uma vez por partida. Salva vidas!


Combat Blade:
Dá uma faca melhorada para um dos seus guerreiros de longo alcance, caso ele seja emboscado.


Ploys

Strategic - Bolter Discipline (1 CP)::
Permite que cada miniatura que tenha um "Bolt Rifle" atire duas vezes na mesma ativação. Isso dobra seu poder de fogo.


TacOps
Seek And Destroy: Sweep & Clear

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if friendly operatives control any objective markers that have one of your Swept tokens, you score 1VP.
  • If this is true and any of those objective markers are also cleared, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Seek And Destroy: Dominate

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your Dominate tokens.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.


Seek And Destroy: Rout

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.