Avatar of Khaine

Homebrew by Mow36

Doom incarnate.

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Composition

She cries. She comes.

Avatar of Khaine
A 4
M 8”
S 3
W 70
Weapons
ATK
HIT
DMG
Wailing Doom (Vengeful Witchfire) (Torrent 4" Range 6" Saturate*)
3
3+
5/6
Wailing Doom (Screaming Napalm) (Torent 3" Range 6" Napalm*)
5
3+
6/7
Wailing Doom (Rending Strike) (Sunder*, Shock, Dev2, Great slash*)
5
3+
7/8
Wailing Doom (Apocalyptic Ahnillation) (Brutal, Shock, Dev4, Traumatic Vaporization*)
4
2+
10/20
Abilities
Avatar of WrathCoal SkinGiantessGreat Slash*Napalm*Sunder*Traumatic Vaporization*Vitreolic Lust for Vengeance

Avatar of Wrath: This model cannot be on conceal this model cannot be obsured. This Model can stride through terrain as if it were not there, though if it does, Roll a Dice. On a 4+, Take 1 mortal wound. if this is a large Ruin. Take D3. This model cannot be placed on vantage.

Coal Skin: This model may not loose more than 25 wounds a Turn.

Giantess: This model can shoot or fight any number of times in her activation, but can only charge once. This model gets one counteract, after 4 operatives have activated. Normal rules apply.

Great Slash:* When Attacking with this ability. You may select up to 3 targets within 3 inches.

Napalm:* Place a marker on the site of the last target. Every enemy which ends it's turn within this circle takes D3 mortal wounds. Only 2 Napalm markers may exist at once. The player has discresion Though once it's set, it cannot be altered for the cap.

Sunder:* if an enemy operative is within control range of light cover and is hit with an attack from a weapon with this keword. Destroy it by Flipping it sidways. It may be Re-Erected for one action point.

Traumatic Vaporization:* If a model is killed with a weapon with this ability, all models within 4 inches must roll a D6. on a 3 or less, subtract 1ap. On a 1, subract All ap, that operative is stunned has no normal activation

Vitreolic Lust for Vengeance: This model does not suffer penalties for being Injured. When below 20 health, Your meele weapons gain Rend.

Big
Filler
A 2
M 6"
S 4+
W 10
Weapons
ATK
HIT
DMG
D
4
4+
3/4
D
A 2
M 6"
S 4+
W 10
Weapons
ATK
HIT
DMG
W
4
4+
3/4
Filler
Equipment
Ploys
TacOps
Seek And Destroy: Sweep & Clear

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if at least one objective marker (excluding your objective marker) is cleared and enemy operatives do not contest that marker, you score 1VP. If that marker also has one of your Swept tokens, you score 2VP instead.
  • If friendly operatives control an objective marker that has one of your Swept tokens, you score 1 VP.

You cannot score more than 2VP from this op per turning point.


Seek And Destroy: Dominate

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your or two of your Dominate tokens if that enemy operative had a Wounds stat of 12 or more.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.


Seek And Destroy: Rout

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.