Chaos NPOs

Homebrew by Luckyshot165
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Composition
Common Abilities and Options

Behavior:
When activated, if this NPO can perform the Shoot action during that activation, give it an Engage order. If it cannot, give it a Conceal order.

Fall Back to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO Shoot Reposition to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO (a subsequent Dash action can fulfil these, if able) Dash to cover. If possible, to a location where there is a valid target that is not obscured. If not, where there is an objective marker visible to this NPO

Guardsmen
A 2
M 6"
S 5+
W 7
Weapons
ATK
HIT
DMG
Lasgun
4
4+
2/3
Flamer (Torrent, Rng 6")
5
2+
2/2
Plasma Gun (Piercing 1)
4
4+
4/5
Grenade Launcher (Blast 2")
4
4+
2/4
Blade
3
4+
2/3
Abilities
Behavior
Cultist
A 2
M 6"
S 5+
W 7
Weapons
ATK
HIT
DMG
Auto pistol (Rng 6")
4
4+
1/2
Blunt Weapon
4
4+
3/4
Abilities
Behavior
Equipment
Ploys
TacOps