poxwalkers Old

Homebrew (Unpublished) by Raikenette

Many vectoriums unleash heaving swarms of Poxwalkers to soften up and encircle their foes. The first the enemy knows of such an onslaught is the stink of diseased flesh upon the air, mingled with the agonised groans of countless plague-ridden mutants. Then they come - spilling from doorways and windows, boiling up from sewer outlets, trench networks and subterranean transit networks, crawling out of vehicle wrecks and rising from carrion heaps; thousands upon thousands of Poxwalkers converging on the foe at a stumbling yet relentless pace. Engulfed in a sea of grasping hands, biting maws and bloated flesh, even the finest strategies of the foe falter and fail. The enemy finds themselves forced into a battle for survival as they strive to fend off the Poxwalkers closing in from every side. It is at this point that the Death Guard themselves strike. Off balance, broken into desperate pockets and running low on ammunition, the foe has little hope of standing against this second, more punishing onslaught.

Composition

A Shamblerot Vectorium Kill Team is composed of:

20 POXWALKER Models, 1 Poxed Blightbringer, and 1 Poxed Plaguecaster. When selecting operatives for the battle, you must group Poxwalker models into 'Shambles';

  • All POXWALKER must be a part of a Shamble,
  • A Shamble cannot contain a Poxed Blightbringer, and or a Poxed Plaguecaster model.
  • Shambles must contain a minimum of 2 models,
  • Shambles can contain a maximum of 4 models,
  • The number of operatives in a Shamble correlates to the respective operatives deployed.
Common Abilities and Options

Growing the Horde (1AP):
For the purposes of easy understanding each model of this shamble represents 5 wounds.

Whenever this shamble incapacitates an enemy operative and that operative is removed from the kill zone, it makes a Rebirth Test roll a D6, on a 5+ the shamble grows, otherwise it stagnates(See below). When a shamble grows, it gains one model and 5 wounds (use an available POXWALKER model for this, or if none are the enemy operative). Then the shamble's datasheet is replaced with a datasheet corresponding to the number of models in its shamble. (4 poxwalker models Tetrad Poxwalker Shamble, 3 poxwalker models Triad Poxwalker Shamble, and 2 poxwalker models Dyad Poxwalker Shamble).

  • Place the added model as close to where it was when it was incapcitated whilst also following shamble coherency rules.
  • If a Shamble is Rotting when it grows, one rot token is removed, if there is only one rot token then that shamble is no longer rotting. That models wounds are then healed.

Stagnates: After a Rebirth test if a shamble fails to grow, it stagnates. Until the end of the shamble's activation, it cannot be injured, and gains +1 on its next thinning test.

Note: The maximum size of a Poxwalker Shamble 4, shambles cannot gain additional models, and immediately stagnate rather than roll a Rebirth test.

Thinning the Horde:
For the purposes of easy understanding each model of this shamble represents 5 wounds.

Whenever this shamble incapacitates an enemy operative and that operative is removed from the kill zone, it makes a Rebirth Test roll a D6, on a 5+ the shamble grows, otherwise it stagnates(See below). When a shamble grows, it gains one model and 5 wounds (use an available POXWALKER model for this, or if none are the enemy operative). Then the shamble's datasheet is replaced with a datasheet corresponding to the number of models in its shamble. (4 poxwalker models Tetrad Poxwalker Shamble, 3 poxwalker models Triad Poxwalker Shamble, and 2 poxwalker models Dyad Poxwalker Shamble).

  • Place the added model as close to where it was when it was incapcitated whilst also following shamble coherency rules.
  • If a Shamble is Rotting when it grows, one rot token is removed, if there is only one rot token then that shamble is no longer rotting. That models wounds are then healed.

Stagnates: After a Rebirth test if a shamble fails to grow, it stagnates. Until the end of the shamble's activation, it cannot be injured, and gains +1 on its next thinning test.

Note: The maximum size of a Poxwalker Shamble 4, shambles cannot gain additional models, and immediately stagnate rather than roll a Rebirth test.

Poxed Blightbringer
A 2
M 6"
S 4+
W 10
40CHAOS, NURGLE, INFECTED, POX, SHAMBLE, POXED, BLIGHTBRINGER
Poxed Plaguecaster
A 2
M 6"
S 4+
W 10
32CHAOS, NURGLE, INFECTED, POX, SHAMBLE, POXED, PLAGUECASTER
Dyad Poxwalker Shamble
A 2
M 7"
S 4+
W 10
Weapons
ATK
HIT
DMG
Groaning Cacophony (Rng 6", Seek Light)
2
4+
3/3
Improvised Weapons (rnd)
4
4+
3/4
Abilities
Dyad Shamble1AP: Growing the HordeSome kind of moving fast or objective thing

Dyad Shamble: - Models in this Shamble for the purposes of other rule interactions (such as blast/torrent) count as one operative.

  • When Repositioning, Dashing, or Charging with models in a Shamble, all models must start and end within control range of each other.

Some kind of moving fast or objective thing:

25CHAOS, NURGLE, INFECTED, POX, SHAMBLE, POXWALKER
Triad Poxwalker Shamble
A 2
M 6"
S 4+
W 15
Weapons
ATK
HIT
DMG
Groaning Cacophony (Rng 6", Seek Light)
2
4+
3/3
Improvised Weapons (Ceaseless)
7
4+
3/4
Abilities
1AP: Growing the HordeThinning the HordeTriad Shamble
Options
Shamble Size 2Shamble Size 3Shamble Size 4

Triad Shamble: - Models in this Shamble for the purposes of other rule interactions (such as blast/torrent) count as one operative.

  • When Repositioning, Dashing, or Charging with models in a Shamble, all models must start and end within control range of each other.

Shamble Size 2: - Models in this Shamble for the purposes of other rule interactions (such as blast/torrent) count as one operative.

  • When Repositioning, Dashing, or Charging with models in a Shamble, all models must start and end within control range of each other.

Shamble Size 3: - Models in this Shamble for the purposes of other rule interactions (such as blast/torrent) count as one operative.

  • When Repositioning, Dashing, or Charging with models in a Shamble, all models must start and end within control range of each other.

Shamble Size 4: - Models in this Shamble for the purposes of other rule interactions (such as blast/torrent) count as one operative.

  • When Repositioning, Dashing, or Charging with models in a Shamble, all models must start and end within control range of at least two other models in this Shamble.
25CHAOS, NURGLE, INFECTED, POX, SHAMBLE, POXWALKER
Tetrad Poxwalker Shamble
A 3
M 5"
S 3+
W 20
Weapons
ATK
HIT
DMG
Groaning Cacophony (Rng 6", Seek Light)
2
4+
3/3
Improvised Weapons (Relentless)
8
4+
3/4
Abilities
Curse of the Walking Pox1AP: Growing the HordeTetrad ShambleThinning the Horde

Curse of the Walking Pox:

Tetrad Shamble: - Models in this Shamble for the purposes of other rule interactions (such as blast/torrent) count as one operative.

  • When Repositioning, Dashing, or Charging with models in a Shamble, all models must start and end within control range of at least two other models in this Shamble. When determining distance between this Operative, all models in the Shamble are treated as

Tetrad Shamble

25CHAOS, NURGLE, INFECTED, POX, SHAMBLE, POXWALKER
Equipment
Ploys
TacOps
Seek And Destroy: Sweep & Clear

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if at least one objective marker (excluding your objective marker) is cleared and enemy operatives do not contest that marker, you score 1VP. If that marker also has one of your Swept tokens, you score 2VP instead.
  • If friendly operatives control an objective marker that has one of your Swept tokens, you score 1 VP.

You cannot score more than 2VP from this op per turning point.


Seek And Destroy: Dominate

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your or two of your Dominate tokens if that enemy operative had a Wounds stat of 12 or more.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.


Seek And Destroy: Rout

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Infiltration: Track Enemy

Reveal: The first time you score VP from this op.

Additional Rules:

An enemy operative is being tracked if it's a valid target for a friendly operative within 6" of it. That friendly operative must have a Conceal order, cannot be a valid target for the enemy operative it's attempting to track, and cannot be within control range of enemy operatives.

Victory Points:

At the end of each turning point after the first:

  • If one enemy operative is being tracked, you score 1VP, or 2VP instead if it's the fourth turning point.
  • If two or more enemy operatives are being tracked, you score 2VP.

You cannot score more than 2VP from this op per turning point.


Infiltration: Plant Devices

Reveal: The first time a friendly operative performs the Plant Device action.

Mission Action: Plant Device (1 AP)

  • One objective marker the active operative controls gains one of your Device tokens.
  • An operative cannot perform this action during the first turning point, while within control range of an enemy operative, or if that objective marker already has one of your Device tokens.

Victory Points:

At the end of each turning point after the first:

  • If your opponent's objective marker has one of your Device tokens, you score 1VP.
  • For each other objective marker enemy operatives contest that has one of your Device tokens, you score 1VP.

You cannot score more than 2VP from this op per turning point.


Infiltration: Steal Intelligence

Reveal: The first time an enemy operative is incapacitated.

Additional Rules:

Whenever an enemy operative is incapacitated, before it's removed from the killzone, place one of your Intelligence mission markers within its control range.

Friendly operatives can perform the Pick Up Marker action on your Intelligence mission markers, and for the purposes of that action's conditions, ignore the first Intelligence mission marker the active operative is carrying. In other words, each friendly operative can carry up to two Intelligence mission markers, or one and one other marker.

Victory Points:

At the end of each turning point after the first, if any friendly operatives are carrying any of your Intelligence mission markers, you score 1VP.

At the end of the battle, for each of your Intelligence mission markers friendly operatives are carrying, you score 1VP.