The Full Titus

Homebrew by cjfcollins

the Full Lt. Titus operative list

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Composition

3 operatives selected from the following list: Tactical vanguard bulwark heavy sniper assault lt. titus sgt. gadriel sgt. chairon your kill team can only include each operative on this list once

Common Abilities and Options

Astartes:
This operative can perform two Shoot or two Fight actions during its activation.

Lethal Parry:
Whenever this operative is retaliating, you can resolve one of your critical succeses (if any) before the normal order.

Tactical
A 2
M 6"
S 3+
W 14
Weapons
ATK
HIT
DMG
Bolt Rifle (Piercing Crits 1)
4
3+
3/4
Combat Knife
4
3+
3/5
Abilities
Astartes1AP: Auxiliary Grenade LauncherLethal Parry

Auxiliary Grenade Launcher (1AP): Select a point visible to and within 8" of this operative. Inflict D3+2 damage on each operative within 3" of that point (roll separately for each).

This operative cannot perform this action more than once per battle, and cannot perform it within control range of an enemy operative.

Vanguard
A 2
M 6"
S 3+
W 12
Weapons
ATK
HIT
DMG
Bolt Carbine
4
3+
3/4
Combat Knife (Balanced)
5
3+
3/5
Abilities
Astartes1AP: Grapnel LauncherLethal Parry

Grapnel Launcher (1AP): Select one enemy operative visible to and within 8" of this operative. Remove this operative from the killzone and set it back up within the enemy operative's control range in a location it can be placed. Inflict D6+1 damage on the enemy operative.

This operative cannot perform this action more than once per battle, and cannot perform it while within control range of an enemy operative.

Bulwark
A 2
M 6"
S 2+
W 16
Weapons
ATK
HIT
DMG
Power Weapon (Lethal 5+)
5
3+
4/6
Abilities
Astartes1AP: Chapter BannerLethal ParryShield Parry

Chapter Banner (1AP): Friendly operatives within 6" of this operative regain D6+1 wounds (roll separately for each), then remove any Mortal Wound tokens (see LTMP) from each operative.

This operative cannot perform this action more than once per battle.

Shield Parry: Whenever this operative is fighting or retaliating, each of your blocks can be allocated to block two unresolved successes (instead of one).

Heavy
A 2
M 6"
S 3+
W 18
Weapons
ATK
HIT
DMG
Heavy Bolter (Piercing Crits 1)
5
3+
4/5
Fists
4
3+
3/4
Abilities
Astartes1AP: Iron HaloLethal Parry

Iron Halo (1AP): Until the end of this operative's next activation, whenever an enemy operative is shooting a friendly operative that's within 6" of this operative, Normal and Critical Dmg inflicts 1 less damage on that friendly operative.

This operative cannot perform this action more than once per battle.

Sniper
A 2
M 6"
S 3+
W 12
Weapons
ATK
HIT
DMG
Bolt Pistol (Rng 12”)
4
3+
3/4
Bolt Sniper Rifle (Piercing 1)
4
2+
3/5
Combat Knife
4
3+
3/5
Abilities
Astartes1AP: Camo CloakLethal Parry

Camo Cloak (1AP): Until the end of the next player activation order, this operative cannot be visible to enemy operatives.

This operative cannot perform this action more than once per battle.

Assault
A 2
M 6"
S 3+
W 14
Weapons
ATK
HIT
DMG
Heavy Bolt Pistol (range 12”, Piercing Crits 1)
4
3+
3/4
Chainsword
5
3+
3/4
Abilities
Astartes1AP: Jump PackLethal Parry

Jump Pack (1AP): Select a point visible to and within 8" horizontally of this operative, then remove this operative from the killzone and set it back up on that point. Then, inflict D3 damage on each operative within this operative's control range (roll separately for each).

This operative cannot perform this action more than once per battle.

Lt. Titus
A 2
M 6"
S 3+
W 15
Weapons
ATK
HIT
DMG
Heavy Bolt Pistol (Range 8”, Piercing Crits 1)
4
3+
3/4
Chainsword (Balanced)
5
3+
4/5
Abilities
AstartesLethal Parry1AP: Righteous Fury

Righteous Fury (1AP): Player operatives within 6" of this operative regain up to D3+3 lost wounds (roll separatley for each), then remove all Mortal Wound tokens from those operatives.

This operative cannot perform this action more than once per battle.

Sgt. Gadriel
A 2
M 6"
S 3+
W 14
Weapons
ATK
HIT
DMG
Bolt Rifle (Piercing Crits 1)
4
3+
3/4
Chainsword
5
3+
4/5
Abilities
Astartes1AP: Battle CryLethal Parry

Battle Cry (1AP): Inflict D3+3 damage on each enemy operative within 3" of this operative (roll separatley for each).

This operative cannot perform this action more than once per battle.

Sgt. Chairon
A 2
M 6"
S 3+
W 14
Weapons
ATK
HIT
DMG
Bolt Rifle (Piercing Crits 1)
4
3+
3/4
Chainsword
5
3+
4/5
Abilities
Astartes1AP: Auspex ScanLethal Parry

Auspex Scan (1AP): Until the end of this operative's next activation, whenever a player operative is shooting, fighting or retaliating, add 1 to the Critical Damage stat of its weapons, and its successes equal to or greater than 5 are critical successes.

This operative cannot perform this action more than once per battle.

Equipment
Ploys
TacOps
Recon: Flank

Reveal: As a STRATEGIC GAMBIT.

Additional Rules:

Divide the killzone into two flanks (left and right) by drawing an imaginary line that's just like the centreline, except it runs from the centre of each player's killzone edge. An operative contests a flank while both wholly within it and wholly within their opponent's territory. Friendly operatives control a flank if the total APL stat of those contesting it is greater than that of enemy operatives.

Victory Points:

  • After you reveal this op, at the end of each turning point after the first, for each flank friendly operatives control, you score 1VP.
  • In the fourth turning point, ff friendly operatives also controlled that flank at the end of the third turning point, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Recon: Retrieval

Reveal: The first time you score VP from this op.

Mission Action: Retrieve (1 AP)

  • If the active operative controls an objective marker that hasn't been searched by friendly operatives, that operative is now carrying one of your Retrieval mission markers and that objective marker has been searched by friendly operatives. Friendly operatives can perform the Pick Up Marker action on your Retrieval mission markers.
  • An operative cannot perform this action during the first turning point, while within control range of an enemy operative, or if it's already carrying a marker.

Victory Points:

  • The first time each objective marker is searched by friendly operatives, you score 1VP.
  • At the end of the battle, for each of your Retrieval mission markers friendly operatives are carrying, you score 1VP.

Recon: Scout Enemy Movement

Reveal: The first time a friendly operative performs the Scout action.

Mission Action: Scout (1 AP)

  • Select one ready enemy operative visible to and more than 6" from the active operative. That enemy operative is now monitored until the Ready step of the next Strategy phase.
  • An operative cannot perform this action while it has an Engage order, during the first turning point, or while within control range of an enemy operative.

Victory Points:

At the end of each turning point after the first, for each monitored enemy operative that's visible to friendly operatives, you score 1VP. Note that it doesn't have to be a friendly operative that performed the Scout action.

You cannot score more than 2VP from this op per turning point.