Cataphractii Arch-Contaminators

Homebrew by BurningBo

Only the mightiest of the Sons of Mortarion can weild and fuse their flesh in the Cataphractii Terminator Armor. This honor can make a warrior excesivley arrogant or selflessly lethal, nonetheless each Cataphractii Terminator is a Mortal Vector for the Plague Lord, ready to prove themself in each operation.

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Composition

A CATAPHRACTII ARCH-CONTAMINATORS Kill Team is composed of:

  • 1 CHAMPION operative from the following list:

    • TERMINATOR PLAGUE SORCERER with one of the following options:

      • Combi-Plasma; Leechspore Eruption; Plague Wind; Plague Fist

      • Corrputed Staff; Leechspore Eruption; Plague Wind; Plague Fist

    • BLIGHTLORD CHAMPION with one option from each of the following:

      • Combi-Melta or Combi-Flamer

      • Plague ChainFist or Bubotic Axe

    • DEATHSHROUD CHAMPION

  • 4 CATAPHRACTII TERMINATOR operatives selected from the following list:

    • BLIGHTLORD GUNNER with one option from each of the following:

      • Heavy Plague Spewer or Reaper Autocannon

      • Plague ChainFist, Bubotic Axe or Balesword

    • BLIGHTLORD GRANADIER with one of the following options:

      • Plague ChainFist; Heavy Blight Launcher

      • Bubotic Axe; Heavy Blight Launcher

      • Balesword; Heavy Blight Launcher

    • BLIGHTLORD BRAWLER

    • BLIGHTLORD WARRIOR with one of the following options:

      • Bubotic Axe; Combi-Flamer

      • Bubotic Axe; Combi-Melta

      • Bubotic Axe; Combi-Plasma

    • DEATHSHROUD WARRIOR

Other than BLIGHTLORD WARRIOR and DEATHSHROUD WARRIOR operatives, your kill team can only include each operative on this list once.

Common Abilities and Options

ASTARTES:
During each friendly CATAPHRACTII TERMINATOR operative’s activation, it can perform either two Shoot actions or two Fight actions. If it is two Shoot actions, a bolter or PSYCHIC weapon must be selected for at least one of them. You cannot select the same PSYCHIC ranged weapon more than once per activation.

Each friendly CATAPHRACTII TERMINATOR operative can counteract regardless of its order.

CATAPHRACTII ARMOR:
Whenever a friendly CATAPHRACTII TERMINATOR operative has not moved more than 3" in the round, defence dice results of 5+ are critical successes. This Operative can not realize Dash and Reposition Actions in the same activation.

DISGUSTINGLY RESILIENT:
Whenever an attack dice inflicts damage of 3 or more on a friendly CATAPHRACTII TERMINATOR operative, roll one D6: on a 4+, subtract 1 from that inflicted damage.

BLISTERING OFFENSIVE (1AP):
Weapons equiped by this Operative gain the rule "Piercing Crits 1" and "Ceaseless". This action can be done once per round per model.

NURGLE´S CHAMPION:
Whenever an enemy operative is Shooting at this Operative or this Operative is Retaliating, it ignores all piercing rules.

PLAGUE FUMES (1AP):
Untill the end of the round this Operative and Any Allied Operative within 3" is considered to be Obscured. Also Ranged Weapons equipped by this Operative gain the "Relentless" ability.

This action can be used by only one Operative per turn.

Terminator Plague Sorcerer
A 3
M 5"
S 3+
W 20
Weapons
ATK
HIT
DMG
Leechspore Eruption (Psychic, Rng7", Sat, Severe, Blast1", *Leechlife)
4
4+
4/7
Plague Wind (Psychic, Sat, Severe, Tor1")
6
3+
2/3
Combi-Plasma
Combi-Plasma (Bolter) (Saturate, Torrent 1")
5
3+
3/4
Combi-Plasma (Plasma) (Hot, Blast 1", Prc1)
4
3+
5/6
Plague Fist (Brutal, Lethal5+, Rending)
4
2+
5/7
Corrupted Staff (Psychic, Severe, Stun, Shock)
5
3+
3/4
Abilities
*LEECHLIFEASTARTESCATAPHRACTII ARMORDISGUSTINGLY RESILIENT1AP: POISONOUS MIASMA

*LEECHLIFE: When you select this weapon, you can use this rule. If you do, at the start of the Resolve Attack Dice step, select one friendly CATAPHRACTII TERMINATOR operative visible to and within 3" of this operative. For each attack die you resolve during that step that inflicts damage, that friendly operative regains 1 lost wound, or D3 lost wounds if it was a critical success. You cannot use this weapon rule more than once per Turning Point.

POISONOUS MIASMA (1AP): PSYCHIC Select one enemy operative visible to and within 7" of this operative, or one enemy operative that’s a valid target for this operative. That enemy operative gains one of your Poison tokens (if it does not already have one). If it already has one, inflict 3 damage on that enemy operative instead.

An operative cannot perform this action while within control range of an enemy operative.

Nurgle, Heretic Astartes, Death Guard, Cataphractii Terminator, Plague Sorcerer, Champion
Blightlord Champion
A 3
M 5"
S 3+
W 20
Weapons
ATK
HIT
DMG
Combi-Flamer
Combi-Flamer (Bolter) (Saturate, Torrent 1")
5
3+
3/4
Combi-Flamer (Flamer) (Rng 8", Severe, Torrent 1")
4
3+
4/5
Combi-Melta
Combi-Melta (Bolter) (Saturate, Torrent 1")
5
3+
3/4
Combi-Melta (Melta) (Rng 6", Dev4, Prc2)
4
3+
4/6
Bubotic Axe (Lethal 5+, Brutal)
5
3+
4/5
Plague ChainFist (Ceaseless, Rending)
4
3+
5/7
Abilities
ASTARTES1AP: BLISTERING OFFENSIVECATAPHRACTII ARMORDISGUSTINGLY RESILIENTNURGLE´S CHAMPION
Nurgle, Heretic Astartes, Death Guard, Cataphractii Terminator, Blightlord, Champion
Deathshroud Champion
A 3
M 5"
S 3+
W 22
Weapons
ATK
HIT
DMG
Dual Plague-Spurt Gauntlet (Rng 8", Ceaseless, Torrent 1")
6
3+
3/4
Manreaper (Ceaseless, Lethal 5+, Punishing)
5
2+
5/7
Abilities
ASTARTESCATAPHRACTII ARMORDISGUSTINGLY RESILIENTNURGLE´S CHAMPION1AP: PLAGUE FUMES
Nurgle, Heretic Astartes, Death Guard, Cataphractii Terminator, Deathshroud, Champion
Blightlord Gunner
A 3
M 5"
S 3+
W 18
Weapons
ATK
HIT
DMG
Reaper Autocannon (Dev1, Torrent 2", Heavy (DASH only))
4
3+
5/6
Heavy Plague Spewer (Saturate, Rng 12", Severe, Torrent 2", Heavy (DASH only))
6
3+
4/5
Bubotic Axe (Lethal 5+, Brutal)
5
3+
4/5
Balesword (Brutal, Punishing)
5
3+
4/5
Plague Chainfist (Ceaseless, Rending)
4
3+
5/7
Abilities
ASTARTES1AP: BLISTERING OFFENSIVECATAPHRACTII ARMORDISGUSTINGLY RESILIENT
Nurgle, Heretic Astartes, Death Guard, Cataphractii Terminator, Blightlord, Gunner
Blightlord Granadier
A 3
M 5"
S 3+
W 18
Weapons
ATK
HIT
DMG
Heavy Blight Launcher (Saturate, Blast 2", Heavy (DASH only))
3
3+
6/7
Bubotic Axe (Lethal 5+, Brutal)
5
3+
4/5
Balesword (Brutal, Punishing)
5
3+
4/5
Plague Chainfist (Ceaseless, Rending)
4
3+
5/7
Abilities
ASTARTES1AP: BLISTERING OFFENSIVECATAPHRACTII ARMORDISGUSTINGLY RESILIENT
Nurgle, Heretic Astartes, Death Guard, Cataphractii Terminator, Blightlord, Granadier
Blightlord Brawler
A 3
M 5"
S 3+
W 18
Weapons
ATK
HIT
DMG
Flail of Corruption (Brutal, Severe, Shock)
6
3+
4/5
Abilities
ASTARTES1AP: BLISTERING OFFENSIVECATAPHRACTII ARMORDISGUSTINGLY RESILIENT1AP: Flail

Flail (1AP): Inflict D3+2 damage on each other operative that iss both visible to and within 2" of this operative. Roll separately for each.

For the purposes of action restrictions and the Astartes faction rule, this action is treated as a Fight action. This operative cannot perform this action while it has a Conceal order.

Nurgle, Heretic Astartes, Death Guard, Cataphractii Terminator, Blightlord, Brawler
Blightlord Warrior
A 3
M 5"
S 3+
W 18
Weapons
ATK
HIT
DMG
Combi-Plasma
Combi-Plasma (Bolter) (Saturate, Torrent 1")
5
3+
3/4
Combi-Plasma (Plasma) (Hot, Blast 1", Prc1)
4
3+
5/6
Combi-Flamer
Combi-Flamer (Bolter) (Saturate, Torrent 1")
5
3+
3/4
Combi-Flamer (Flamer) (Rng 8", Severe, Torrent 1")
4
3+
4/5
Combi-Melta
Combi-Melta (Bolter) (Saturate, Torrent 1")
5
3+
3/4
Combi-Melta (Melta) (Rng 6", Dev4, Prc2)
4
3+
4/6
Bubotic Axe (Lethal 5+, Brutal)
5
3+
4/5
Abilities
ASTARTES1AP: BLISTERING OFFENSIVECATAPHRACTII ARMORDISGUSTINGLY RESILIENT
Nurgle, Heretic Astartes, Death Guard, Cataphractii Terminator, Blightlord, Warrior
Deathshroud Warrior
A 3
M 5"
S 3+
W 20
Weapons
ATK
HIT
DMG
Plague-Spurt Gauntlet (Rng 8", Ceaseless, Torrent 1")
4
3+
3/4
Manreaper (Ceaseless, Lethal 5+, Punishing)
5
2+
5/7
Abilities
ASTARTESCATAPHRACTII ARMORDISGUSTINGLY RESILIENT1AP: PLAGUE FUMES
Nurgle, Heretic Astartes, Death Guard, Cataphractii Terminator, Deathshroud, Warrior
Equipment

Blight Grenades:
Friendly CATAPHRACTII TERMINATOR operatives have the following ranged weapon (you cannot select it for use more than twice during the battle):

NAMEATKHITDMG
Blight Granade44+2/4

Weapon Rules

Range 6", Blast 2", Saturate, Severe


Plague Bells:
You can ignore any changes to the stats of friendly CATAPHRACTII TERMINATOR operatives from being injured (including their weapons’ stats).


Plague Rounds:
Friendly CATAPHRACTII TERMINATOR operatives' Combi-Bolters have the "Devastating 1" and "Severe" weapon rules. The Weapons this equipment affect also includes the "Combi-Melta (Bolter)", "Combi-Flamer (Bolter)" and "Combi-Plasma (Bolter)" profiles.


Pestilent Familiar:
Once per battle round, when an attack dice inflicts Normal Damage OR Devastating Wounds on a friendly CATAPHRACTII TERMINATOR operative. Ignore that inflicted damage.


Ploys

Firefight - Putrid Detonation:
Use this firefight ploy when a friendly CATAPHRACTII TERMINATOR operative is incapacitated, before it is removed from the killzone. For each enemy operative visible to and within 3" of that operative inflict D3 damage on them.


Firefight - Curse Of Rot:
Use this firefight ploy when a friendly PLAGUE MARINE operative is fighting against or shooting against an enemy operative within 3" of it, after your opponent rolls their attack or defence dice. For each result of 3 they roll, inflict 1 damage on that enemy operative, that result cannot be retained as a success, and they cannot re-roll it.


Firefight - Sickening Resilience:
Use this firefight ploy when an attack dice inflicts damage on a friendly PLAGUE MARINE operative. Until the end of the activation/counteraction, for the purposes of the Disgustingly Resilient rule for that operative, always subtract 1 from the damage inflicted (to a minimum of 2) – you do not need to roll.


Firefight - Blight Boons:
Select one friendly CATAPHRACTII TERMINATOR operative within a Marker control range to regain up to D3+1 lost wounds. An operative cannot perform this action while within control range of an enemy operative.


Strategic - Contagion:
Subtract 2" from the Move stat of an enemy operative and worsen the Hit stat of its weapons by 1 (this is not cumulative with being injured) whenever any of the following are true:

It is visible to (or vice versa) and within 2" of a friendly CATAPHRACTII TERMINATOR operatives. It is visible to (or vice versa) and within 4" of a friendly CATAPHRACTII TERMINATOR CHAMPION operative.


Strategic - Nurglings:
Select one enemy operative within 3" of a friendly CATAPHRACTII TERMINATOR operative. Until the end of the selected operative’s next activation, subtract 1 from its APL stat.


Strategic - Cloud of Flies:
BLIGHTLORD operatives can perform the "PLAGUE FUMES (1 AP)" action in this battle-round

One DEATHSHROUD operative can perform the "PLAGUE FUMES (1 AP)" action in this battle-round despite it being already used by another Friendly Operative.

PLAGUE FUMES (1 AP): Untill the end of the round this Operative and Any Allied Operative within 3" is considered to be Obscured. Also Ranged Weapons equipped by this Operative gain the "Relentless" ability.

This action can be used by only one Operative once per turn.


Strategic - Putrid Stuborness:
You can ignore any changes to the stats of friendly CATAPHRACTII TERMINATOR operatives from being injured (including their weapons' stats).


TacOps
Seek And Destroy: Sweep & Clear

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if friendly operatives control any objective markers that have one of your Swept tokens, you score 1VP.
  • If this is true and any of those objective markers are also cleared, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Seek And Destroy: Dominate

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your Dominate tokens.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.


Seek And Destroy: Rout

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Security: Plant Banner

Reveal: When you perform the Plant Banner action.

Mission Action: Plant Banner (1 AP)

  • Place your Banner mission marker within the active operative's control range, wholly within your opponent's territory and more than 5" from a neutral killzone edge. Operatives can perform the Pick Up Marker action on your Banner mission marker.
  • An operative cannot perform this action during the first turning point, while within control range of an enemy operative, or if a friendly operative has already performed this action during the battle.

Victory Points:

At the end of each turning point after the first, if your Banner mission marker is wholly within your opponent's territory and friendly operatives control it, you score 1VP; if that's true and no enemy operatives contest it, you score 2VP instead. Note your Banner mission marker must be in the killzone (not being carried) to score.


Security: Martyrs

Reveal: The first time a friendly operative is incapacitated while contesting an objective marker.

Additional Rules:

Whenever a friendly operative is incapacitated while contesting an objective marker, that marker gains one of your Martyr tokens.
Note that this is only the first time each operative is incapacitated, so if an operative is incapacitated, set back up (e.g. HIEROTEK CIRCLE Reanimation Protocols) and then subsequently incapacitated again, a second Martyr token cannot be gained as a result.

Victory Points:

At the end of each turning point after the first, if friendly operatives contest an objective marker that has one or more of your Martyr tokens, you can remove any of those tokens. For each token you remove, you score 1VP; if friendly operatives also control that marker, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Security: Envoy

Reveal: The first time you select an envoy.

Additional Rules:

As a STRATEGIC GAMBIT in each turning point after the first, select one friendly operative to be your envoy until the Ready step of the next Strategy phase. You cannot select an operative you selected during a previous turning point or an operative that's ignored for the kill op.

Victory Points:

At the end of each turning point after the first, if your envoy is wholly within enemy territory and not within control range of enemy operatives, you score 1VP; if this is true and your envoy has not lost any wounds during that turning point, you score 2VP instead.