Death Lord's Tribunal (Homebrew Boss Battle)

Homebrew by RedBaleron

A rulebash of the C'tan shard boss as Morty with some sidekicks. Made for some demon banishin fun with a friend.

No votes yet
Composition
  1. CLASSIC CO-OP: (Half of 2 Kill Teams VS NPO)
  • 1 Mortarion
  • 1 Exalted Plague Summoner
  • 2 Exalted Plague Marine
  1. SPICY CO-OP: (2 Kill Teams VS NPO)
  • 1 Mortarion
  • 1 Exalted Plague Summoner
  • 7 Exalted Plague Marine

,,No matter the strength of will standing against me, the might of arms assembled and deployed, all will fall."

Space Marine:
Can preform Two Shoot Actions.

Through the destruction of our enemies do we earn our salvation!

Mortarion - The Pale King
A 2
M 5"
S 4+
W 37
Weapons
ATK
HIT
DMG
Lantern (Rng6", Dev5, Severe)
4
3+
5/0
Silence (Lethal 5+, Rending)
5
3+
5/6
Options
MIGHTY FOEDISGUSTINGLY RESILIENTDAEMON PRINCEDAEMONIC MANIFESTATION

MIGHTY FOE: Cannot have a Conceal Order, cannot have any kind of Cover. Whenever its the NPO turn to activate, toll D6: on a 4+ This NPO activates instead.

What does not kill me... is not trying hard enough.

DISGUSTINGLY RESILIENT: Cannot be Injured. Worsend incomind Piercing by 1.

Hold your bitterness deep within, and there let it fester.

DAEMON PRINCE: When this NPO is killed, place down a BOON OF DEATH marker where it died. In the Ready step in the Strategy Phase, roll D3+1. After that many acivations, Place this NPO on the center of the marker with full wounds. This counts as a Move.

The Plague God cannot be denied, cannot be defeated, for he is the natural way of things - and their end.

DAEMONIC MANIFESTATION: This NPO can move through Light Terrain features and parts of Heavy Terrain, and Other Operatives as if nothing was there. Light Terrain can be slightly displaced to let this NPO fit. Even Operatives on Vantage relative to this NPO's base are counted as beaing in his Control Range.

But now, my sons, now there shall be a reckoning.

DAEMON, PRIMARCH, DEATH GUARD, NURGLE, NPO
Exalted Plague Summoner
A 3
M 5"
S 3+
W 14
Weapons
ATK
HIT
DMG
Plague Wind
4
3+
3/4
Corrupted Staff
4
3+
3/4
Options
Space Marine
DEATH GUARD, SPACE MARINE, NURGLE, NPO
Exalted Plague Marine
A 3
M 5"
S 3+
W 14
Weapons
ATK
HIT
DMG
Boltgun
4
3+
3/4
Plague Knife
4
3+
3/4
Options
Space Marine
DEATH GUARD, SPACE MARINE, NURGLE, NPO
Equipment
Ploys
TacOps
Seek And Destroy: Sweep & Clear

Reveal: The first time an enemy operative is incapacitated while contesting an objective marker, or the first time a friendly operative performs the Clear action (whichever comes first).

Additional Rules:

When an enemy operative that contests an objective marker is incapacitated, that objective marker gains one of your Swept tokens (if it doesn't already have one) until the Ready step of the next Strategy phase.

Mission Action: Clear (1 AP)

  • An objective marker the active operative controls is cleared for the turning point.
  • An operative cannot perform this action during the first turning point, or while within control range of an enemy operative.

Victory Points:

  • At the end of each turning point after the first, if friendly operatives control any objective markers that have one of your Swept tokens, you score 1VP.
  • If this is true and any of those objective markers are also cleared, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.


Seek And Destroy: Dominate

Reveal: The first time an enemy operative is incapacitated by a friendly operative.

Additional Rules:

Each time a friendly operative incapacitates an enemy operative, that friendly operative gains one of your Dominate tokens.

Victory Points:

At the end of the third and fourth turning point, you can remove Dominate tokens from friendly operatives that aren't incapacitated. For each you remove, you score 1VP.

You cannot score more than 3VP from this op per turning point.


Seek And Destroy: Rout

Reveal: The first time you score VP from this op.

Victory Points:

Whenever a friendly operative incapacitates an enemy operative, if that friendly operative is within 6" of your opponent's drop zone, you score 1VP; if this is true and that enemy operative had a Wounds stat of 12 or more, you score 2VP instead.

You cannot score more than 2VP from this op per turning point.