Deff Dread Fury

Homebrew by Redjandro
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Composition
Deff Dread
A 3
M 8"
S 3+
W 25
Weapons
ATK
HIT
DMG
Kutom-Mega Blasta (Rng 8", Shock)
D6
4+
5/6
Dread Klaws (Ceaseless, Punishing)
6
3+
6/7
Abilities
Angry!Hazardous

Angry!: Once this operative is injured, it's movement increases by +2 inches and obtains a free charge action as well as a free fighting action.

Hazardous: > Resilient 0"

roll of 1 is made when shooting with the Kustom-Mega Blasta, the operative suffers D6 damage.

Walker, Deff Dread
Mek
A 2
M 6"
S 4+
W 8
Weapons
ATK
HIT
DMG
Kustom-Mega Slugga (Rng 8", Shock)
D6
4+
4/2
Killsaw
3
3+
4/5
Abilities
1AP: MekanikShock

Mekanik (1AP): Can fix the Deff Dread, up to D3 wounds.

Cannot do it under control of enemy operatives and cannot shoot or charge after doing this action.

Shock: Once a critical success is obtained by the Kustom-Mega Slugga weapon, the operative that was shot gets 1AP less until its next activation.

Mek
Equipment
Ploys
TacOps
Seek And Destroy: Sweep & Clear

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if friendly operatives control any objective markers that have one of your Swept tokens, you score 1VP.
  • If this is true and any of those objective markers are also cleared, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Seek And Destroy: Dominate

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your Dominate tokens.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.


Seek And Destroy: Rout

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.