Tempestus Aquilons Deep Dive Edition

Homebrew (Unpublished) by Konpea993
Composition
Common Abilities and Options

Drop Insertion:
When setting up a TEMPESTUS AQUILON kill team before the battle, the first third of your kill team must be set up as normal. Each third thereafter can be set up above: place them to one side instead of in the killzone. For each third that is set up above, you must set up the whole third in this way (not some of them), then place your Drop markers wholly within your drop zone.

As a STRATEGIC GAMBIT in the first and second Turning Point, you can move your Drop markers up to 4", measuring the horizontal distance only. In close quarters, this can be measured and moved through walls.

During the Firefight Phase, friendly TEMPESTUS AQUILON operatives set up above are activated as normal. When you do, you can either expend or land that operative. If it lands, set it up in the killzone in a location it can be placed as follows (it is no longer set up above):

  • Within 3" of one of your Drop markers, measuring the horizontal distance only, or wholly within your drop zone.
  • Not within Control range of an enemy operative (unless you're setting up a PRECURSOR operative, which can be set up within Control range of an enemy operative)
  • With no part of its base underneath Vantage terrain
  • With an order of your choice

The operative is treated as performing the Reposition action (spent the AP accordingly), then continue its activation as normal. It is Obscured until the end of the next Activation or the end of the Turning Point (whichever comes first).

Less than half of your operatives can be set up above by the end of the first Turning Point. In other words, by the end of the first Turning Point, more than half of your operatives must have been set up in the killzone during the battle.

When readying your operatives during the second and third Turning Points, remove one of your Drop markers. This means operatives still set up above are incapacitated at the end of the second Turning Point.

Grav Chute:
Whenever a friendly TEMPESTUS AQUILON operative is dropping, ignore the vertical distance.

Tempestor
A 3
M 6"
S 4+
W 9
Weapons
ATK
HIT
DMG
Hot-Shot Lascarbine
4
3+
3/4
Hot-Shot Laspistol (Rng 8")
4
3+
3/4
Relic Bolt Pistol (Rng 8", Lethal 5+)
4
3+
3/5
Chainsword
4
3+
4/5
Fists
3
3+
2/3
Power Weapon (Lethal 5+)
4
3+
4/6
Abilities
1AP: CommandDrop InsertionGrav ChuteTempestus Veteran

Command (1AP): Support: Select one friendly TEMPESTUS AQUILON operative (excluding SERVO-SENTRY) Visible To and within 6" of this operative. Until the end of that operative's next activation, add 1 to its APL stat.

This operative cannot perform this action while within Control Range of an enemy operative.

Tempestus Veteran: Once per battle, you can either use a Firefight Ploy for 0 CP if this is the specific TEMPESTUS AQUILON operative, or the Command Re-Roll Firefight Ploy for 0 CP if this is the operative the attack or defence die was rolled for.

28TEMPESTUS AQUILON, IMPERIUM, LEADER, TEMPESTOR
Grenadier
A 2
M 6"
S 4+
W 8
Weapons
ATK
HIT
DMG
Hot-Shot Laspistol (Rng 8")
4
3+
3/4
Melta Bomb (Rng 3", Dev 3, Hvy(Repos), Lim1, Prc2)
4
3+
5/3
Fists
3
4+
2/3
Abilities
Drop InsertionGrav ChuteGrenadier

Grenadier: This operative can use Frag, Krak, Smoke, and Stun Grenades (see universal equipment). Doing so does not count towards any limited uses you have (i.e. if you also select those grenades from equipment for other operatives). Whenever this operative is using a Frag or Krak Grenade, improve the HIT stat of that weapon by 1.

28TEMPESTUS AQUILON, IMPERIUM, GRENADIER
Gunfighter
A 2
M 6"
S 4+
W 8
Weapons
ATK
HIT
DMG
Hot-Shot Laspistol
Focused (Rng 8", Ceaseless, Rend)
4
3+
3/4
Salvo (Rng 8", *Salvo)
4
4+
3/4
Hot-Shot Laspistol (Point Blank) (Ceaseless)
4
3+
3/4
Abilities
*SalvoDrop InsertionGrav ChuteGunfight

*Salvo: Select up to two valid targets. Shoot this weapon against both of them in an order of your choice (roll each sequence separately).

Gunfight: Whenever an enemy operative within 8" of this operative shoots this operative, keep track of each Attack die that is discarded as a fail. After the action, before incapacitated operatives are removed (including this one, if relevant), this operative can perform a free Shoot action (change its order to Engage to do so), but it can only target that enemy operative with its Hot-Shot Laspistols (Focused), and you only roll a number of Attack dice equal to the opponent's discarded Attack dice plus one (to a maximum of four).

28TEMPESTUS AQUILON, IMPERIUM, GUNFIGHTER
Equipment
Ploys
TacOps