Battle Sisters

Homebrew by TheVioletCrime

The Adepta Sororitas, colloquially called the "Sisterhood," whose military arm is also known as the Sisters of Battle and formerly as the Daughters of the Emperor, are an all-female division of the Imperium of Man's state church known as the Ecclesiarchy or, more formally, as the Adeptus Ministorum.

The Sisterhood's Orders Militant serve as the Ecclesiarchy's armed forces, mercilessly rooting out spiritual corruption and heresy within Humanity and every organisation of the Adeptus Terra.

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Composition

A BATTLE SISTERS is composed of:

  • 1 BATTLE SISTER SUPERIOR operative equipped with one option from each of the following:

    • Bolt Pistol, Boltgun, Combi-Melta, Combi-Plasma, Condemnor Boltgun, Inferno Pistol, Ministorum Combi-Flamer, Ministorum Hand Flamer, or Plasma Pistol

    • Chainsword, Gun Butt, Power Maul, or Power Weapon

  • 9 BATTLE SISTER operatives selected from the following list:

    • BATTLE SISTER WARRIOR

    • BATTLE SISTER ICON BEARER

    • BATTLE SISTER GUNNER with one of the following options:

      • Meltagun; Gun Butt
      • Ministorum Flamer; Gun Butt
      • Storm Bolter; Gun Butt
    • BATTLE SISTER HEAVY GUNNER each separately equipped with Gun Butt and one of the following options:

      • Heavy Bolter; Gun Butt
      • Ministorum Heavy Flamer; Gun Butt

Other than WARRIOR and GUNNER operatives, your kill team can only include each operative on this list once.

Your killteam can only include up to two BATTLE SISTER GUNNER operatives.

Battle Sister Superior
A 3
M 6"
S 3+
W 9
Weapons
ATK
HIT
DMG
Bolt Pistol (Rng 8")
4
3+
3/4
Boltgun
4
3+
3/4
Combi-Melta
Bolter (Tor1")
4
3+
3/4
Melta (Rng 6", Dev4, Lim 1, Prc2)
4
3+
6/3
Combi-Plasma
Bolter (Tor1")
4
3+
3/4
Plasma (Rng 8", Lim 1, Prc1)
4
3+
5/6
Plasma Overcharge (Rng 8", Hot, Lethal 5+, Lim1, 1Prc1)
4
3+
5/6
Condemnor Boltgun
Bolter (Tor1")
4
3+
3/4
Condemnor Stakethrower (Dev2, PrcCrit1, Lim1, Sil)
4
3+
3/3
Inferno Pistol (Rng 4", Dev3, Prc2)
4
3+
5/3
Ministorum Combi-Flamer
Bolter (Tor1")
4
3+
3/4
Ministorum Flamer (Rng 8", Sat, Lim1, Tor 2")
4
2+
4/4
Ministorum Hand Flamer (Rng 6", Sat, Tor 1")
4
2+
3/3
Plasma Pistol
Standard (Rng 8", Prc1)
4
3+
3/5
Supercharge (Rng 8", Hot, Lethal 5+, Prc1)
4
3+
4/5
Chainsword
4
3+
4/5
Gun Butt
3
4+
2/3
Power Maul (Stun)
4
3+
4/5
Power Weapon (Lethal 5+)
4
3+
4/6
ECCLESIARCHY, IMPERIUM, ADEPTUS MINISTORUM, ADEPTA SORORITAS, <ORDER>, BATTLE SISTER, LEADER
Battle Sister Icon Bearer
A 2
M 6"
S 3+
W 8
Weapons
ATK
HIT
DMG
Boltgun
4
3+
3/4
Gun Butt
3
4+
2/3
Abilities
Icon Bearer1AP: Icon of Purity

Icon Bearer: When determining control of an objective marker, treat this operative's APL as being 1 higher. Note that this is not a modifier.

Icon of Purity (1AP): Until the end of the Turning Point, while this operative is Visible to and within 3" of a friendly ADEPTA SORORITAS operative, that friendly operative is inspired by purity. While an operative is inspired by purity, each time it fights in combat or makes a shooting attack, in the Roll Attack Dice step of that combat or shooting attack, you can retain one of your attack dice results of 5+ that is a successful hit as a critical hit.

ECCLESIARCHY, IMPERIUM, ADEPTUS MINISTORUM, ADEPTA SORORITAS, <ORDER>, BATTLE SISTER, ICON BEARER
Battle Sister Gunner
A 2
M 6"
S 3+
W 8
Weapons
ATK
HIT
DMG
Meltagun (Rng6", Dev4, Prc2)
4
3+
6/3
Ministorum Flamer (Rng8", Sat, Tor2")
4
2+
4/4
Storm Bolter (Relentless)
4
3+
3/4
Gun Butt
3
4+
2/3
ECCLESIARCHY, IMPERIUM, ADEPTUS MINISTORUM, ADEPTA SORORITAS, <ORDER>, BATTLE SISTER, GUNNER
Battle Sister Heavy Gunner
A 2
M 6"
S 3+
W 8
Weapons
ATK
HIT
DMG
Heavy Bolter
Focused Bolt (Hvy(Dash), PrcCrit1)
5
3+
4/5
Sweeping Bolt (Hvy(Dash), PrcCrit1, Tor1")
4
3+
4/5
Ministorum Heavy Flamer
Standard (Rng 8", Sat, Tor 2")
5
2+
4/4
Deluge (Rng 4", Sat, Seek Light)
4
2+
4/4
Gun Butt
3
4+
2/3
ECCLESIARCHY, IMPERIUM, ADEPTUS MINISTORUM, ADEPTA SORORITAS, <ORDER>, BATTLE SISTER, GUNNER
Battle Sister Warrior
A 2
M 6"
S 3+
W 8
Weapons
ATK
HIT
DMG
Boltgun
4
3+
3/4
Gun Butt
3
4+
2/3
ECCLESIARCHY, IMPERIUM, ADEPTUS MINISTORUM, ADEPTA SORORITAS, <ORDER>, BATTLE SISTER, WARRIOR
Equipment

Phial Of Restoration:
Once per battle, when an operative is activated, it can use this ability. If it does so, it regains up to 2D3 lost wounds.


Rosarius:
Your BATTLE SISTER SUPERIOR ignores the Piercing weapon rule.


Purity Seal:
Once per battle, when an operative is fighting in combat, making a shooting attack, or a shooting attack is being made against it, you can use the Command Re-Roll Tactical Ploy (see the Kill Team Core Book) without spending any CP.


Scourging Barbs:
Each time an operative fights in combat, in the Roll Attack Dice step of that combat, you can re-roll one of your attack dice. If the result of that re-roll is a 1 or 2, the operative suffers 1 Mortal Wound.


Ploys

Firefight - Divine Intervention:
Use this Tactical Ploy in the Resolve Successful Hits step of a combat or shooting attack, when an attack die would inflict damage on a friendly ADEPTA SORORITAS operative. Ignore the damage inflicted from that attack die.


Firefight - Victory Through Death:
Use this Tactical Ploy when a friendly ADEPTA SORORITAS operative is incapacitated in combat by an enemy operative. Before that friendly operative is removed from the killzone, select one melee weapon it is equipped with and roll one attack die as if it is fighting in combat. If the result is a successful hit, you can immediately strike an enemy operative within Engagement Range of it. Then remove that friendly operative from the killzone as normal.


Firefight - Storm Of Retribution:
Use this Tactical Ploy when a friendly BATTLE SISTER GUNNER or BATTLE SISTER HEAVY GUNNER operative is activated. Until the end of that operative's activation, ranged weapons it is equipped with lose the Heavy special rule and gain the No Cover special rule.


Strategic - Divine Shield:
Until the end of the Turning Point, each time a shooting attack is made against a friendly ADEPTA SORORITAS operative, in the Roll Defence Dice step of that shooting attack, if you retain any critical saves, you can re-roll one of your failed saves.


Strategic - Emperor's Guidance:
Until the end of the Turning Point, each time a friendly ADEPTA SORORITAS operative fights in combat or makes a shooting attack, in the Roll Attack Dice step of that combat or shooting attack, if you retain any critical hits, you can re-roll one of your attack dice.


Strategic - Divine Calling:
Until the end of the Turning Point: Each time a friendly ADEPTA SORORITAS operative performs a Dash or Charge action, it can move an additional 1" for that action.


TacOps
Seek And Destroy: Sweep & Clear

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if friendly operatives control any objective markers that have one of your Swept tokens, you score 1VP.
  • If this is true and any of those objective markers are also cleared, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Seek And Destroy: Dominate

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your Dominate tokens.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.


Seek And Destroy: Rout

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Security: Plant Banner

Reveal: When you perform the Plant Banner action.

Mission Action: Plant Banner (1 AP)

  • Place your Banner mission marker within the active operative's control range, wholly within your opponent's territory and more than 5" from a neutral killzone edge. Operatives can perform the Pick Up Marker action on your Banner mission marker.
  • An operative cannot perform this action during the first turning point, while within control range of an enemy operative, or if a friendly operative has already performed this action during the battle.

Victory Points:

At the end of each turning point after the first, if your Banner mission marker is wholly within your opponent's territory and friendly operatives control it, you score 1VP; if that's true and no enemy operatives contest it, you score 2VP instead. Note your Banner mission marker must be in the killzone (not being carried) to score.


Security: Martyrs

Reveal: The first time a friendly operative is incapacitated while contesting an objective marker.

Additional Rules:

Whenever a friendly operative is incapacitated while contesting an objective marker, that marker gains one of your Martyr tokens.
Note that this is only the first time each operative is incapacitated, so if an operative is incapacitated, set back up (e.g. HIEROTEK CIRCLE Reanimation Protocols) and then subsequently incapacitated again, a second Martyr token cannot be gained as a result.

Victory Points:

At the end of each turning point after the first, if friendly operatives contest an objective marker that has one or more of your Martyr tokens, you can remove any of those tokens. For each token you remove, you score 1VP; if friendly operatives also control that marker, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Security: Envoy

Reveal: The first time you select an envoy.

Additional Rules:

As a STRATEGIC GAMBIT in each turning point after the first, select one friendly operative to be your envoy until the Ready step of the next Strategy phase. You cannot select an operative you selected during a previous turning point or an operative that's ignored for the kill op.

Victory Points:

At the end of each turning point after the first, if your envoy is wholly within enemy territory and not within control range of enemy operatives, you score 1VP; if this is true and your envoy has not lost any wounds during that turning point, you score 2VP instead.