Left 4 Dead (WIP)

Homebrew (Unpublished) by Rocket
Composition
Common Abilities and Options

Grab and bite (2AP):
A zombie can grab and use the bite attack hiting on a 3+

Group attack:
When 3 Zombies are in range they can all attack with Punch or Slash in one attack phase. no more than 3 can group attack at one time.

Brute:
Whenever your opponent is selecting a valid target, if this operative has a Conceal order, it cannot use Light terrain for cover. Whilst this can allow this operative to be targeted (assuming it is visible), it does not remove its cover save (if any).

Slow-Witted:
You must spend 1 additional AP for this operative to perform the Pick Up Marker and Mission actions (excluding Operate Hatch).

Survivor
A 3
M 6"
S 4+
W 8
Weapons
ATK
HIT
DMG
Bolt Pistol (Rng 8", Prc1)
4
4+
3/4
Boltgun (Prc1)
4
4+
3/4
Plasma Pistol
Standard (Rng 8", Prc1)
4
4+
3/5
Supercharge (Rng 8", Hot, Lethal 5+, Prc1)
4
4+
4/5
Laspistol (Rng 8")
4
4+
2/3
Flamer (Rng 8", Sat, Tor 2")
4
2+
3/3
Lasgun
4
4+
2/3
StubGun
5
4+
4/5
Stub Pistol (Rng 8")
4
4+
2/3
Chainsword
Strike
4
4+
4/5
Sweep (Tor 1)
4
4+
3/4
Power Weapon
Strike (Lethal 5+)
4
4+
4/6
Sweep (Lethal 5+, Tor 1)
4
4+
3/4
Bayonet
4
3+
2/3
Melee Weapon
Strike
4
4+
4/5
Sweep (Tor 1)
4
4+
3/4
Gun Butt
3
4+
2/3
Abilities
1AP: Medkit2AP: Push

Medkit (1AP): Heals 3d3 Wounds . must have medkit

Push (2AP): in combat before melee starts you can shove enemy out of melee range

42069
Survivor 2
A 3
M 6"
S 4+
W 8
Weapons
ATK
HIT
DMG
Flamer (Rng 8", Sat, Tor 2")
4
2+
3/3
Grenade Launcher
Frag (Blast 2")
4
3+
2/4
Krak (Prc1)
4
3+
4/5
Hot-Shot Volley Gun
Focused (PrcCrit1)
5
3+
3/4
Sweeping (PrcCrit1, Tor 1")
4
3+
3/4
Meltagun (Rng 6", Dev4, Prc2)
4
3+
6/3
Plasma Gun
Standard (Prc1)
4
3+
4/6
Supercharge (Hot, Lethal 5+, Prc1)
4
3+
5/6
Gun Butt
3
4+
2/3
69420
Zombie Basic NPO
A 2
M 6"
S 5+
W 8
Weapons
ATK
HIT
DMG
Zombie Punch
4
5+
1/2
Bite
1
5+
3/4
Slash
2
5+
2/3
Abilities
2AP: Grab and biteGroup attack
28
Zombie Sprinter NPO
A 2
M 9"
S 5+
W 8
Weapons
ATK
HIT
DMG
Zombie Punch
4
5+
1/2
Bite
1
5+
3/4
Slash
2
5+
2/3
Abilities
2AP: Grab and biteGroup attack
28
Bullgryn
A 2
M 6"
S 4+
W 16
Weapons
ATK
HIT
DMG
Grenadier Gauntlet (Blast 2")
4
4+
3/5
Power Maul (Shock)
4
3+
4/6
Brute Shield
4
3+
3/4
Slabshield
4
4+
3/4
Abilities
BruteShieldSlow-Witted
Options
SlabshieldBruteshield

Shield: If this operative has a Slabshield, it has a 3+ Save stat; if it has a Brute Shield, whenever it is fighting or retaliating, each of your blocks can be allocated to block two unresolved successes (instead of one).

Slabshield: If this operative has a Slabshield, it has a 3+ Save stat.

Bruteshield: If this operative has a Brute Shield, whenever it is fighting or retaliating, each of your blocks can be allocated to block two unresolved successes (instead of one).

40RATLING, IMPERIUM, ASTRA MILITARUM, BULLGRYN
Ogryn
A 2
M 6"
S 5+
W 16
Weapons
ATK
HIT
DMG
Ripper Gun (Rng 8", Punishing)
4
3+
4/5
Bayonet
4
3+
4/5
Abilities
Bayonet ChargeBruteSlow-Witted

Bayonet Charge: Whenever this operative finishes moving during the Charge action, you can inflict 1D3+1 damage on one enemy operative within its Control Range.

40RATLING, IMPERIUM, ASTRA MILITARUM, OGRYN
Equipment
Ploys
TacOps