Spore Walkers V1

Homebrew (Unpublished) by Taemu

Narrative game for a zomvie survival scenario.

Composition
Spore zombie
A 2
M 5"
S 6+
W 7
Weapons
ATK
HIT
DMG
Bite (Poison)
3
4+
2/3
Spore
Spore runner
A 2
M 8"
S 6+
W 7
Weapons
ATK
HIT
DMG
Frenzied bite (Poison. Toxic.)
5
4+
3/4
Spore
Spore bomber
A 2
M 5"
S 5+
W 12
Weapons
ATK
HIT
DMG
Fists
3
5+
3/4
Abilities
0AP: Explode

Explode (0AP): When this operative reaches 0 wounds. Inflict 2D6 damage to all operatives within D3" range.

Spore
Siege Spore
A 2
M 8"
S 6+
W 7
Weapons
ATK
HIT
DMG
Spore mortar (Poison. Toxic. Saturate. Mycelium network.)
4
4+
3/4
Fists
3
5+
2/4
Options
Mycelium network

Mycelium network: Can target any enemy operative that is a valid target for any other friendly operative.

Spore
Equipment
Ploys

Firefight - Sudden Growth:
Use this ploy when a friendly operative has taken damage. That friendly operative gains D6+2 wounds, operatives cannot have more wounds than their datacard. If this operative was active, it is no longer active and gains 1APL until its next activation.


Strategic - Thick spores:
Friendly operatives that are injured gain the obsecuring rule. This is negated if an enemy operative is within 3".


TacOps