Unaligned NPO Extra

Homebrew by CrunchyTheSkele

Player 3 in a 2 Player match? Incredable!

No votes yet
Composition
Temporal Horror
A 3
M 7"
S 4+
W 12
Weapons
ATK
HIT
DMG
Mindsear Blast
Concentrated (Seek Light, Piercing 1)
4
4+
3/4
Sweeping (Seek Light, Torrent 2")
4
4+
2/3
Hellfire Blade (Balanced, Rending)
5
3+
3/5
Abilities
Indiscriminate KillerShift Away

Indiscriminate Killer: At the start of the turning point, determine which player currently has less victory points. That player gets control over this operative for the turning point, treating it as if it where part of his or her killteam. This model is considered to have 0AP when determineing objective control, and cannot ever have control over and objective. This model does not count towards the kill opp objective.

Shift Away: Whenever this model receives damage from a dice from either a Shoot or a Fight action, immediately end the action. Remove the TEMPORAL HORROR operative from the killzone. Then, set up this model within 9" of it original location, on the conceal order, and with interveining cover between this operative and the operative that delt damage to this operative. This model may never take more that 5 damage from a single dice

Temporal Horror, Deamon, NPO
Equipment
Ploys
TacOps
Seek And Destroy: Sweep & Clear

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if friendly operatives control any objective markers that have one of your Swept tokens, you score 1VP.
  • If this is true and any of those objective markers are also cleared, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Seek And Destroy: Dominate

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your Dominate tokens.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.


Seek And Destroy: Rout

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.