Ecclesiarchy

Homebrew by guitarninja

The Adepta Sororitas, colloquially called the "Sisterhood," whose military arm is also known as the Sisters of Battle and formerly as the Daughters of the Emperor, are an all-female division of the Imperium of Man's state church known as the Ecclesiarchy or, more formally, as the Adeptus Ministorum.

The Sisterhood's Orders Militant serve as the Ecclesiarchy's armed forces, mercilessly rooting out spiritual corruption and heresy within Humanity and every organisation of the Adeptus Terra.

99% positive
Composition

An ECCLESIARCHY kill team consists of 10 operatives selected from the following list:

  • BATTLE SISTER SUPERIOR operative equipped with one option from each of the following:

  • Chainsword, Gun Butt, Power Maul, or Power Weapon

  • Bolt Pistol, Boltgun, Combi-Melta, Combi-Plasma, Condemnor Boltgun, Inferno Pistol, Ministorum Combi-Flamer, Ministorum Hand Flamer, or Plasma Pistol

  • REPENTIA SUPERIOR

BATTLE SISTER GUNNER each separately equipped with Gun Butt and one of the following options:

  • Meltagun, Ministorum Flamer, or Storm Bolter

BATTLE SISTER HEAVY GUNNER each separately equipped with Gun Butt and one of the following options:

  • Heavy Bolter or Ministorum Heavy Flamer

  • BATTLE SISTER ICON BEARER

  • BATTLE SISTER WARRIOR

  • SISTER REPENTIA Your kill team can include up to two BATTLE SISTER GUNNER operatives. Your kill team can only include up to one BATTLE SISTER HEAVY GUNNER operative. Your kill team can only include up to one BATTLE SISTER ICON BEARER. Your kill team must include one or both of a REPENTIA SUPERIOR or BATTLE SISTER SUPERIOR.

Common Abilities and Options

Holy Martyrs:
The first time each Turning Point a friendly ECCLESIARCHY operative becomes wounded or is incapacitated (whichever comes first), you gain a Martyr point. At the start of a friendly ECCLESIARCHY activation, you can spend a Martyrdom point to use one ACT OF REDEMPTION. You cannot use more than one ACT OF REDEMPTION per activation, and their effects are as follows:

Emperor's Light
Until the end of this operative's activation, add 1 to its APL stat.
Blessed Rejuvenation
This operative regains 1d3+1 lost wounds.
Righteous Smite
This operative's weapons have the Accurate 1 rule. This is not cumulative with Vantage.
Repentia Superior
A 2
M 6"
S 3+
W 9
Weapons
ATK
HIT
DMG
Neural Whips (Lethal 5+, Rng 3", Stun)
5
3+
2/3
Neural Whips (Lethal 5+, Shock)
5
3+
2/3
Abilities
Holy Martyrs1AP: Whip Into Fury

Whip Into Fury (1AP): Select one friendly SISTER REPENTIA operative within 3" of and Visible to this operative. Add 1 to that friendly operative's APL and, until the end of that operative's next activation, add 2" to that friendly operative's Movement characteristic.

ECCLESIARCHY, IMPERIUM, ADEPTUS MINISTORUM, ADEPTA SORORITAS, REPENTIA, SUPERIOR, LEADER
Battle Sister Superior
A 2
M 6"
S 3+
W 9
Weapons
ATK
HIT
DMG
Plasma Pistol
Standard (Rng 8", Prc1)
4
3+
3/5
Supercharge (Rng 8", Prc1, Lethal 5+, Hot)
4
3+
4/5
Inferno Pistol (Rng 3", Prc2, Dev3)
4
2+
5/3
Ministorum Combi-Flamer (Combi-Boltgun, Rng 6", Sat Tor 2", Lim)
4
2+
4/4
Ministorum Hand Flamer (Rng 6", Tor 1", Sat)
4
2+
3/3
Combi-Plasma
Plasma Standard (Combi-Boltgun, Prc1, Lim)
4
3+
3/5
Plasma Overcharge (Combi-Boltgun, Prc1, Lethal 5+, Hot, Lim)
4
3+
4/5
Combi-Melta (Combi-Boltgun, Rng 6", Prc2, Lim, Dev4)
4
4+
6/3
Condemnor Boltgun (Combi-Boltgun, Sil, Lim, Dev1, PrcCrit1)
4
2+
3/3
Bolt Pistol (Rng 6")
4
3+
3/4
Boltgun
4
3+
3/4
Power Maul (Shock)
4
3+
4/5
Power Weapon (Lethal 5+)
4
3+
4/6
Gun Butt
3
3+
2/3
Chainsword
4
3+
4/5
Abilities
Divine PrayerHoly Martyrs

Divine Prayer: At the start of each Turning Point, gain one Martyr point.

ECCLESIARCHY, IMPERIUM, ADEPTUS MINISTORUM, ADEPTA SORORITAS, BATTLE SISTER, LEADER
Battle Sister Icon Bearer
A 2
M 6"
S 3+
W 8
Weapons
ATK
HIT
DMG
Boltgun
4
3+
3/4
Gun Butt
3
4+
2/3
Abilities
Holy MartyrsIcon Bearer1AP: Icon Of Purity

Icon Bearer: When determining control of an objective marker, treat this operative's APL as being 1 higher. Note that this is not a modifier. In narrative play, this is cumulative with the Focused Battloe Honour (see Core Rule Book).

Icon Of Purity (1AP): Until the end of the Turning Point, while this operative is Visible to and within 3" of a friendly ADEPTA SORORITAS operative, that friendly operative is inspired by purity. While an operative is inspired by purity, each time it fights in combat or makes a shooting attack, in the Roll Attack Dice step of that combat or shooting attack, you can retain one of your attack dice results of 5+ that is a successful hit as a critical hit.

ECCLESIARCHY, IMPERIUM, ADEPTUS MINISTORUM, ADEPTA SORORITAS, BATTLE SISTER, ICON BEARER
Battle Sister Gunner
A 2
M 6"
S 3+
W 8
Weapons
ATK
HIT
DMG
Storm Bolter (Relentless)
4
3+
3/4
Meltagun (Rng 6", Prc2, Dev4)
4
4+
6/3
Ministorum Flamer (Rng 8", Sat, Tor 2")
4
2+
4/4
Gun Butt
3
4+
2/3
Abilities
Holy Martyrs
ECCLESIARCHY, IMPERIUM, ADEPTUS MINISTORUM, ADEPTA SORORITAS, BATTLE SISTER, GUNNER
Battle Sister Heavy Gunner
A 2
M 6"
S 3+
W 8
Weapons
ATK
HIT
DMG
Ministorum Heavy Flamer (Rng 8", Sat, Tor 2")
5
2+
4/4
Heavy Bolter
Focused (Hvy(Repos), PrcCrit1)
5
3+
4/5
Sweeping (Hvy(Repos), PrcCrit1, Tor 2")
4
3+
4/5
Gun Butt
3
4+
2/3
Abilities
Holy Martyrs
ECCLESIARCHY, IMPERIUM, ADEPTUS MINISTORUM, ADEPTA SORORITAS, BATTLE SISTER, GUNNER
Battle Sister Warrior
A 2
M 6"
S 3+
W 8
Weapons
ATK
HIT
DMG
Boltgun
4
3+
3/4
Gun Butt
3
4+
2/3
Abilities
Holy Martyrs
ECCLESIARCHY, IMPERIUM, ADEPTUS MINISTORUM, ADEPTA SORORITAS, BATTLE SISTER, WARRIOR
Sister Repentia
A 2
M 6"
S 6+
W 7
Weapons
ATK
HIT
DMG
Penintent Eviscerator (Brutal, *Zealous Rage)
4
4+
5/6
Abilities
*Zealous RageHoly MartyrsSolace In Anguish

*Zealous Rage: Whenever this operative is fighting with this weapon, it has the Ceaseless weapon rule.

Solace In Anguish: Whenever an attack dice inflicts damage of 3 or more on this operative, roll one D6: on a 5+, subtract 1 from that inflicted damage.

ECCLESIARCHY, IMPERIUM, ADEPTUS MINISTORUM, ADEPTA SORORITAS, REPENTIA, SISTER
Arco-Flagellant
A 2
M 6"
S 6+
W 10
Weapons
ATK
HIT
DMG
Arco-Flails (Ceaseless)
5
3+
3/4
Abilities
Berserk Killing MachineHoly Martyrs

Berserk Killing Machine: Whenever an attack dice inflicts damage of 3 or more on this operative, roll one D6: on a 5+, subtract 1 from that inflicted damage. This operative cannot perform mission actions or Pick Up actions. Unless otherwise specified, this operative cannot be equipped with equipment.

ECCLESIARCHY, IMPERIUM, ADEPTUS MINISTORUM, ARCO-FLAGELLANT
Equipment

Sanctified Bolts:
Once per turning point, whenever a friendly ECCLESIARCHY operative is performing the shoot action and you select a boltgun or bolt pistol, you can use this rule. Until the end of that action, add 1 to both its damage stats.


Servo-Cherub:
Once per turning point, whenever a friendly ECCLESIARCHY operative is performing the Pick Up or Put Down Marker or Open Hatch action, you can perform the action for 1 less AP (to a minimum of 0 AP).


Phial Of Restoration:
Once per battle, whenever a friendly ECCLESIARCHY operative, it can use this ability. If it does so, it regains 2D3 lost wounds.


Purity Seals:
Once per turning point, when a friendly ECCLESIARCHY operative is shooting, fighting or retaliating, if you roll two or more fails, you can discard one of them to retain another as a normal success instead.


Ploys

Strategic - Divine Shield:
Until the end of the Turning Point, each time a shooting attack is made against a friendly ECCLESIARCHY operative, in the Roll Defence Dice step of that shooting attack, if you retain any critical saves, you can re-roll one of your failed saves.


Strategic - Emperor's Guidance:
Until the end of the Turning Point, each time a friendly ECCLESIARCHY operative fights in combat or makes a shooting attack, in the Roll Attack Dice step of that combat or shooting attack, if you retain any critical hits, you can re-roll one of your attack dice.


Strategic - Extremis Trigger Word:
Until the end of the Turning Point:

Each time a friendly ECCLESIARCHY operative performs a Dash or Charge action, it can move an additional 1" for that action.
Melee weapons that friendly ECCLESIARCHY operatives are equipped with gain the Lethal 5+ special rule.

You can only use this Strategic Ploy once per game.


Strategic - Vengeance of the Martyred:
Until the end of the Turning Point, each time a friendly ECCLESIARCHY operative is granted a Martyr Point, one enemy operative within 6" suffers 1 damage.


Firefight - Divine Intervention:
Use this Firefight Ploy in the Resolve Successful Hits step of a combat or shooting attack, when an attack die would inflict damage on a friendly ECCLESIARCHY operative. Ignore the damage inflicted from that attack die.


Firefight - Penance Through Death:
Use this Firefight Ploy when a friendly ECCLESIARCHY operative is incapacitated in combat by an enemy operative. Before that friendly operative is removed from the killzone, you can strike with one of your remaining attack dice before it’s removed from the killzone.


Firefight - Rightous Fury:
Use this Firefight Ploy when a friendly ECCLESIARCHY operative is activated. Until the end of that operative’s activation, it can perform two Shoot actions during that activation if a boltgun, bolt pistol, or storm bolter weapon is selected for each of those shooting attacks. If it does not perform any Shoot actions, it can instead perform two Fight actions.


Firefight - Storm Of Retribution:
Use this Firefight Ploy when a friendly ECCLESIARCHY operative is activated. Until the end of that operative's activation, ranged weapons it is equipped with lose the Heavy special rule and gain the Saturate special rule.


TacOps
Security: Plant Banner

Reveal: When you perform the Plant Banner action.

Mission Action: Plant Banner (1 AP)

  • Place your Banner mission marker within the active operative's control range, wholly within your opponent's territory and more than 5" from a neutral killzone edge. Operatives can perform the Pick Up Marker action on your Banner mission marker.
  • An operative cannot perform this action during the first turning point, while within control range of an enemy operative, or if a friendly operative has already performed this action during the battle.

Victory Points:

At the end of each turning point after the first, if your Banner mission marker is wholly within your opponent's territory and friendly operatives control it, you score 1VP; if that's true and no enemy operatives contest it, you score 2VP instead. Note your Banner mission marker must be in the killzone (not being carried) to score.


Security: Martyrs

Reveal: The first time a friendly operative is incapacitated while contesting an objective marker.

Additional Rules:

Whenever a friendly operative is incapacitated while contesting an objective marker, that marker gains one of your Martyr tokens.
Note that this is only the first time each operative is incapacitated, so if an operative is incapacitated, set back up (e.g. HIEROTEK CIRCLE Reanimation Protocols) and then subsequently incapacitated again, a second Martyr token cannot be gained as a result.

Victory Points:

At the end of each turning point after the first, if friendly operatives contest an objective marker that has one or more of your Martyr tokens, you can remove any of those tokens. For each token you remove, you score 1VP; if friendly operatives also control that marker, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Security: Envoy

Reveal: The first time you select an envoy.

Additional Rules:

As a STRATEGIC GAMBIT in each turning point after the first, select one friendly operative to be your envoy until the Ready step of the next Strategy phase. You cannot select an operative you selected during a previous turning point or an operative that's ignored for the kill op.

Victory Points:

At the end of each turning point after the first, if your envoy is wholly within enemy territory and not within control range of enemy operatives, you score 1VP; if this is true and your envoy has not lost any wounds during that turning point, you score 2VP instead.