Kroot Beasts

Homebrew (Unpublished) by TheBadBard
Composition

When selecting operatives for the FARSTALKER KINBAND killteam, you may make two less selections, if you do, choose one of the following:

Krootox Rider equipped with a:

Repeater cannon; Krootox fists

Or Tanglecannon; Krootox fists

Or a Lone-spear equipped with a:

Blast javelin, hunting spear; Kalamandra's bite

Or Kroot long gun, hunting spear; Kalamandra's bite

Lone-Spear
A 3
M 7"
S 4+
W 19
Weapons
ATK
HIT
DMG
Blast javelin (Blast 2, Lethal 5+)
5
3+
5/6
Hunting spear (Rng 8", Rending)
4
3+
3/4
Kroot long gun (Hvy(dash), Dev 2, Lethal 5+, Scoped*)
4
2+
4/3
Kalamandra's bite (Rending)
6
3+
3/5
Abilities
Hunting spearsKalamandra's camouflageScoped*

Hunting spears: This operative can make two shooting attacks during it's activation as long as one of those attacks is made with a Hunting spear.

Kalamandra's camouflage: This operative is treated as obscured if the following are true: -It has heavy terrain within it's control range -There are no enemy operatives within 2" of it.

This operative cannot be in cover from or obscured by light terrain or terrain that's not wholly intervening. (this does not remove it's over save, if any.)

Scoped:* When making an attack with this weapon, enemy operatives cannot be obscured.

90T'au Empire, Kroot, Lone-Spear, Farstalker Kinband
Krootox Rider
A 3
M 6"
S 4+
W 19
Weapons
ATK
HIT
DMG
Repeater cannon
Focused (Piercing crits 1)
5
3+
4/5
Sweeping (Torrent 1", Piercing crits 1)
4
3+
4/5
Tanglecannon (Blast 1")
4
3+
5/7
Krootox fists (Brutal)
5
4+
6/7
Abilities
BrutishOverhead SlamPackmate

Brutish: This operative cannot be in cover from or obscured by light terrain or terrain that's not wholly intervening. (this does not remove it's cover save, if any.)

Overhead Slam: When this operative is fighting, the first time it would strike, if it has performed the charge action during that activation, it may resolve two attack dice before the normal order.

Packmate: This operative can shoot while engaged, however, it cannot make a shooting attack against an operative within it's engagement range.

50T'au Empire, Kroot, Krootox Rider, Farstalker Kinband
Krootox Rampager
A 3
M 6"
S 4+
W 21
Weapons
ATK
HIT
DMG
Krootox fists (Brutal)
5
4+
6/7
Blade
4
3+
3/4
Abilities
2AP: HookRampage

Hook (2AP): Perform a free Reposition or Charge action, during that movement, you can move within control range of enemy operatives (it cannot begin there, or end there if it is the reposition action). The first time you do (aside from ending that movement within control range for a charge), you may perform a free Fight action using this operative's Blade profile. (finish the movement after resolving that action). This fight action does not count against the amount of fight actions it can make in a turn.

Rampage: When this operative is fighting during an activation in which it has moved more than 3", it's melee weapons have the Punishing and Relentless special rules.

50T'au Empire, Kroot, Krootox Rampager, Farstalker Kinband
Equipment
Ploys
TacOps
Seek And Destroy: Sweep & Clear

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if at least one objective marker (excluding your objective marker) is cleared and enemy operatives do not contest that marker, you score 1VP. If that marker also has one of your Swept tokens, you score 2VP instead.
  • If friendly operatives control an objective marker that has one of your Swept tokens, you score 1 VP.

You cannot score more than 2VP from this op per turning point.


Seek And Destroy: Dominate

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your or two of your Dominate tokens if that enemy operative had a Wounds stat of 12 or more.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.


Seek And Destroy: Rout

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Infiltration: Track Enemy

Reveal: The first time you score VP from this op.

Additional Rules:

An enemy operative is being tracked if it's a valid target for a friendly operative within 6" of it. That friendly operative must have a Conceal order, cannot be a valid target for the enemy operative it's attempting to track, and cannot be within control range of enemy operatives.

Victory Points:

At the end of each turning point after the first:

  • If one enemy operative is being tracked, you score 1VP, or 2VP instead if it's the fourth turning point.
  • If two or more enemy operatives are being tracked, you score 2VP.

You cannot score more than 2VP from this op per turning point.


Infiltration: Plant Devices

Reveal: The first time a friendly operative performs the Plant Device action.

Mission Action: Plant Device (1 AP)

  • One objective marker the active operative controls gains one of your Device tokens.
  • An operative cannot perform this action during the first turning point, while within control range of an enemy operative, or if that objective marker already has one of your Device tokens.

Victory Points:

At the end of each turning point after the first:

  • If your opponent's objective marker has one of your Device tokens, you score 1VP.
  • For each other objective marker enemy operatives contest that has one of your Device tokens, you score 1VP.

You cannot score more than 2VP from this op per turning point.


Infiltration: Steal Intelligence

Reveal: The first time an enemy operative is incapacitated.

Additional Rules:

Whenever an enemy operative is incapacitated, before it's removed from the killzone, place one of your Intelligence mission markers within its control range.

Friendly operatives can perform the Pick Up Marker action on your Intelligence mission markers, and for the purposes of that action's conditions, ignore the first Intelligence mission marker the active operative is carrying. In other words, each friendly operative can carry up to two Intelligence mission markers, or one and one other marker.

Victory Points:

At the end of each turning point after the first, if any friendly operatives are carrying any of your Intelligence mission markers, you score 1VP.

At the end of the battle, for each of your Intelligence mission markers friendly operatives are carrying, you score 1VP.