Malev's NPOs

Homebrew

Homebrew team by Malev

NPO profiles that were originally created by Malev for the MJO solo and co-op expansion. These 36 cards can be multiplied, mixed and matched to strike a perfect balance of NPOs to fight against.

100% positive
Composition

MJO is a fanmade, unofficial solo and co-operative game play expansion packet for Kill team 2024*. It adds and expands on the newly introduced NPO and Joint Ops format with new rules, new threat principles, NPO datacards and behaviours. There are new campaigns to take on that feature elements of the Spec Ops campaigns from the previous edition but implemented in a new way. You can expect a whole new format to play games of Kill team solo and cooperatively, formatted in a way where you do not need to look anywhere else but to your original Kill team supplements

Common Abilities and Options

Behaviour:
When activated, if this NPO can perform any of its first three actions during that activation, give it an Engage order.

If if cannot, give it a Conceal order.

  • Fight
  • Shoot
  • Charge the closest enemy operative via the shortest route possible.
  • Reposition to a location within 3" of another NPO if possible. If not, where there is an objective marker visible to this NPO.
  • Shoot universal equipment Stun or Frag grenade.
  • Dash to light terrain. If possible, to a location where there is a valid target that is not obscured, if not, where there is an objective marker visible to this NPO.

Demolitions:
Ignore the Hot weapon rule when this NPO is performing a Shoot action at operatives within 8".

Specialist:
Improve this NPO's Save stat by 1 when it is within 3" of an objective marker.

Diminutive:
This NPO cannot be a valid target for shooting attacks if it is not the closest operative in line of sight.

Soldier:
Treat this NPO's APL state as being 1 higher when an objective marker is within its control zone.

Shooter:
This NPO can perform two Shoot actions if it is on Vantage terrain.

Frenzied:
This NPO can perform two Fight actions during its activation.

Infiltrator:
This operative can perform the Charge action while it has a Conceal order.

Fighter:
This NPO can perform two Fight actions if an objective marker is within its control zone.

Tactical:
This NPO can perform two Shoot actions during its activation.

Tactical Trooper
A 2
M 6"
S 4+
W 8
Weapons
ATK
HIT
DMG
Rapid Fire Weapon (Rng 12", Punishing)
4
3+
4/5
Combat Knife (Balanced)
3
3+
2/3
Abilities
Behaviour
TACTICAL, NPO, TROOPER
Demolition Trooper
A 2
M 6"
S 5+
W 7
Weapons
ATK
HIT
DMG
Volatile Weapon (Hot)
4
4+
4/6
Knife
3
4+
2/3
Abilities
BehaviourDemolitions
DEMOLITIONS, NPO, TROOPER
Specialist Trooper
A 2
M 7"
S 5+
W 7
Weapons
ATK
HIT
DMG
Carbine (Rng 12")
5
4+
1/3
Knife
3
4+
2/3
Abilities
BehaviourSpecialist
SPECIALIST, NPO, TROOPER
Diminutive Trooper
A 2
M 6"
S 5+
W 5
Weapons
ATK
HIT
DMG
Sidearm (Rng 8")
3
4+
2/3
Knife
3
4+
2/3
Abilities
BehaviourDiminutive
DIMINUTIVE, NPO, TROOPER
Soldier Trooper
A 2
M 6"
S 5+
W 7
Weapons
ATK
HIT
DMG
Firearm
4
4+
3/4
Knife
3
4+
2/3
Abilities
BehaviourSoldier
SOLDIER, NPO, TROOPER
Shooter Trooper
A 2
M 6"
S 5+
W 7
Weapons
ATK
HIT
DMG
Scoped Firearm (Dev1)
3
3+
3/3
Knife
3
4+
2/3
Abilities
BehaviourShooter
SHOOTER, NPO, TROOPER
Frenzied Trooper
A 2
M 6"
S 5+
W 7
Weapons
ATK
HIT
DMG
Blades (Ceaseless)
5
3+
3/4
Heavy Blade (Punishing)
4
4+
4/5
Abilities
BehaviourFrenzied
FRENZIED, NPO, TROOPER
Infiltrator Trooper
A 2
M 6"
S 5+
W 7
Weapons
ATK
HIT
DMG
Silent Sidearm (Rng 8", Silent)
3
4+
2/3
Blade
4
4+
3/4
Abilities
BehaviourInfiltrator
INFILTRATOR, NPO, TROOPER
Fighter Trooper
A 2
M 6"
S 5+
W 7
Weapons
ATK
HIT
DMG
Sidearm (Rng 8")
3
4+
2/3
Blade
4
4+
3/4
Abilities
BehaviourFighter
FIGHTER, NPO, TROOPER
Tactical Warrior
A 3
M 6"
S 4+
W 10
Weapons
ATK
HIT
DMG
Rapid Fire Weapon (Rng 12", Punishing)
4
3+
4/5
Combat Knife (Balanced)
3
4+
2/3
Abilities
Behaviour
TACTICAL, NPO, WARRIOR
Specialist Warrior
A 2
M 7"
S 4+
W 8
Weapons
ATK
HIT
DMG
Carbine (Rng 12")
5
4+
1/3
Knife
3
4+
2/3
Abilities
BehaviourSpecialist
SPECIALIST, NPO, WARRIOR
Soldier Warrior
A 2
M 6"
S 4+
W 8
Weapons
ATK
HIT
DMG
Firearm
4
4+
3/4
Blade
4
4+
3/4
Abilities
BehaviourSoldier
SOLDIER, NPO, WARRIOR
Shooter Warrior
A 2
M 6"
S 4+
W 8
Weapons
ATK
HIT
DMG
Scoped Firearm (Dev1)
3
3+
3/3
Knife
3
4+
2/3
Abilities
BehaviourShooter
SHOOTER, NPO, WARRIOR
Infiltrator Warrior
A 2
M 6"
S 4+
W 8
Weapons
ATK
HIT
DMG
Silent Sidearm (Rng 8", Silent)
3
4+
2/3
Blade
4
4+
3/4
Abilities
BehaviourInfiltrator
INFILTRATOR, NPO, WARRIOR
Fighter Warrior
A 2
M 6"
S 4+
W 8
Weapons
ATK
HIT
DMG
Heavy Sidearm (Rng 8")
3
4+
3/4
Blade
4
3+
3/4
Abilities
BehaviourFighter
FIGHTER, NPO, WARRIOR
Frenzied Warrior
A 2
M 6"
S 4+
W 8
Weapons
ATK
HIT
DMG
Blades (Ceaseless)
5
3+
3/4
Heavy Blade (Punishing)
4
4+
4/5
Abilities
BehaviourFrenzied
FRENZIED, NPO, WARRIOR
Demolition Warrior
A 2
M 6"
S 4+
W 8
Weapons
ATK
HIT
DMG
Volatile Weapon (Hot)
4
4+
4/6
Knife
3
4+
2/3
Abilities
BehaviourDemolitions
DEMOLITIONS, NPO, WARRIOR
Diminutive Warrior
A 2
M 6"
S 4+
W 7
Weapons
ATK
HIT
DMG
Sidearm (Rng 8")
3
4+
2/3
Knife
3
4+
2/3
Abilities
BehaviourDiminutive
DIMINUTIVE, NPO, WARRIOR
Fighter Tough
A 2
M 6"
S 4+
W 10
Weapons
ATK
HIT
DMG
Heavy Sidearm (Rng 8", PrcCrit1)
3
4+
3/4
Combat Blade (Bal)
4
3+
3/4
Abilities
BehaviourFighter 3"

Fighter 3": This NPO can perform two Fight actions if an objective marker is within 3".

FIGHTER, NPO, TOUGH
Infiltrator Tough
A 2
M 6"
S 4+
W 10
Weapons
ATK
HIT
DMG
Silent Sidearm (Rng 8", Silent)
3
3+
2/3
Combat Blade (Balanced)
4
3+
3/4
Abilities
BehaviourInfiltrator
INFILTRATOR, NPO, TOUGH
Demolition Tough
A 2
M 6"
S 4+
W 10
Weapons
ATK
HIT
DMG
Volatile Weapon (Hot)
4
3+
4/6
Knife
3
4+
2/3
Abilities
BehaviourDemolitions
DEMOLITIONS, NPO, TOUGH
Tactical Tough
A 3
M 6"
S 3+
W 14
Weapons
ATK
HIT
DMG
Rapid Fire Weapon (Rng 12", Punishing)
4
4+
4/5
Combat Blade (Balanced)
4
3+
3/4
Abilities
BehaviourTactical
TACTICAL, NPO, TOUGH
Shooter Tough
A 2
M 6"
S 4+
W 10
Weapons
ATK
HIT
DMG
Scoped Firearm (Dev1)
3
3+
3/3
Knife
3
4+
2/3
Abilities
BehaviourShooter
SHOOTER, NPO, TOUGH
Frenzied Tough
A 2
M 6"
S 4+
W 10
Weapons
ATK
HIT
DMG
Combat Blades (Relentless)
5
3+
3/4
Great Weapon (Brutal)
4
3+
5/6
Abilities
BehaviourFrenzied
FRENZIED, NPO, TOUGH
Soldier Tough
A 2
M 6"
S 4+
W 10
Weapons
ATK
HIT
DMG
Assault Firearm (Rng 12", Rnd)
4
3+
3/4
Blade
4
3+
3/4
Abilities
BehaviourSoldier
SOLDIER, NPO, TOUGH
Diminutive Tough
A 2
M 6"
S 4+
W 8
Weapons
ATK
HIT
DMG
Sidearm (Rng 8")
3
3+
2/3
Knife
3
3+
2/3
Abilities
BehaviourDiminutive
DIMINUTIVE, NPO, TOUGH
Specialist Tough
A 2
M 7"
S 4+
W 10
Weapons
ATK
HIT
DMG
Assault Carbine (Rng 12")
5
4+
1/3
Knife
3
3+
2/3
Abilities
BehaviourSpecialist
SPECIALIST, NPO, TOUGH
Demolition Heavy
A 3
M 6"
S 3+
W 14
Weapons
ATK
HIT
DMG
Heavy Volatile Weapon (Hot, Blast 2")
4
3+
5/6
Blade
3
4+
3/4
Abilities
BehaviourConcentrated FireDemolitions

Concentrated Fire: This NPO can perform two Shoot actions when it is within 8" of a valid target.

DEMOLITIONS, NPO, HEAVY
Tactical Heavy
A 3
M 5"
S 2+
W 14
Weapons
ATK
HIT
DMG
Rapid Fire Weapon (Rng 12", Punishing)
4
3+
3/4
Combat Blade (Balanced)
3
3+
3/4
Abilities
BehaviourTactical
TACTICAL, NPO, HEAVY
Diminutive Heavy
A 3
M 6"
S 3+
W 10
Weapons
ATK
HIT
DMG
Heavy Sidearm (Rng 8", PrcCrit1)
3
3+
3/4
Knife
3
3+
2/3
Abilities
BehaviourDiminutive
DIMINUTIVE, NPO, HEAVY
Specialist Heavy
A 3
M 7"
S 4+
W 14
Weapons
ATK
HIT
DMG
Assault Carbine (Rng 12")
5
3+
1/3
Blade
4
3+
3/4
Abilities
BehaviourSpecialist 6"

Specialist 6": Improve this NPO's Save stat by 1 when it is within 6" of an objective marker.

SPECIALIST, NPO, HEAVY
Soldier Heavy
A 3
M 6"
S 3+
W 14
Weapons
ATK
HIT
DMG
Heavy Firearm (Prc1)
3
3+
3/4
Blades (Relentless)
4
3+
3/4
Abilities
BehaviourSoldier 3"

Soldier 3": Treat this NPO's APL state as being 1 higher when it is within 3" of an objective marker.

SOLDIER, NPO, HEAVY
Frenzied Heavy
A 3
M 6"
S 3+
W 14
Weapons
ATK
HIT
DMG
Combat Blades (Relentless)
5
3+
3/4
Great Weapon (Brutal)
4
3+
5/6
Abilities
BehaviourFrenzied
FRENZIED, NPO, HEAVY
Shooter Heavy
A 3
M 6"
S 3+
W 14
Weapons
ATK
HIT
DMG
Scoped Firearm (Dev1)
3
2+
3/3
Knife
3
4+
2/3
Abilities
BehaviourShooter
SHOOTER, NPO, HEAVY
Fighter Heavy
A 3
M 6"
S 3+
W 14
Weapons
ATK
HIT
DMG
Heavy Sidearm (Rng 8", PrcCrit1)
3
3+
3/4
Heavy Blade (Punishing)
4
3+
4/5
Abilities
BehaviourFighter 6"

Fighter 6": This NPO can perform two Fight actions if an objective marker is within 6"

FIGHTER, NPO, HEAVY
Infiltrator Heavy
A 3
M 6"
S 3+
W 14
Weapons
ATK
HIT
DMG
Silent Sidearm (Rng 8", Silent)
3
3+
2/3
Combat Blade (Balanced)
4
2+
3/4
Abilities
BehaviourInfiltrator
INFILTRATOR, NPO, HEAVY
Equipment
Ploys
TacOps