skibidi toilets

Homebrew by cleaver

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Composition

work in progress

Berserker Eviscerator
A 2
M 6"
S 4+
W 10
Weapons
ATK
HIT
DMG
generic_melee_weapon
4
4+
3/4
32
Berserker Rageblind
A 2
M 6"
S 4+
W 10
Weapons
ATK
HIT
DMG
generic_melee_weapon
4
4+
3/4
Abilities
BLAZE OF GLORY

BLAZE OF GLORY: If this operative is incapacitated while it is fighting or retaliating, immediately deal 2D3 + 1 damage to the operative it was fighting/retaliating against.

32
Berserker Skulltaker
A 2
M 6"
S 4+
W 10
Weapons
ATK
HIT
DMG
Chain-claymore (Severe, Ceaseless)
4
3+
5/7
Abilities
1AP: HARVEST SKULLS

HARVEST SKULLS (1AP): Berserkers relish in the kill and if able to, take every opportunity to honour Khorne by dismantling their victims' mangled corpses, all while the battle still rages on.

Once per turn, if this operative incapacitates an enemy operative, this action can be performed. When it is done so, place a Skulls token on this unit.

32
Berserker Ripper
A 2
M 6"
S 4+
W 10
Weapons
ATK
HIT
DMG
generic_melee_weapon
4
4+
3/4
32
Berserker Chieftan
A 3
M 6"
S 3+
W 15
Weapons
ATK
HIT
DMG
Bloodied bolt pistol (Severe, Rending, Range 6")
4
3+
3/4
Khornate ritual chainglaive (Brutal, Rending, Ceaseless, Lethal 5+)
5
3+
4/5
32
Khornate Flesh Hound
A 2
M 6"
S 4+
W 10
Weapons
ATK
HIT
DMG
generic_melee_weapon
4
4+
3/4
32
Equipment
Ploys

Strategic - BLOOD FOR THE BLOOD GOD:


TacOps
Seek And Destroy: Sweep & Clear

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if at least one objective marker (excluding your objective marker) is cleared and enemy operatives do not contest that marker, you score 1VP. If that marker also has one of your Swept tokens, you score 2VP instead.
  • If friendly operatives control an objective marker that has one of your Swept tokens, you score 1 VP.

You cannot score more than 2VP from this op per turning point.


Seek And Destroy: Dominate

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your or two of your Dominate tokens if that enemy operative had a Wounds stat of 12 or more.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.


Seek And Destroy: Rout

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.