Experimental Homebrew

Homebrew by Terra
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Composition
Common Abilities and Options

Gather Intelligence:
Always Active Once per turning point when you achieve a rank in the Kill Op, you immediately gain 1 CP.

Lightning Reflexes:
This operative ignores the Piercing weapon rule. Each time this operative is activated, it can perform a free Dash action during that activation.

Broodlord
A 3
M 6"
S 4+
W 10
Weapons
ATK
HIT
DMG
Scything Talons (Balanced)
5
3+
4/5
Rending Claws (Rending)
5
3+
4/5
Spiteful Grab (Push*, Stun, Rending, Lethal 4+)
3
4+
0/3
Abilities
Adrenal Sacs (4 max)Push*

Adrenal Sacs (4 max): Always Active On kill bonus Enemy Proximity, Ally Hurt/Death Proximity


This ability must be explained and shared to your opponent pre-match, if it is not it is an automatic victory for them. This operative gains "Adrenaline" ability, which is tracked in points on the unit. For each Adrenaline point this unit has, it gains the following effects.

  • +2 Wound
  • Wounded does not reduce BS/WS and Movement speed. At Max:
  • Increase Save by 1 (4+ turns into 3+)
  • Increase MOVE by 2"

GAINING ADRENALINE You do not start with any adrenaline.

  • Adrenaline is always counted post combat, at the end of this units activation. (eg. ADRENALINE unit charges enemy operative, (+1) strikes enemy operative (+1) then gains adrenaline
  • ADRENALINE does count towards the injured statistic. (eg. if a 12W operative loses 6W of adrenaline and is still on 12W it is counted as injured.)

If this unit enters 6" of an enemy operative, add a adrenaline point. If this unit starts its activation within 6" of an enemy operative, add a adrenaline point. If a visible ally operative within 8" is incapacitated add a adrenaline point to this unit If a visible ally operative within 4" is wounded gain add a adrenaline point to this unit yes these work for multiple units, and can happen an infinite amount of times per turn If this unit has not lost its final adrenaline point this turn, and it has no adrenaline points, add 2 adrenaline points to this unit

ADRENALINE STORAGE Adrenal Organs can store 6 ADRENALINE maximum. Adrenal Sacs can store 4 ADRENALINE maximum. Adrenal Glands can store 2 ADRENALINE maximum.

LOSING ADRENALINE If you lose the Wound benefit from a Adrenaline point, remove that adrenaline point. (EG. ADRENALINE operative takes 6W of damage, it has 12Wounds and 6 Adrenaline, it loses all 3 adrenaline points) If you have lost all of your ADRENALINE this turning point, you cannot regain ADRENALINE until the next turning point.

Push:* Custom Weapon Rule *Push

For each Critical Success on this weapon, push enemy 1d3" away from the attacking operative. If the target is pushed off an area greater than 4" then remove 2 APL from that operative.

Leader, Genestealer, Tyranid, Adrenal, Broodlord
Hunter-Strain
A 2
M 6"
S 5+
W 10
Weapons
ATK
HIT
DMG
Double Rending Claws (Relentless, Rending)
5
3+
4/5
Rending Claws (Rending)
5
3+
4/5
Scything Talons (Balanced)
5
3+
4/6
Abilities
Gather IntelligenceLightning Reflexes
Hunter, Genestealer, Tyranid
Stalker-Strain
A 3
M 7"
S 4+
W 12
Abilities
Gather IntelligenceGnawing HungerHidden HorrorsLightning Reflexes

Gnawing Hunger:

Hidden Horrors:

Genestealer, Tyranid, Stalker, Stealth
Fighter-Strain
A 3
M 6"
S 4+
W 9
Genestealer, Tyranid, Adrenal
Tyrant Guard
A 3
M 4"
S 4+
W 14
Weapons
ATK
HIT
DMG
Reaving Scythes (Devastating3, Severe, Prc1 *Sweeping.)
2
3+
4/3
Abilities
MonsterWR: *Sweeping

Monster: Active Operative Weakness

This operative cannot use any weapons that are not on its datacard, or perform unique actions (excluding Into Shadow and Mind Control).

Whenever your opponent is selecting a valid target, if this operative has a conceal order, it cannot use Light terrain for cover.

While this can allow this operative to be targeted (assuming it is visible), it does not remove its cover save (if any).

*WR: Sweeping: Perform an attack on every enemy that meets the following conditions.

  • Has not been hit by *Sweeping this turn.
  • Is within 2" of this Operative
  • This Operative is facing them from the front half of its base.
Genestealer, Tyranid, Tank, Adrenal, Hive Guard, Tyrant Guard
Lictor
A 4
M 7"
S 4+
W 21
Hive Fleet, Synapse, Stealth, Lictor
New Operative
A 2
M 6"
S 4+
W 10
Equipment
Ploys
TacOps