Some nemesis operatives

Homebrew by Delqo
100% positive
Composition
Common Abilities and Options

New Ability:

Myphitic Blight Hauler
A 5
M 6"
S 4+
W 50
Weapons
ATK
HIT
DMG
Multi-Melta (Devastating 4, Heavy (Reposition only), Piercing 2)
4
3+
6/3
Missile launcher (frag) (Blast 2”)
4
3+
3/5
Bilespurt (Selection 0)
3
4+
4/5
Abilities
Close-range LethalityLet the Galaxy BurnMarksman

Close-range Lethality: Whenever this operative is shooting the closest valid target within 8" of it, its ranged weapons have the lethal 5+ weapon rule; if the weapon already has that weapon rule, it also has the Severe weapon rule.

Let the Galaxy Burn: Whenever a CHAOS NPO or friendly CHAOS NEMESIS operative is wholly within enemy territory, its weapons have the Balanced weapon rule.

Marksman: This NPO will move to an ideal position to shoot the enemy. When activated, if it's a NEMESIS NPO or will perform the Shoot action during that activation, give it an Engage order. Otherwise, give it a Conceal order.


  1. Fall Back. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission.
  2. Shoot.
  3. Reposition. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission (a subsequent Dash action can fulfil these).
  4. Dash. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission.
Chaos, Daemon Engine, Nurgle
Psychophage
A 6
M 6"
S 4+
W 75
Weapons
ATK
HIT
DMG
Lasher tendrils (Lethal 5+)
6
3+
3/5
Psychoclastic torrent (Range 8”, Saturate, Torrent 2”)
5
2+
3/3
Abilities
GuardianNew AbilityNew AbilityWill of the Hive Mind

Guardian: This NPO will shoot the enemy as a priority, but will fight if the need arises. When activated, if it's a NEMESIS NPO or will perform the Fight, Charge or Shoot action during that activation, give it an Engage order. Otherwise, give it a Conceal order.

  1. Fight.
  2. Shoot.
  3. Charge the closest player operative that's within 4" of it via the shortest possible route.
  4. Reposition. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission (a subsequent Dash action can fulfil these).
  5. Dash. If possible, to a location where there's a valid target that isn't obscured, if not, to a location that's appropriate for the NPOs to better win the mission.

New Ability:

Will of the Hive Mind: Ignore the changes to TYRANID NPO and friendly TYRANID NEMESIS operatives' stats from being injured (including their weapon's stats).

Xenos, Tyranid, Beast
Equipment
Ploys
TacOps