Chaos NPOs V2.0

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Composition
Common Abilities and Options

Behavior:
1. Charge the nearest enemy operative. 2. fight. 3. reposition towards the nearest enemy operative. 4. shoot the nearest enemy operative. 5. dash towards the nearest enemy operative.

Astartes:
this operative can perform 2 shoot actions in one turn.

Fear:
each operative in melee combat must discard a non-crit attack when fighting this operative. If all hits are crits, this ability has no effect.

Chaos Cultist
A 2
M 6"
S 5+
W 7
Weapons
ATK
HIT
DMG
Autopistol (Range 8”)
3
4+
2/3
Chainsword
4
4+
3/4
Abilities
Behavior
Tactical
A 3
M 6"
S 3+
W 13
Weapons
ATK
HIT
DMG
Boltgun
4
3+
3/4
Bolt pistol (Range 8”)
4
3+
2/3
Fist
3
4+
2/3
Abilities
AstartesBehavior
Vanguard
A 3
M 6"
S 5+
W 13
Weapons
ATK
HIT
DMG
Bolt pistol
4
3+
2/3
Astartes chainsword (Rending)
4
3+
3/4
Abilities
AstartesBehavior
Bloodletter
A 2
M 6"
S 5+
W 10
Weapons
ATK
HIT
DMG
Hellblade (Rending)
4
4+
3/4
Abilities
BehaviorFear
Daemonette
A 2
M 7”
S 5+
W 8
Weapons
ATK
HIT
DMG
Slashing claws (Balanced)
4
4+
3/4
Abilities
BehaviorFear
Pink horror
A 2
M 6"
S 4+
W 7
Weapons
ATK
HIT
DMG
Cascading flames
4
4+
3/4
Claws
3
4+
2/3
Abilities
BehaviorFear
Plaguebearer
A 2
M 6"
S 5+
W 11
Weapons
ATK
HIT
DMG
Death’s heads
3
4+
2/3
Plaguesword
4
4+
3/4
Abilities
BehaviorFear
Sorcerer
A 3
M 6"
S 3+
W 13
Weapons
ATK
HIT
DMG
Balefire blast (Psychic, rending, blast 1”)
4
3+
3/4
Bolt pistol (Range 8”)
4
3+
2/3
Astartes chainsword (Rending)
4
3+
3/4
Abilities
AstartesBehavior
Equipment
Ploys
TacOps