Titus Team

Homebrew (Unpublished) by Konpea993
Composition
Common Abilities and Options

Special Issue Ammunition:
Once per turning point, when a friendly DEATHWATCH operative is performing the Shoot action, in the Select Weapon step, you can use this rule. If you do, select one of the following weapon rules for that operative’s ranged weapons to have until the end of the action. This rule cannot be used with explosive grenades (see universal equipment) or melta bombs.

  • Blast 1" (you cannot select this if the weapon profile being used has the Torrent weapon rule)
  • Devastating 1
  • Lethal 5+
  • Piercing Crits 1
  • Saturate
  • Severe

Veteran Astartes:
During each friendly DEATHWATCH operative’s activation, it can perform either two Shoot actions or two Fight actions. If it’s two Shoot actions and an auxiliary grenade launcher, frag cannon, heavy plasma incinerator, infernus heavy bolter, plasma pistol or stalker bolt rifle is selected for both, or if a melta bomb is selected for either, 1 additional AP must be spent for the second action.

Each friendly DEATHWATCH operative can counteract regardless of its order. Whenever it does, it can perform an additional 1AP action for free during that counteraction, but both actions must be different and you cannot perform a Fight and Shoot action during the same counteraction.

Watch Sergeant
A 3
M 6"
S 3+
W 15
Weapons
ATK
HIT
DMG
Plasma Pistol
Standard (Rng 8", Prc1)
4
3+
3/5
Supercharge (Rng 8", Hot, Lethal 5+, Prc1)
4
3+
4/5
Power Weapon (Lethal 5+)
5
3+
4/6
Abilities
Adaptable ArmourySpecial Issue AmmunitionStrategic CommandVeteran Astartes

Adaptable Armoury: You can select one additional equipment option.

Strategic Command: You can do each of the following once per battle if this operative is in the killzone:

  • Use a DEATHWATCH strategy ploy for 0CP.
  • Use a DEATHWATCH firefight ploy for 0CP.
32DEATHWATCH, IMPERIUM, ADEPTUS ASTARTES, LEADER, WATCH SERGEANT
Aegis
A 3
M 6"
S 2+
W 15
Weapons
ATK
HIT
DMG
Bolt Pistol (Rng 8")
4
3+
3/4
Power Maul & Storm Shield (Shock, *Shield)
5
3+
4/6
Abilities
*ShieldSpecial Issue AmmunitionStorm ShieldVeteran Astartes

*Shield: Whenever this operative is fighting or retaliating with this weapon, each of your blocks can be allocated to block two unresolved successes (instead of one).

Storm Shield: Whenever an operative is shooting this operative, worsen the x of the Piercing weapon rule by 1 (if any). Note that Piercing 1 would therefore be ignored.

32DEATHWATCH, IMPERIUM, ADEPTUS ASTARTES, AEGIS
Blademaster
A 3
M 6"
S 3+
W 15
Weapons
ATK
HIT
DMG
Special Issue Bolt Pistol (Rng 8", Prc1)
4
3+
3/4
Xenophase Blade
Duel (Brutal, Lethal 5+)
5
3+
4/6
Phase Sweep (Brutal, Lethal 5+, *Phase Sweep)
4
3+
4/6
Abilities
*Phase SweepAdaptive SwordsmanshipSpecial Issue AmmunitionVeteran Astartes

*Phase Sweep: Whenever this operative performs the Fight action with this weapon profile, if it isn't incapacitated, it can immediately perform a free Fight action afterwards, but you must select this weapon profile and it can only fight against each enemy operative within its control range once per activation or counteraction using this weapon profile. This takes precedence over action restrictions, and you can continue to perform free Fight actions until this operative is incapacitated or has fought against every enemy operative within its control range.

Adaptive Swordsmanship: You can ignore any changes to the Hit stat of this operative’s Xenophase blade. Whenever this operative is fighting or retaliating, you can resolve one of your successes before the normal order. If you do, that success must be used to block.

32DEATHWATCH, IMPERIUM, ADEPTUS ASTARTES, BLADEMASTER
Bombard
A 3
M 5"
S 3+
W 18
Weapons
ATK
HIT
DMG
Bolt Pistol (Rng 8")
4
3+
3/4
Frag Cannon
Shell (Prc1)
4
3+
5/7
Shrapnel (Tor 2")
5
3+
4/5
Fists
4
3+
3/4
Abilities
Special Issue AmmunitionVeteran Astartes
40DEATHWATCH, IMPERIUM, ADEPTUS ASTARTES, GRAVIS, BOMBARD
Breacher
A 3
M 5"
S 3+
W 18
Weapons
ATK
HIT
DMG
Auxiliary Grenade Launcher
Frag (Blast 2")
4
3+
2/4
Krak (Prc1)
4
3+
4/5
Hellstorm Bolt Rifle (Tor 1")
4
3+
4/5
Melta Bomb (Rng 3", Dev3, Hvy(Repos), Lim1, Prc2)
4
3+
5/3
Fists
4
3+
3/4
Abilities
Special Issue AmmunitionVeteran Astartes
40DEATHWATCH, IMPERIUM, ADEPTUS ASTARTES, GRAVIS, BREACHER
Demolisher
A 3
M 6"
S 3+
W 15
Weapons
ATK
HIT
DMG
Bolt Pistol (Rng 8")
4
3+
3/4
Heavy Thunder Hammer (Shock, Stun)
5
4+
6/7
Abilities
Aggressive ForceBrutal AssaultSpecial Issue AmmunitionVeteran Astartes

Aggressive Force: Whenever this operative is fighting or retaliating, Normal and Critical Dmg of 3 or more inflicts 1 less damage on it. This is not cumulative with the Shield that Slays strategy ploy.

Brutal Assault: Whenever this operative is fighting, its heavy thunder hammer has the Brutal weapon rule. Whenever this operative performs the Charge action, its heavy thunder hammer has the Ceaseless weapon rule until the end of the activation/counteraction.

32DEATHWATCH, IMPERIUM, ADEPTUS ASTARTES, DEMOLISHER
Equipment
Ploys
TacOps