Fire Warrior Team v1.0

Homebrew by MightyLemur

Fire Warriors are trained from birth to fight for the Greater Good, famed for their ability to lay down overwhelming amounts of firepower. Fire Warrior kill teams are specialist Fire Warriors who have mastered the T'au philosophy of war known as Mont'ka, and who have bonded together by the Ta'lissera ceremony. Ta'lissera bonded teams pledge themselves together for life, showing levels of teamwork and cooperation rarely seen in the 41st Millenium.

I started this homebrew a while ago, decided to finally touch it up and put it out there now that the Stealth Suits have released in order to serve as a Mont'ka equivalent for the T'au. I am beginning the playtest phase of this team, so any and all feedback is welcome! Feel free to reach out to me through the KTDash discord if you have any thoughts :)

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Composition

A FIRE WARRIOR TEAM Kill Team is composed of

  • 1 FIRE WARRIOR operative selected from the following list
    • BREACHER TEAM SHAS’UI
    • STRIKE TEAM SHAS’UI operative with one of the following options:
      • Pulse Carbine; Gun Butt
      • Pulse Rifle; Gun Butt
  • 9 FIRE WARRIOR operatives selected from the following list:
    • BREACHER TEAM SHAS’LA
    • BREACHER TEAM GRENADIER
    • BREACHER TEAM MEDICAL TECHNICIAN
    • STRIKE TEAM SHAS’LA operative with one of the following options:
      • Pulse Carbine; Gun Butt
      • Pulse Rifle; Gun Butt
    • STRIKE TEAM COMMS SPECIALIST operative with one of the following options:
      • Pulse Carbine; Gun Butt
      • Pulse Rifle; Gun Butt
    • STRIKE TEAM RECON SPECIALIST operative with one of the following options:
      • Pulse Carbine; Gun Butt
      • Pulse Rifle; Gun Butt
    • BLOODED FIRE WARRIOR operative with one of the following options:
      • Pulse Blaster; Gun Butt
      • Pulse Carbine; Gun Butt
      • Pulse Rifle; Gun Butt
    • DS8 SUPPORT TURRET
    • MV36 GUARDIAN DRONE
    • MV1 GUN DRONE
    • MV4 SHIELD DRONE
    • MV7 MARKER DRONE Other than SHAS’LA operatives, your kill team can only include each operative on this list once.
Common Abilities and Options

Mont'ka:
Strategic Gambit. Remove one Priority Target token from an enemy operative, if able, then place one Priority Target token on a different enemy operative. If your opponent's kill team contains ten or more operatives, you may use this twice per round. Whenever a friendly FIRE WARRIOR operative is shooting an enemy operative, if the attacking operative has a Priority Target token, the attacking operative’s ranged weapons have the Accurate 1 and Severe weapon rules.

Ta'lissera Bond:
When a friendly FIRE WARRIOR operative (excluding DRONE) activates, select one operative within 3” of it. That operative becomes this operative’s makes a ranged attack, if there is another FIRE WARRIOR operative within 3” of it, that operative’s ranged weapons have the balanced weapon rule.

Drone:
- This operative cannot perform any actions other than Charge, Dash, Fall Back, Fight, Reposition, and Shoot. It cannot use any weapons that aren’t on its datacard.

  • Whenever determining control of an objective marker, treat this operative’s APL stat as 1 lower.
  • Whenever determining what’s visible to this operative, the round disc at the top of the miniature is its head.
Breacher Team Shas'ui
A 2
M 6"
S 4+
W 8
Weapons
ATK
HIT
DMG
Pulse Blaster
Close Range (Rng 8", Piercing 1)
4
3+
4/5
Long Range
4
3+
3/4
Gun Butt
3
4+
2/3
Abilities
Exemplar of the Mont'ka (Breacher Team Shas'ui)Mont'ka
Options
New Option

Exemplar of the Mont'ka (Breacher Team Shas'ui): Once per battle STRATEGIC GAMBIT select one objective token that is either in enemy territory or on the center line. That objective gains a Priority Target token. Each enemy operative contesting the selected objective counts as if it has a Priority Target token. Additionally, while this operative is in the killzone, when a friendly FIRE WARRIOR operative is shooting an enemy operative with a Priority Target token, that operative’s ranged weapons have the Devastating 1 weapon rule.

New Option:

Fire Warrior, T'au Empire, Breacher Team, Leader, Shas'ui
Strike Team Shas'ui
A 2
M 6"
S 4+
W 8
Weapons
ATK
HIT
DMG
Pulse Carbine
4
3+
4/5
Pulse Rifle (Ceaseless)
4
3+
3/4
Gun Butt
3
4+
2/3
Abilities
Exemplar of the Mont'ka (Strike Team Shas'ui)Mont'ka

Exemplar of the Mont'ka (Strike Team Shas'ui): Once per battle STRATEGIC GAMBIT select one objective token that is either in enemy territory or on the center line. That objective gains a Priority Target token. Each enemy operative contesting the selected objective counts as if it has a Priority Target token. Additionally, while this operative is in the killzone, when a friendly FIRE WARRIOR operative is shooting an enemy operative with a Priority Target token, that operative’s ranged weapons have the Lethal 5+ weapon rule.

Fire Warrior, T'au Empire, Strike Team, Leader, Shas'ui
Breacher Team Shas'la
A 2
M 6"
S 4+
W 7
Weapons
ATK
HIT
DMG
Pulse Blaster
Close Range (Rng 8", Piercing 1)
4
4+
4/5
Long Range
4
4+
3/4
Gun Butt
3
5+
2/3
Abilities
Mont'kaTa'lissera Bond
Fire Warrior, T'au Empire, Breacher Team, Shas'la
Breacher Team Grenadier
A 2
M 6"
S 4+
W 7
Weapons
ATK
HIT
DMG
Pulse Blaster
Close Range (Rng 8", Piercing 1)
4
4+
4/5
Long Range
4
4+
3/4
EMP Grenade (Rng 6", Blast 2", Stun, Saturate, Limited 1)
3
5+
2/3
Gun Butt
3
5+
2/3
Abilities
Grenadier SpecialistMont'ka

Grenadier Specialist: This operative can use frag and krak grenades (see universal equipment). Doing so doesn’t count towards any limited uses you have (i.e. if you also select those grenades from equipment for other operatives). Whenever it is doing so, improve the hit stat of that weapon by 1.

Fire Warrior, T'au Empire, Breacher Team, Grenadier
Breacher Team Medical Technician
A 2
M 6"
S 4+
W 7
Weapons
ATK
HIT
DMG
Pulse Blaster
Close Range (Rng 8", Piercing 1)
4
4+
4/5
Long Range
4
3+
3/4
Gun Butt
3
5+
2/3
Abilities
Medic!1AP: MedkitMont'ka

Medic!: The first time during each turning point that another friendly FIRE WARRIOR operative (excluding DRONE) would be incapacitated while visible to and within 3” of this operative, you can use this rule, providing neither this nor that operative is within control range of an enemy operative. If you do, that friendly operative isn’t incapacitated, has 1 wound remaining and cannot be incapacitated for the remainder of the action. After that action, that friendly operative can immediately perform a free Dash action, but must end that move within this operative’s control range. Subtract 1 from this and that operative’s APL stats until the end of their next activations respectively, and if this rule was used during that friendly operative’s activation, that activation ends. You cannot use this rule if this operative is incapacitated, or if it’s a Shoot action and this operative would be a primary or secondary target.

Medkit (1AP): - Select one friendly FIRE WARRIOR operative (excluding DRONE) within this operative’s control range to regain up to 2D3 lost wounds. It cannot be an operative that the Medic! Rule was used on during this turning point.

  • This operative cannot perform this action while within control range of an enemy operative.
Fire Warrior, T'au Empire, Breacher Team, Medical Technician
Strike Team Shas'la
A 2
M 6"
S 4+
W 7
Weapons
ATK
HIT
DMG
Pulse Carbine
4
4+
4/5
Pulse Rifle (Ceaseless)
4
4+
3/4
Gun Butt
3
5+
2/3
Abilities
Mont'kaTa'lissera Bond
Fire Warrior, T'au Empire, Strike Team, Shas'la
Strike Team Comms Specialist
A 2
M 6"
S 4+
W 7
Weapons
ATK
HIT
DMG
Pulse Carbine
4
4+
4/5
Pulse Rifle (Ceaseless)
4
4+
3/4
Gun Butt
3
5+
2/3
Abilities
Mont'ka1AP: Signal

Signal (1AP): - SUPPORT. Select one other friendly FIRE WARRIOR operative visible to and within 6” of this operative. Until the end of that operative’s next activation, add 1 to its APL stat.

  • This operative cannot perform this action while within control range of an enemy operative.
Fire Warrior, T'au Empire, Strike Team, Comms Specialist
Strike Team Shas'la Recon Specialist
A 2
M 6"
S 4+
W 7
Weapons
ATK
HIT
DMG
Pulse Carbine
4
4+
4/5
Pulse Rifle (Ceaseless)
4
4+
3/4
Gun Butt
3
5+
2/3
Abilities
Forward ScoutMont'kaPreliminary Targeting Intelligence

Forward Scout: At the beginning of this operative’s activation, each friendly operative within 3” of this operative may perform a free Dash action.

Preliminary Targeting Intelligence: Once during the first turning point, STRATEGIC GAMBIT place one of your Priority Target tokens on an enemy operative.

Fire Warrior, T'au Empire, Strike Team, Recon Specialist
Blooded Fire Warrior
A 2
M 6"
S 4+
W 8
Weapons
ATK
HIT
DMG
Pulse Blaster
Close Range (Rng 8", Piercing 1)
4
4+
4/5
Long Range
4
4+
3/4
Pulse Carbine
4
4+
4/5
Pulse Rifle (Ceaseless)
4
4+
3/4
Gun Butt
3
5+
2/3
Abilities
Mont'kaTa'lissera BondVeteran

Veteran: When this operative is shooting an enemy operative with a Priority Target token, this operative’s ranged weapons can gain either the Severe or Devastating 1 weapon rules, regardless of which Shas’ui operative is in play. This ability is still in effect even if the selected Shas’ui has been removed from the battlefield.

Fire Warrior, T'au Empire, Breacher Team, Shas'la
DS8 Support Turret
A 2
M --
S 4+
W 8
Weapons
ATK
HIT
DMG
Missile Pod
Default (Heavy, Piercing 1)
4
4+
3/4
Smart Missile System (Heavy, Piercing 1, Seek Light)
4
5+
2/3
Ram
3
5+
2/3
Abilities
Mont'kaStationary DroneTurret

Stationary Drone: - This operative is not set up during the Set Up Operatives step. Instead, any friendly FIRE WARRIOR operative may perform a 1 AP action to place this operative in the Killzone within 3” of it.

  • This operative cannot perform any actions other than Shoot. It cannot retaliate, assist in a fight, or use any weapons that aren’t on its datacard.
  • Whenever determining control of an objective marker, treat this operative’s APL stat as 1 lower.
  • Whenever determining what’s visible to this operative, the round disc at the top of the miniature is its head.

Turret: This operative can perform two **Shoot ** actions during its activation.

Fire Warrior, T'au Empire, DS8 Support Turret, Drone
MV1 Gun Drone
A 2
M 6"
S 4+
W 7
Weapons
ATK
HIT
DMG
Twin Pulse Carbine (Ceaseless)
4
4+
4/5
Ram
3
5+
2/3
Abilities
DroneMont'ka
Fire Warrior, T'au Empire, MV1 Gun, Drone
MV4 Shield Drone
A 2
M 6"
S 4+
W 7
Weapons
ATK
HIT
DMG
Ram
3
5+
2/3
Abilities
DroneMont'kaShield Generator

Shield Generator: - This operative ignores the Piercing weapon rule

  • Once per turning point, when an attack dice inflicts Normal Dmg on this operative, you can ignore that inflicted damage.
  • You can use the Saviour Protocols firefight ploy for 0CP if this is the specified DRONE operative.
Fire Warrior, T'au Empire, MV4 Shield, Drone
MV7 Marker Drone
A 2
M 6"
S 4+
W 7
Weapons
ATK
HIT
DMG
Ram
3
5+
2/3
Abilities
Drone1AP: MarkerlightMont'ka

Markerlight (1AP): - Select one enemy operative visible to this operative. Place a Priority Target token on that operative.

  • This operative cannot perform this action while within control range of an enemy operative. You cannot take this action if there are three or more of your Priority Target tokens on any enemy operatives.
Fire Warrior, T'au Empire, MV7 Marker, Drone
MV36 Guardian Drone
A 2
M 6"
S 4+
W 7
Weapons
ATK
HIT
DMG
Ram
3
5+
2/3
Abilities
DroneGuardian FieldMont'ka

Guardian Field: When an enemy operative is performing a Shoot action against a friendly FIRE WARRIOR operative within 3” of this operative, reduce the damage dealt by 1, to a minimum of 1.

Fire Warrior, T'au Empire, MV36 Guardian, Drone
Equipment

Photon Grenade:
Once per turning point, a friendly FIRE WARRIOR operative (excluding DRONE) can perform the following unique action:

Photon Grenade (1AP):

  • Select one enemy operative visible to this operative and roll one D6: on a 3+, until the end of that operative’s next activation, subtract 2” from its Move stat.
  • An operative cannot perform this action while within control range of an enemy operative.

Reinforced Pauldrons:
Up to twice per round, when an operative is shooting a friendly FIRE WARRIOR operative (excluding DRONE), in the roll defence dice step, you can retain one of your normal successes as a critical success instead.


Linked Targeting Array:
When a friendly FIRE WARRIOR operative is shooting, during the Select Valid Target step, you may select a different friendly FIRE WARRIOR operative which also has the selected enemy operative as a valid target. You may draw line of sight from the friendly operative for the purposes of determining cover and obscurity for this attack.


Rapid Deployment System:
At the beginning of the first turning point, each friendly FIRE WARRIOR operative may immediately perform a free Dash action.


Ploys

Firefight - A Worthy Cause:
Use this firefight ploy at the start of the Firefight phase. One friendly FIRE WARRIOR operative (excluding DRONE) can immediately perform a mission action.


Firefight - Savior Protocols:
Use this firefight ploy when a friendly FIRE WARRIOR operative (excluding DRONE) is selected as the valid target of a Shoot action. Select one friendly FIRE WARRIOR operative visible to and within 3” of that first friendly operative to become the valid target instead (even if it wouldn’t normally be valid for this). That friendly DRONE operative is only in cover or obscured if the original target was. This ploy has no effect if the ranged weapon has the Blast or Torrent rule.


Firefight - Tactical Reevaluation:
Remove one Priority Target token from an enemy operative. Place one Priority Target token on a different enemy operative.


Firefight - Supporting Fire:
Use this firefight ploy when a friendly FIRE WARRIOR operative is performing the Shoot action and you’re selecting a valid target within 6" of it. Having other friendly FIRE WARRIOR operatives within an enemy operative’s control range doesn’t prevent that enemy operative from being selected.


Strategic - The Killing Blow:
Whenever a friendly FIRE WARRIOR operative is shooting against a readied enemy operative, that friendly operative’s ranged weapons have the Saturate weapon rule.


Strategic - Overwhelming Firepower:
Use this firefight ploy when a friendly FIRE WARRIOR operative is performing the Shoot action. After a ranged attack deals damage to an enemy operative, place a Firepower token next to that operative after that attack is completed. When an enemy operative with a Firepower token is being attacked, if it has one Firepower token, the weapon used to attack the operative gains the Piercing 1 weapon rule, or Piercing 2 if it has two or more Firepower tokens. All Firepower tokens are removed at the end of the turning point.


Strategic - Take Cover:
Whenever an operative is shooting a friendly FIRE WARRIOR operative, if you can retain any cover saves, improve that friendly operative’s Save stat by 1.


Strategic - Covering Fire:
During this turning point, whenever a FIRE WARRIOR operative makes a Shoot action, one allied FIRE WARRIOR (excluding Drone) operative within 3” of this operative may immediately perform a free Dash action.


TacOps
Seek And Destroy: Sweep & Clear

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if friendly operatives control any objective markers that have one of your Swept tokens, you score 1VP.
  • If this is true and any of those objective markers are also cleared, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Seek And Destroy: Dominate

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your Dominate tokens.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.


Seek And Destroy: Rout

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.